Jakub Różalski captured our imaginations with his anachronistic, mech-filled artwork. In the world of 1920+, the machines that fought in the Great War have since become "part of everyday life."
Iron Harvest leverages Różalski's alternate-history setting as a backdrop for real-time strategy battles that favor "clever tactics over action" and "player freedom over scripted set-piece moments." Scrolling through the Kickstarter pitch, I think Company of Heroes fans are going to feel right at home.
This is King Art Games' fourth Kickstarter-funded project to date; the team previously found success with Battle Worlds: Kronos, The Book of Unwritten Tales 2, and The Dwarves. So far, so good. Iron Harvest has already pulled in $275K of its $450K funding goal at the time of writing. There's a month left!
The story will bounce between three different playable factions -- the Saxony Empire, the Polania Republic, and Rusviet -- and it's expected to run about 20 hours long. King Art is looking to hold its first alpha this summer, another alpha in Q4 2018, a beta in Q2 2019, and launch Iron Harvest in Q4 2019.
If all goes well, we'll see this on PC, PlayStation 4, and Xbox One next year.
Iron Harvest [Kickstarter]