Let's talk about MediEvil

  • Written by Destructoid

[Who Let the Blogs Out is our way of saying, "Shit, missed this one when it was first posted. Here, read it a few months later!" So, with that, let Seapunk Historian regale you with his tale of MediEvil, a game that means more to him than just what's on the screen. Is there a blazin' hot blog that we missed the first time around? Suggest it to us at This email address is being protected from spambots. You need JavaScript enabled to view it. and we'll take a look at it! In the meantime, we'll try to lay off the booze. - Wes]

Everyone has that one game that holds a very special place in their heart. These games might be popular or obscure, new or old, but whatever they may be, everyone has one. For me, that game is MediEvil, a PS1 action-adventure title from 1998 that takes a lot of aesthetic and gameplay cues from Ghosts ’n Goblins. Maybe you’re familiar with it - the game sold well enough to eventually be re-released under Sony’s Platinum Hits banner - but most people I talk to have never heard of Sir Daniel Fortesque or the dark fantasy world of Gallowmere. With that in mind, I decided I ought to put my thoughts to paper and give a proper explanation of not only the game itself, but what it means to me.

Let's talk about MediEvil screenshot