Knuckleballer Radio

Ducktales Remastered Review

When Ducktales first released on the NES in 1989 I was 4 years old and whilst I probably was aware of the TV show, I had yet to make my first foray into the magical world of Nintendo (I was busy twiddling nobs to move paddles up and down on some Pong clone). So the jist of it is that I have never owned a NES and therefore never played Ducktales. 
 
Shocking I know but that's the way the cookie crumbles sometimes. So when it was announced that Ducktales would be given the HDifying treatment affording me the chance to play the game for the first time I was understandably excited (especially as continuous reruns of the cartoon during my childhood years have left Scrooge McDuck and his nephews and also the ridiculously awesome theme tune, engraved into my mind). Ducktales a woo-ooo.
 
It's now 2013 and this year we have the next generation of consoles coming out but still we gamers clamor for these old school 2D platformers (just check out Ali's review of the recently released Cloudberry Kingdom) and remakes of our childhood favourites like Amiga classic Superfrog HD, there seems to be a new one popping up every week.
 
This week it's Ducktales turn to be remade and exposed to all the retro gamers and a whole new generation of gamers who were either too young like me or perhaps not even born yet when it originally released.
 
The game harkens back to the days of old school Mario and Alex the Kidd playing a lot like Mario the difference here is Scrooge Mcduck the grumpy Scottish Billionaire. The main character of this game is not your atypical hero, he's a duck, he's Scottish and he has a rather misguided view on life, valuing his vast fortune of gold and collectables over all else. And it's here that we kick off our adventure with Scrooges fortune being stolen by a load of Beagles and after he rescues his nephews and reclaims his mansion we set off on the epic quest for treasure.
 
Scrooge controls much like the classic Mario however Scrooge utilises his cane as a pogo stick/weapon to bounce on enemies heads and to reach higher platforms, this can be a huge advantage but also in some areas becomes a massive hinderance to progression with spikes etc on the ceiling for you to avoid. The pogo mechanic is actually one of the most frustrating aspects of the game for me as when it works correctly it’s great fun and a useful tool in the game, however when it goes wrong it really causes you problems especially on the higher difficulties where you have very limited lives. The game almost lulls you into a false sense of comfort with the pogoing you’ll be bouncing quite happily on platforms and enemies only for Scrooge to suddenly stop dead when he hits the ground, inevitably this throws you off your game and inevitably an enemy you were about to pogo on will hit you instead. This becomes very frustrating both in the platforming areas and against the bosses however on the lower difficulties it isn’t such an issue as you have more lives (especially on easy where you have unlimited lives).
 
Graphically Ducktales is easily comparable to any recently released 2D platformer, though the backgrounds are rendered in 3d the sprites retain that classic 2D aspect and that only adds to the overall charm. This is of course a Disney title based on the cartoon of the same name from the late 80’s/early 90’s so it just oozes charm all over from the cutesy trio of Scrooges Nephews to the classic soundtrack including the famous theme song in all it's chip tune glory. 
 
The replayability for this game is actually far more vast than you would initially expect for this style of game. We have online leader boards tracking total time played, fastest completion time, most profitable playthrough and most money collected overall. In addition to this there are a ton of unlockables to purchase with the money you collect, ranging from concept art and sketches to music. In addition to this there are 4 difficulty levels, easy, normal, hard and extreme, and for anyone who hasn't played this before it is a tough game even on normal it provides a solid challenge! So to finish it on the top difficulty is going to be a real tough ask.
 
The real crux of this game is that it's just huge amounts of fun, easy to play hard to master and it does have possibly the best theme tune in any game ever, however at £11.99 in the UK it is in my opinion hugely overpriced unless you are planning to play through it multiple times for high scores and trophies, so unless you are looking for those I’d recommend waiting for a sale.
 
Overall Score - 76%

Andy Urquhart
42 Level One


42 Level One - Defiance Interview with Trion Worlds 05/14

That’s right folks tune in live on May 14th for a special interview with Trion Worlds about their incredible cross media project Defiance! 42 Level One will be talking to the developers of the first multi-platform massively multiplayer shooter that just happens to also be a TV show on the SyFy network. If you have a PC, PS3 or, XBox 360, and like shooting aliens in epic science fiction environments,  this interview is what you've been waiting for.  

Trion Worlds are MMO veterans with big titles like End of Nations and Rift under thier belts and Defiance takes then even further by mixing in a TV show that expands the story based on events in the game. The guys at 42 Level One will be getting all the info you need to know directly from the developers, live on-air. Listeners can even participate by hopping into the chatroom during the interview and passing along questions of your own to the hosts. 

Just hit the play button in the top right corner @ 9:30pm GMT (4:30pm EST, 1:30pm PST) and you will be magically transported to a world of videogames wonderment! Feel free to join us in the chat! Just pop in a user name and you’re good to go! We will be happy to ask any questions for you! 

Dr. Who Legacy Q&A + Giveaway on Sept 12th

Join us and Whovians from all over the world for the Doctor Who Legacy Q&A on Friday at 5pm est/10pm GMT to get all of your questions answered about the game and whats coming up in it's future. We’re also giving away prizes, including a Grand Prize during the Q@A that will give a lucky winner a prize so big it'll barely fit inside the Tardis. An unlock code giving you ALL of the characters in the game!(all standard characters, not including expert, fan zone or costumes) Allons-y!

Being a part of the fun is easy, just go to AllGames.com/live this Friday and you can listen as Tiny Rebel Studios answers your qeustions as you submit them.

If you’re busy traveling the universe in a TARDIS to be with us on Sept 12th, you can still join in by posting your questions in the comments section below.

The Ninth Doctor Giveaway!The Ninth Doctor Giveaway!

 Check out the Doctor Who Legacy Interview with Tiny Rebel on the 42 Level One Podcast!

Call of Duty : Advanced Warfare Review [PS4]

Call of Duty. The game people love to hate. The Michael Bay movie of the gaming world, everyone will complain about it but everyone will play. This year’s addition to the franchise Advanced Warfare is brought to us by COD new comers (not including their help on MW3) Sledgehammer games. In this COD Sledgehammer have brought the franchise to the future. Exo skeletons and Minority Report stylisation galore.


From the offset you can be sure…this ain’t your daddy’s COD. The introduction of the double jump alone has created a whole new beast, let’s take a look shall we?


The campaign mode, while not any different from any previous year’s campaign weighs in at around 6 hours gameplay (for the average gamer) and this is what we have come to expect from the Activision shooter franchise. However this time, more than applicable to any previous iteration, it is advisable to play through the campaign first before delving into multiplayer as Sledgehammer have shaken the very foundations of the COD series that have remained relatively unchanged since the first major shake-up in Call of Duty 4 : Modern Warfare.
Story wise it is more or less the same length as previous CODs, you have your team, you have your buddies and you have your mission. While not quite as engaging as perhaps the Ghosts campaign, the jump to the future certainly changes the game significantly in location settings and looks, and also the equipment available. While playing the story, even in the opening chapter, you are witness to a ‘Matrix’ esque swarm of drones and walkers that look plucked straight out of Metal Gear Solid 4. A standard tale of power and corruption helmed by Kevin Spacey himself is enjoyable, but it won’t take the whole weekend to complete.

COD AW UN-Speech


In campaign mode, visiting the pause menu will greet you with a set of EXO challenges such as, get 50 kills or, collect 5 pieces of Intel. This gifts to the game a set of side quests to accomplish alongside your main objective. The introduction of the new arsenal such as the threat detector grenade, gives Advanced Warfare’s campaign even more reason to be played as it gets the player fully comfortable with the changes this time round. A short stealth section aside and some ninja like grappling, the campaign is an easy 6 hour blast, needed this time before hitting the multiplayer. While short and sweet like most COD campaigns, the main story proves more as a necessary training ground for the COD elite.


Controls are shaken up a tad with the dodge mechanic, clicking L3 down and flicking down, left or right will make your character dodge in the corresponding direction. While a nice touch, having it in the multi-player is quite redundant giving the fast paced antics you find in there. Clicking R3, knife kills are replaced with insta-death punches which feels immensely more satisfying than knifing. Finding the beam weapon instantly brings the Ghostbusters theme to your head and is gratifying to use to cause more devastation.

COD AW Biolab-EM1


Weapons are much more fun to handle, the aiming and feedback are a whole ton better than we had in Ghosts last year. Bringing the franchise to the future has seemingly brought the fun back to COD. Getting used to the new mechanics and the level layouts is a breath of fresh air to the series and something that needs to be recognised by the teams making next year’s iteration.


Onto multiplayer, while it’s always nice to play your favourite COD map (Nuke town right?) having a complete fresh feeling set is always better. Yeah sure most new CODs have their own set of maps, but never before has such as sense of freshness occurred in venturing into online multiplayer. Thanks to the ingenious (and about 5-10 years overdue) double jump mechanic, playing COD online is a very different game from ANY game previous. Maps have suddenly become much more open as reaching high places is as simple as a double tap of X. That one guy who used to be carefully placed in an unapproachable nesting spot can be quickly dealt with by a few timed double jumps.


Multiplayer seems a lot more frantic this time around. While standing pumping rounds into the guy in front, his buddy is generally only a corner away with a loaded fist. Fast paced has never been a more astute phrase, but this time you will need your wits about the multi layered levels. As granting players the ability to leap buildings and walls means you are never a minute away from the action.


For the old hard-core, online mode does feature a classics section, where you can play online with all the new-fangled young kids double jumping is negated for good old fashioned shooting and being shot at. The extra mile has certainly went into making Advanced Warfare feel as different while familiar as possible.

COD AW Riot-Slam-Dunk


On to the not so goods – graphically the character models in the cut scenes and in game are absolutely superb. Kevin Spacey being a natural highlight in the story but, each characters facial expressions have had some amount of work put into them. Hats off to Sledgehammers talented studio for that. However the downside is while looking very nice in cut scenes, when the game actually hits the backgrounds just can’t match that cut scene quality and somewhat detracts from the immersion. Getting new items and equipment this time around sadly is not up to the player and is assigned automatically after each online match. This leads to a sense of less customisation than the previous installments that have allowed the player to pick their rewards after matches.


All in all COD is a great package, it’s a big shake up in the way the games played and is visually impressive despite the shortfalls in the way the backgrounds look in gameplay. This is the game to bring back the COD doubters and is the game for any Kevin Freaking Spacey fan to play as he is fantastic in the campaign mode. It’s big dumb fun, but this time… it’s futuristic big dumb fun that might require some getting used to.
For more on COD Advanced Warfare, check out 42 Level One every Tuesday at 9:30pm GMT right here on All Games.
9/10

The Good
It’s the freshest COD since MW 1
Kevin “freaking” Spacey
The guns

The Bad
Campaigns still short and unsurprising
Scenery could look prettier

Q&A w/Christian Howard from Street Fighter Assassin's Fist

On Tuesday morning Ali is interviewing Christian Howard who is the actor who plays Ken Masters and also wrote Street Fighter Assassin's Fist, the web series on machinma and made into a film version for Netflix and DVD / blu ray.
They are releasing a follow up, Street Fighter Resurrection, next month which is a tie in to Street Fighter 5 and focuses around Charlie Nash , Ryu and Ken. It's also set 10 years after Assassins Fist.
So he was wanting to try get some fan questions for after his interview questions to ask Christian. If any of you are a fan or know a fan please try and get a question to us by Tuesday and Ali can ask Christian. You can post your questions here or in the AllGames Facebook Group.

sf ressurection

42 Level One Interviews TopWare

On 9-9 join 42 Level One as they interview the good folks from Top Ware Interactive about their upcoming game, Raven's Cry. At 4:30pm EST head over to Allgames.com/live and be a part of the conversation. Raven's Cry is a action adventure set around pirates as they sail and plunder in the Carribbean. 

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