Cobalt, the side-scrolling game from Oxeye and published by Minecraft developer Mojang, has been delayed. Previously expected to launch this Friday, October 30, the game has now shifted to February 2016. Mojang, which is now owned by Microsoft, announced the news in a blog post today (and a video).
"We've been working on Cobalt for a long time and, though the game is feature complete, our current build is buggier than we're comfortable with," it said. "We want every part of Cobalt--the campaign, challenges, and local and online multiplayer to live up to your expectations, no matter which platform you play it on. That's going to require a bit more development time."
Mojang went on to acknowledge that it does not need four months to fix Cobalt's lingering issues. However, the developer cited the complicated nature of console development as another reason for pushing the game's release out a few more months.
"Releasing a game on console is an especially complicated business," it said. "There are release windows, and certification things, and all kinds of boxes that need to be ticked before games can be released into the wild."
Cobalt was announced in 2011 for PC, with Xbox One and Xbox 360 versions revealed two years later.