Review: Blood: Fresh Supply

  • Written by Destructoid

When you hear people throwing around classic FPS games of the '90s, a lot of the same names come up. Doom, Quake, Duke Nukem 3D, Wolfenstein 3D. These were all genre-defining moments happening a few years apart from each other. Each game had creative environments, absolutely insane weapons, and a colorful cast of enemies looking to destroy you.

In the realm of cult classics, though, Blood was the king. An often overlooked title from Monolith Productions, Blood was the third title to utilize 3D Realms' Build engine. Bearing a strong resemblance to both Duke Nukem 3D and Shadow Warrior, Blood mixed things up with a darker aesthetic, a spookier vibe, and some completely offbeat enemy designs. It also had gallons of blood, hence the title.

While I have to give Nightdive Studios props for getting Blood working on modern OSes, this latest port isn't the best way to experience Caleb's crazy adventure.

Review: Blood: Fresh Supply screenshot