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We'll find out if Boneworks is the future of VR on December 10

  • Written by Destructoid

Stress Level Zero just announced a December 10, 2019 release date for Boneworks on Steam, and it's the kind of game that can sell itself with a single gif. (Okay, actually, let's make that two.)

It's the kind of game that comes with a "Hey, you should probably have prior VR experience" warning.

It's the kind of game you just want to explore, unwrap, and exist in.

I don't know if Boneworks will live up to expectations people have been drawing parallels to Half-Life 2, which is no small feat but I'm convinced it'll be an unforgettable physics-driven experience. Assuming, of course, you have a Valve Index (or a technophile friend to mooch off of). The game is also coming to Vive and Oculus Rift, but it makes the strongest case with Valve's Knuckle controllers.

I feel like we're peering into the eventual promise of VR gaming here: worlds that give you near-total control of your surroundings and encourage you to think outside the box every step of the way.

The actual hand-to-hand combat and shooting mechanics in Boneworks are fine and all, but more than anything else, I want to stack a bunch of shit and climb around. That's enough on its own.

Boneworks [Steam]

We'll find out if Boneworks is the future of VR on December 10 screenshot

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