The Walking Dead Season 2 – Episode 2 “A House Divided”
After a slow moving, character driven first episode. Telltale's The Walking Dead returns with a bang in its second episode of the video game series. The patient set-up that we witnessed previously pays off when we watch the relationships forged break down from the offset.
We continue to follow Clementine as she falls down the rabbit hole towards a bleak outlook towards life. However, the episode itself leans more towards revealing one hell of a menacing villain in the form of Carver (voiced by the excellent Michael Madsen). I immediately felt a vibe from Carver that was reminiscent with the television's Governor, and the comic books excellent character, Negan.
Madsen manages to portray a subtle, yet terrifying presence throughout the episode that sets up what can only be a harsh, bleak future for Clementine and her group. The added addition of the majority of the group already having had a run in with Carver heightens the tensions and action.
I truly hope that this also sets up Carvers downfall and we can witness some violent revenge from either Clementine or another group member.
Back to Clementine, and Telltale have shifted the overall feel of the character. In episode one, we were forced to feel uncomfortable with the decisions thrust upon Clementine. The killing of the dog springs to mind as an example. In episode two though we're reminded that no matter what we have Clementine do, there's always somebody else that's worse than you. In this case, it's Carver.
Episode two's explosive third act really hits home that Clementine has had to make some major decisions concerning the future of the group, mainly forced by Carvers actions. We see Clementine either cementing her trust in certain characters, or damaging relationships for the greater good.
I felt that this final 30 minute action pact third act really changed Clementine dramatically, and it certainly was the first major change since teaming up with Lee in Season 1. The stress and urgency of each scenario really hits home the moral dilemmas poor Clementine has to deal with.
The scope of episode two was quite impressive. A lot of ground is covered during the two and a half hour game play with the majority of game changing decisions embedded within some gripping conversation.
Depending on your actions and choices, you may have a wildly different experience with each decision than the next person. It all boils down to where you take Clementine over the 5 day time period that episode two is set around.
The action sequences themselves are by far the best that Telltale have created and I truly was on the edge of my seat frantically trying to find various items to take out zombies whilst saving a character on a bridge. The tension and slow build up we witnessed previously is really paying off and heightens these explosive sequences to its maximum.
Overall, Telltale have really pulled out all the stops with episode two. It's constantly full of fantastic, and gripping dialogue; ever lasting consequences (good or bad); and brilliant action scenes that really get the player involved with the narrative. Clementine's character arc remains to be the most impressive section of season 2 as we watch her wander a dark and brutal path.
- Published in PC