Tokyo Mirage Sessions #FE was easily my favourite game on the Wii U. It felt like a playful if unorthodox celebration of two beloved IPs: Shin Megami Tensei and Fire Emblem. Sporting vibrant art direction and some of the most satisfying turn-based combat that I’d had the pleasure of playing, I fondly remember powering through it pretty quickly after its initial launch.
For as much as I adored the game, I couldn’t help but wonder what the future held for it. It’s not as if it sold particularly well and, by design, it was an incredibly niche title to begin with.
During the early years of the Nintendo Switch, I would even wonder if it would ever get ported over like Hyrule Warriors or Bayonetta 2. I saw a distinct possibility that it could potentially linger and die on the Wii U, before eventually resurfacing in our collective consciousness as little more than prime material for a plethora of future “Top 10 Weirdest Crossovers” videos and listicles.
Rarely am I ever this glad to be wrong. Tokyo Mirage Sessions deserved a second chance at life, and thanks to a few small additions and adjustments, it’s mostly better than ever.