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Valiant Interactive releases GSL Demo

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Valiant Interactive, the independent studio out of Edinburgh, has released a new trailer and demo for their action packed arcade sports game that is to be released on the PC, Playstation 4, Xbox One, Mac, and Linux.  A game of running, catching, diving for discs thrown by your opponent as you try to score enough goals to reduce the score of the poor sap that decided to go against you to zero.

 

 

So if you are like me and don’t actually want to go outside and throw some discs around when you can do it from the comfort of my couch.  You can vote yes at their Steam Greenlight page http://steamcommunity.com/sharedfiles/filedetails/?id=520355436 You can also visit their web page at http://gyrodiscsuperleague.com/ to get more info and you can find the free demo here.

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In Space We Brawl Review [PS4]

The PS4 has distinguished itself as one of all time most friendly platforms for independent developers to release their games. There are some really brilliant indie games showing great creativity that you’ll never find from a mainstream game. There are others that are as amateurish as it gets that probably shouldn’t have seen the light of day. We look at the latest independent game to come out on Sony’s PlayStation 4, In Space We Brawl.

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In Space We Brawl has to be one the easiest games to review because honestly there’s barely a game. Take some basic twin shooter controls, add in some slightly different spaceships and weapons and you’ve got In Space We Brawl. The games is almost totally a multiplayer game and there isn’t all that much depth to these battles. The only thing the game has you do is to shoot your weapons while moving around with your left stick. You hope you’re the last person standing taking less weapon fire damage than your ship can stand and avoiding the few obstacles littering the map. There’s eight maps in the game and the only thing that even makes them even slightly different is the textures they use in each and the amount of asteroids you can hit, otherwise there’s absolutely no difference.

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There is what can be considered a single player mode, called the “Challenge” mode. As far as I could tell instead of programming bots for single player arena matches they just put a bunch of forced scenarios for you to play through that feels like tutorial missions rather than anything that could be remotely fun. You get to experience terribly boring goals like avoid the asteroid or travelling to difference waypoints on a tiny map. Honestly if you thought the multiplayer was lacking then the single player takes it to a whole new level.

The sound effects are atrocious, the developers discovered the Dual Shock 4 had a speaker and decided to use to deliver ear crushing sound effects on an all too frequent basis. That’s not to say sound effects coming from your TV is any better, the voice acting has to be the worst I’ve heard in any game and that’s with the option to pick from a handful of equally bad voice actors with none being even passable. The graphics are the nicest part of the game as they the ships are adequate, the background graphics are plain but look nice enough and the character designs are well done.

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In Space We Brawl is currently selling on the PSN for $11.99 in an PS3/PS4 crossbuy. I can’t recommend you buy this game at this price. There’s maybe two minutes of fun and then the game slowly evaporates into boredom and disappointment.

The DPL XBox One and PS4 Fanboy Series

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With the new console launches comes the return of a phenomenon known as 'fanboyism'. It's where a gamer makes a decision on which system to buy, and then justifies the choice by vehemently trashing the alternative console. To a fanboy, it's much more important to find faults with the 'opposition' rather than find positive points for their chosen platform. DPL sees this as a huge opportunity to please everyone, and to also anger everyone. So in two special episodes, Dead Pixel Live becomes a fanboy for both sides. In Episode 785, we go deep into why the PS4 should have never been made and point out every one of it's many flaws. Then in Episode 786, we go deep into why the Xbox One should have never been made and point out every one of it's many flaws.

So no matter which system you're a fanboy of, DPL has you covered. Some people may see this as a way to show how little sense 'fanboyism' makes, and that such negativity doesnt help anyone. But Dead Pixel Live sees it as a marketing opportunity.   

 

Click here for DPL Episode 785 (Xbox Fanboys)

Click Here for DPL Episode 786 (PS4 Fanboys)

 

Quantum Break: A Game Worth a Second Look

 

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 Did you notice a stand-out video game that caught your interest during E3, 2013?  In my opinion, there were lots of notable video games showcased during E3, 2013; however, there was one video game that really caught my eye.

 

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The game that stood out at E3, 2013 among many, in my opinion, was Quantum Break by Remedy Entertainment and Microsoft Studios.  The demo shown was packed with action gameplay and started off with a bang.  Of course, during actual video gameplay, there may be slow-moving parts in the game to advance the plot along, but based on the trailer, these parts may be few and far between.  I especially enjoyed watching the still-action motions and the graphics of objects as well as some of the characters suspended in space and time during gameplay.

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To give you  background info on this game -- Quantum Break will be an action, science fiction time travel type video game with main protaganists, Jack Joyce, Paul Serene and Beth Wilder.  It is a single player video game, exclusive for the Xbox One. While Remedy Entertainment  is keeping most of the storyline and the  gameplay under wraps for now, it is known the plot  involves an experiment in a lab that went awry --  giving  the characters the ability to manipulate as well as  travel through time. For authenticity, the company consulted with time travel experts to keep the gameplay in this video game as realistic as possible.

 

Similar to another video game, Defiance, Quantum Break will have a television show tied in with the game. The television show guides you on how to play the game and how you play the video game will, in turn, impact the show.

 

Quantum Break has a pending rating and will be available  in 2014.

Review: I Am Bread [PS4]

Among other such ballyhooed features as a time-saving sleep/resume function and the ability to purchase a rising mountain of slightly remastered versions of games you already purchased between two and 10 years ago, the Playstation 4 also makes it dead simple for anyone to engage in the formerly cost- and technically-prohibitive act of streaming a live performance of their gameplay to all who wish to watch it.

Now let's amend that statement for Bossa Studios' "I Am Bread." Among other such blah blah blah as something something God of War III High-High Definition Edition, the PS4 makes it dead simple for anyone but you to spend their own $13 to play "Bread" on a live stream while you, and not them, enjoy the game's best feature -- schadenfreude -- for free. You need not even own a PS4 to take advantage of this incredible offer.

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"Bread's" gameplay operates in league with the likes of "Octodad," "Surgeon Simulator" (Bossa's previous game) and the ancestral "QWOP," all of which tasked players with doing simple things -- walking around as an octopus, maneuvering a surgeon's hands and running on a track, respectively -- via purposely unintuitive controls that transformed elementary motion into acts of comedy and horror.

This time, you control a slice of bread, whose four corners are mapped to, of all things, the Dual Shock 4’s shoulder (L1, R1) and trigger (L2, R2) buttons. Hold the corresponding buttons to apply weight and grip to those corners, and use the left stick to swing, nudge, flip and fling the bread according to the whims of physics and whatever combination of corners you have gripping onto whatever surface stands between you and the floor.

 From this, a system of movement is sort of born, and if it sounds willfully messy in written form, the words have done their job. Even "Bread's" lone attempt at helpfulness, wherein it denotes each corner's button assignment with a corresponding icon on that corner, sort of backfires. All four icons look nearly identical, and you may wonder, with increasing lament, why the iconic Playstation face buttons weren't used instead or simply offered as an option. (They come into play as well, but in service of a secondary grip mechanic that isn't nearly as instrumental or complicated.)

The objective of all this? Get yourself toasted before too much exposure to the ground or other unsavory elements deems you inedible.

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(Never mind that the walls and furniture you maneuver to stay off the ground appear just as dirty as anything below. "Bread's" definition of what constitutes an edible slice of toast is right up there with its controls in terms of erratic interpretation, so please do not consult it when making real toast in your own home.)

Aggravatingly, "Bread's" physics are similarly temperamental — sometimes obeying the laws of this earth, but just as frequently suffering a crisis of gravity that turns the task of gently steering a simple bread slice into either (a) a reactive guessing game or (b) an experience reminiscent of accidentally wandering into quicksand and trying to crabwalk your way out. Soft touches sometimes trigger wildly erratic flops, while other times, all the jamming in the world on the stick and buttons won't move the slice more than a painfully impotent tick at a time.

Yes, while you're working all this out and seeing these digital tantrums for the first time, "Bread" is funny — not laugh-out-loudly so, because the games that broke this genre in did so with more absurdity, charm, surprise and shock, but amusing at least.

But "Bread's" temperament and sluggishness spell a quick demise for the joke. And once the joke wears off and all that remains is you, these not-quite controls, these not-quite physics, a fickle edibility meter and the constant threat of one wrong anything — from you or the game — undoing 20-plus minutes of monotonously careful maneuvering that had sapped all pretense of being fun to play at around minute four, "Bread" feels less like amusement, or even a game, and mostly like digital antagonism that's designed to be enjoyed by everyone but the person tasked with playing it.

(That, after only three failed attempts, each level tosses in an invincibility power-up that makes failing the level completely impossible is quite telling in multiple interpretative ways. An unspoken admission that the developer recognizes but has no interest in intelligently reconciling the laughable imbalance between the task at hand and the tools provided to complete or even just enjoy it? Or just yet another way for game and audience alike to mock the poor soul who ponied up the $13 sacrifice? All of the above? Take your pick. No wrong answers here.)

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The shame in all this is that some genuine novelty peeks through all that contrived aggravation. When you discover, possibly by accident, that you can toast your bread without a toaster, it's enough to wonder if "Bread" could have been a clever environmental puzzle game instead of a practical joke. Physics are sometimes employed to clever effect, even if these instances are telegraphed by the standout placement of certain objects in each area. "Bread's" end-of-level grading system takes toasting technique into account, and had it gone all in on this pursuit and left the willfully obtuse control scheme giggles behind, it could have been a genre unto itself instead of an also-ran.

"Bread's" story mode — which is punctuated by interstitial text that, to its credit, pays off with a clever conclusion and remains amusing long after your smile might fade everywhere else -- accompanies a series of secondary modes that all engender their own ill will in their own special ways.

There's a multiple-item fetch quest mode in which you play as a cracker that's susceptible to breakage as well as dirt and bad physics and is, as such, even more tedious to control. There's a very basic racing mode starring a bagel that's amusing except for the part where you steer a bagel that occasionally betrays everything you're doing with the controller, and there's a zero G mode that's amusing except for the part where you bang your head against a stubborn control scheme that feels like that aforementioned quicksand with a side of frozen tundra mixed in.

Finally, there's a destruction mode, starring a presumably stale baguette, that should be the cathartic foil to the antagonistic game that envelopes it. But even here, where failure is nearly impossible and the only task is to create as much chaos as possible in two minutes' time, a diving framerate and the worst, most not-of-this-earth physics in the entire game join forces to pry aggravation from the jaws of mindless fun.

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At that point, with all other options exhausted, the only recourse is to quit the game, fire up the Live From PlayStation app, find a stream of someone else playing "Bread," and experience the game as it's most likely intended to be experienced. Only here — when you set out to revel in someone else getting their turn at comedic misery but instead experience pangs of empathy while watching an increasingly dispirited fellow player attempt to justify 13 evaporated dollars by chasing it with countless wasted minutes — does "Bread" feel like a product whose intent and result are in strangely perfect alignment.

Tomb Raider: Definitive Edition for PS4 - The Review

 

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Tomb Raider:  Definitive Edition

Tomb Raider:  Definitive Edition - Unboxing

After playing part of Tomb Raider: Definitive Edition video game for the first time, I have a three letter word to describe it --  "Wow!"  I preordered this game awhile back and have just now had the opportunity to play part of it.  When I received Tomb Raider: Definitive Edition, starring Lara Croft on the release date in March, 2014 from Amazon.com, I did an unboxing of this game complete with pictures. I was that impressed by the artistry of the video game packaging which included a hard cover book with artwork from the game that is worthy of framing.  What was missing was a poster of Lara Croft in action as she braves the perils and tribulations of what it takes to survive.

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Tomb Raider Unboxed (game and book) with Pixelbot robot courtesy of DPL looking on 

Of course packaging is just that -- packaging.  What really counts about a video game, in my opinion, is the enjoyment that you experience from playing the game, whether your excitement for the game stems from the action, characters, story line, creativity of plot, or any number of other reasons.  If you ask me which of these choices Tomb Raider: Definitive Collection excelled in, I would have to say the character and the action.

Tomb Raider: Definitive Edition - Expectations 

When I slipped the physical video game disc in my PS4, and the Tomb Raider cover art showed on the screen, I was unsure what to expect.  I saw the previous version of this  game played during the holidays by my family member, and at that time, I was impressed by the realistic graphics, as well as the requirement to use logical thinking skills to advance in the game.  At that time, I was a bystander, just looking at the video game playing action, listening to the realistic sound effects as Lara Croft splashed her way through the deep seas, roamed forests, etc., to accomplish her missions.  Just as there is a saying "Seeing is believing" -- regarding video game playing I think there should be a saying "Playing is believing."  It is only by actually holding a video game controller, controlling and experiencing the actions of the video game characters yourself that, in my opinion, you can truly decide if you will not only play the video game again, but will also recommend others to play it as well.

Tomb Raider: Definitive Edition - Spoiler Alert

I am going to give you a spoiler alert here, just in case you have not played the game and want to experience the gameplay with the surprises and suspenseful moments in tact.  If you have not played Tomb Raider: Definitive Edition, you may want to stop reading here, because the next sections I will be talking about my experiences with this video game, including how Lara Croft got through certain obstacles during the first part of the game, that you may prefer to figure out on your own. I played this game in the normal mode, vs. the easy or hard options. Also as a disclaimer, this review does not cover the complete video game -- only the first parts that I played.

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Tomb Raider: Definitive Edition

Tomb Raider: Definitive Edition - Actions/Adventures

I liked the action-packed movie introduction which included actions where Lara Croft seemingly spirals down a long drop before she reaches the bottom. She is visibly in pain, her clothing is soiled and she has blood all over her, including her face. Unfortunately, she also is hurt and has a sharp object jutting in her left side.  My first action in the gameplay was to use the controller to remove the shart object from hurting her -- which I succeeded in doing.  From then on  -- for the part of the game I played, Lara Croft moves throughout the video game environments, clutching her side with her right hand over the wound while in some cases holding a torch in her left hand.  But not to worry, as I played the game longer, eventually she felt well enough to remove her hand from her side, to regain use of both of her hands.  

As I continued to move her along the terrains, I had already decided that this was an exploratory type game, where you use the character to discover the surroundings. However, I stood to be corrected.  I found out soon enough that Lara Croft does a lot more than move around the environments.  Just when I was getting comfortable moving her through parts of the dark cave where she had landed, all of a sudden, out of nowhere, an enemy apppeared and tried to capture her.  I literally jumped when this happened, because this was totally unexpected. From then on, I knew this game would be adventurous and suspenseful.  After about three tries, I was able to get Lara Croft to fight off her enemy, and breathed a sigh of relief when within the small cave she was in, a door closed that blocked the enemy from entering.  

That one particular unexpected action got my adrenalin going.  I kept thinking what would happen next.  I had Lara Croft continue her adventures in the cave by having her to traverse treacherous waters where there was fire on one side of a waterfall and barrels of fuel on the other.  The problem was that in order to get out,  Lara Croft had to go through the waterfall while carrying her torch -- which of course did not work. The water would put out the fire each time, as expected.

Tomb Raider: Definitive Edition - Strategies

Throughout the game, you are given pictures of which buttons on the controller to push as well as information on the mission or environment that Lara Croft has entered. Also, when you push the L1 button on your controller, the environment turns to black and white and items that can help you to escape, etc. are lit up brighter than the others. Once you release the L1 button, the game actions, including the colors return.

I studied the environment and saw a hanging apparatus, as well as a street car-like vehicle on another level of the cave area. Both were lit or shined  brighter when I pushed the L1 button so I knew these items were required for her to escape. Also the square button would appear on the screen to push as barrels and boxes floated in the water. When I did so, the barrels would start burning and continued to float in the water.  To give you a visual of where she was during this part of the video game -- Lara Croft was in thrashing waters, among lots of burning boxes and barrels, with debris, old bottles, shoes etc. floating around with loud sounds of waves of water crashing through several areas.

To make a long story short,  I was unable to get Lara Croft to push the street car off the ramp or get her on the hanging apparatus.  This is the first part of the game where I got stuck.  After a phone call for advice, I went back to the game and tried again, this time using different actions to get her out of this cave-like atmosphere that had water and firey barrels and boxes everywhere.  I was unable to pile barrels beneath the hanging apparatus as suggested, so I tried a different strategy which surprisingly to me -- worked.  Somehow I got her into the hanging apparatus. She was unable to swing back and forth -- so I had her to jump from this apparatus. Then I had her to try once again to push the street car which by this time was full  of burning barrels.  Lo and behold -- this time the street car actually moved out of the way.  Previously, it would move just a little and then return to its original position.  When the street car moved, a multitude of actions seemed to happen all at once which resulted in her being in a totally different mountainous environment.  I had Lara Croft jump over mountains where she hung dangerously off tall cliffs. She also had to fight off another enemy in this environment. As a disclaimer -- The apparatus/street car scene actions I did when I played this game, may or may not work for you.  It may depend on the level of game that you are playing, i.e., easy, normal, hard -- or even some other reasons.

Now for the next adrenalin moment I experienced when playing the first section of Tomb Raider:: Definitive Edition.   When Lara Croft reached the mountains, she had to actually climb the mountains, by frantically clawing her way up.  To keep her from falling, I had to keep pushing the L2 and R2 buttons quickly at the same time.  I also had to move the left stick on the controller either right or left to have her dodge large, gigantic boulders before I got her to the top of the mountain.tombraider4  I tried numerous times to keep her from falling by pushing these buttons, even at one time turning the PS4 controller around so the L2 and R2 buttons were facing me.  However, I got her on the mountain-top and kept her away from the boulders by using the controller positioned in the normal way.  My fingers got a true workout here, and with the controller rumbling, the sound effects of her climbing up the mountains, and her gasping -- when she finally reached the top of the mountain, breathing heavily, I was doing just about the same thing.  I felt as if we had both shared a victory at that point, and felt quite exhilarated that she had made it up the mountain safely.  

Tomb Raider: Definitive Edition - Likes and Dislikes

Here's  what I liked and did not like about the part of the game I played.  I liked the realistic video game graphics, where the grass moved with the wind. I liked that the game started over close to the part where you may have tried to complete a mission, instead of starting all over again.   I liked the sound effects including the sounds of the rushing waters that in some ways can be a nice sound to listen to, but can also be frightening as well -- especially if the character is on a high mountain, looking down in deep, thrashing waters.   The voice acting, was ok; however, in some of the scenes, the voice actor was difficult to understand, and when the character fell from a tall mountain, I personally think that she could have screamed more realistically.  Also the illustration of the character can be improved in some of the scenes, because in some, her face seems to be swollen at her jaws -- not in all scenes -- but in some.  I liked the realistic movement of the character's eyes, as well as the expression she had which signaled that she was at a loss as to what to do in certain situations -- however, she was able to figure things out. I also liked the voice commands where you actually speak your options, such as showing the maps, pausing etc. 

Tomb Raider: Definitive Edition - Highly Recommended

If you have not played this game, and enjoy playing adventure, action games, I highly recommend you play Tomb Raider: Definitive Edition on your PS4.  If you do not have a PS4, you may be interested to know that Tomb Raider is currently free to play on the PS3 for PS plus members.  I also have a PS3 -- but I was happy to play this game on my PS4 where I was able to use the new features of the PS4 and experience the improved graphics and sound qualities.

I'm looking forward to playing more of this game as well as seeing and experiencing via video game play the other adventures/missions Lara Croft will encounter in Tomb Raider: Definitive Edition.

Tomb Raider: Definitive Edition is rated M for Mature and is playable on the PS4, PS3, Xbox 360, Xbox One, Windows PC and Mac.

{youtube}https://www.youtube.com/watch?v=vKuYhe1PWr8{/youtube}



 

 

 

 

 

Will Aiden Pearce Deliver for Watch Dogs?

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The main protaganist, Aiden Pearce of the Watch Dogs upcoming video game, has his job cut out for him.  Not only is he expected to give video game players a spell-bounding, action-packed, suspense-riddled video game playing experience, but Aiden Pearce must also help bring in record breaking sales numbers for Watch Dogs --  similar to Grand Theft Auto V. When GTA V was released, it was probably not surprising that Watch Dog's original release date of November, 2013 was delayed.  (See Watch Dogs article link below).  You may know that GTA V went on to break video game sales records upon its release. During that time, it appeared that UbiSoft was not confident that Watch Dogs' Aiden Pearce was up to fighting against the video gaming beast that was GTA V; and subsequently, held off releasing Watch Dogs.

Aiden Pearce Fights an Uphill Battle

Looks like in some cases Aiden Pearce will be fighting an uphill battle to get to the "victory lap."  He is already being compared to the main protoganists of the Assassin's Creed and Unchartered video games.  Even the premise of seeking revenge upon which the gameplay is based resembles other video games.  As the storyline unfolds in Watch Dogs, Aiden Pearce gets into the hacking business to avenge the destruction of a family member.  His methods include hacking the surveillance system, CtOS which is used by the fictitious Chicago, Illinois company which he hacks into.  He spies not only on his enemies but also on his family because of his strong propensity to work hard to keep them safe. Even some of the gameplay of Watch Dogs is being compared to that of GTA V, Infamous Second Son as well as other games.  

The question is with these similarities to characters, actions, gameplay and missions of other video games, where does the uniqueness lies with Aiden Pearce as well as the game, Watch Dogs? What is the magic ingredient of Watch Dogs that will catapult it to record video game sales? The hacking element of the gameplay may fit the bill for uniqueness and may be the basis for the continued excitement for Watch Dogs, similar to when it was first introduced at Ubisoft's press conference at  E3 2012.  The game itself has been in production since 2009 and many may say that this game has improved with time.Watch Dogs Supporting CastWatch Dogs Supporting Cast

Aiden Pearce Strengths

Besides the similarities between him and other main male protaganists in video games, what does Aiden Pearce bring to the table that may entice you to want to play Watch Dogs?  For starters, he is a technological mastermind; an expert in social engineering; highly proficient in hacking; an expert at defensive and offensive driving; has impressive hand-to-hand combat skills,  and demonstrates atheleticism and agility when mobile.  He also appears to remain calm under pressure.  

Additionally, even though he is known as the best in his field, he still seeks out help with hacking from others including Clara Lille who he admits that he does not trust completely -- but she is the best hacker that he knows.  He shares the thought relative to technology,  "Big Brother is Always Watching." In fact, Watch Dogs gameplay uses the concept of information warfare, where all data is interconnected, in a world that is dependent to a degree on technology.  It is this information warfare and the thought that someone is always watching, in addition to revenge, that is the basis for Aiden Pearce's concentration on surveillance. Aiden Pierce in actionAiden Pierce in action

Aiden Pearce Weakness

Aiden Pearce has a criminal background, even though he seems committed to try to walk the straight and narrow sometimes.

Will Aiden Pearce Deliver for Watch Dogs?

All being said and done -- Will the video game character Aiden Pearce deliver for Watch Dogs?  The short answer is that after five years in development, the prevailing thought may be that Watch Dogs is now as good a game as it will ever be -- not allowing for the DLC that is sure to follow.  

With Watch Dogs being released in just a few days, I guess we will find out soon enough if the delay beyond the November 2013 initial launch date was worth the wait and if Aiden Pearce will deliver. When UbiSoft delayed the game upon GTA V's release, the expectation was not only would Aiden Pearce deliver for Watch Dogs, but the game, itself, would rival other games in the same genre of third person shooters, open world action adventure video games.

Watch Dogs, is rated M for Mature.  The video game releases on May 27, 2014 on the PS4, Xbox One, PS3, Xbox 360, the PC, and later (about Q4 2014) for the WII U.

http://www.moms-minute.com/index.php/ms-h-news/953-video-games-watch-dogs-release-date-revealed

{youtube}https://www.youtube.com/watch?v=ulFeUCAI5xM{/youtube}

Video Games On Your "Can't Wait" List for 2014

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Now that a brand new year is here, is one of your resolutions to enjoy even more video games in 2014, than you did in 2013?  If so, the video game industry is ready to help you keep your New Year's resolution by offering new games not only for the next generation video game consoles -- the Xbox One and the PlayStation 4 -- but for the previous video game systems as well, such as the Xbox 360, PlayStation 3, and the Wii U.

Limited New Games 

There have been complaints about the low quantity of video games released for the next generation video game consoles at launch; however, I believe the developers are hard at work to provide quality video games, which may take longer than churning out video games as if they were on an assembly line.  I'm not making excuses for the developers, but it's possible that there is a learning curve in upgrading or creating new games for the next generation video game consoles.  Speculations aside, a developer actually admitted that making video games for the next generation consoles was 10 times -- I repeat -- 10 times harder than for the previous video game systems.  Additionally a senior manager from Capcom, Masaru Ijuin, stated they ran into some problems using their original engine, MT Framework -- which is the reason they are now working on a new engine, Panta Rhei.  Of course video game development itself takes time, and there may be a "gazillion" reasons for the limited number of video games for the Xbox One and the PlayStation 4 at the current time. Hopefully as the developers get more accustomed to the new video game hardware (or overcome other causes for delayed new video games) -- games will start flowing abundantly, similar to what happened during the tail end of 2011.  I recall during that time -- just about every day a game was being released for the Xbox 360 and the PS3.  I was so impressed with the rapid availability of video games, I gave kudos to the video game industry here.

http://www.moms-minute.com/ms-h-news/210-2011-video-game-news-in-review

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Slow Start for New Video Games

 I'm choosing to take a positive projectory stance regarding the slow start for new video games for the Xbox One and the PlayStation 4. Even with the slow start for new video games, things are looking up for the video game industry as a whole. Did you know the video game industry is estimated to be worth approximately 76 to 100 billion dollars, with the video game console segment currently heading the market?  To keep its market lead, I think it's important for video game companies to develop quality video games -- not only for the satisfaction of the video game player -- but to also keep its lead, and to survive in general -- since it's reported that PC and mobile gaming are on the heels of the consoles -- attempting to take over market share. 

Xbox One and PlayStation 4 Woes

Unfortunately, the new generation video game consoles are not without problems since both systems have failed to deliver on some promises.  A thorough, unbiased summary and assessment of those broken promises are here: http://www.allgames.com/component/k2/item/7217-broken-promises-of-the-next-gen-consoles  

Microsoft - Sony Video Game Issues

The good news is that I'm sure both Microsoft and Sony are aware of these issues and have them on their radar.  The lack of new video games is certainly obvious. In fact, a  video game company has gone so far as to offer pre-order bonuses for the game, Evolve, without the prerequisite gameplay footage available to preview. Essentially if you  preorder this game, you are doing so in the blind.  I guess they wanted to fill the void by at least offering a preorder bonus for a game that is in the works -- with an unspecified, projected release date of the near future.

With the above being said, here is the list of video games that may be on your "can't wait" list of video games for 2014.

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Video Games -- "Can't Wait" List for 2014

Note:  Remember to check the Entertainment Software Rating Board (ESRB) ratings of video games and purchase accordingly.

1.  Watch Dogs -- Since the announcement in October 2013 that Watch Dogs would be delayed, Ubisoft has been relatively quiet about the progress of this game.  There was a rumor there would be some "GTA 5"- like gameplay when it is released, which, personally, I'm wishing is just a rumor.  In my opinion, Watch Dogs is one of those video games that will show that a video game can be innovative and exciting to play without an overload of bad language, blood and violence.  I believe this game is certainly worth waiting for and I'm hoping that it will not disappoint.  Watch Dogs will be playable on previous and next generation video game consoles and the PC.  Release date:  Spring, 2014

2.  Titanfall -- Microsoft has announced there will be a special, limited edition wireless controller available for this game which will be designed to have the feel of a military spec item transported from the Titanfall universe. This first person shooter video game won numerous awards as well as a record breaking six E3 critics awards at E3 2013.  Titanfall will be playable on the Xbox 360, Xbox One and the PC.  Release date:  March 11, 2014.

3.  Project Cars -- Slightly Mad Studios plan to give Gran Turismo 6 and Fortza 5 a run for their money.  They are developers of Need for Speed and Need for Speed Shift 2 and are showing they mean business by the stunning, realistic graphics of the cars in this video game as well as the environment.  Having high quality video games Gran Turismo 6 and Fortza 5 as competitors, I'm not surprised the video game graphics of Project Cars have been described as "beyond incredible."  Hopefully the gameplay will measure up as well.  Project Cars will be playable on the Xbox One, Playstation 4, Wii U, Steam OS and the PC.  Release date: Third or fourth quarter, 2014.

4.  Quantum Break -- This third person shooter is described by Remedy as the "ultimate Remedy" game, Quantum Break meshes television action with your video gameplay.  Of course this video game/television scenario has been done before, i.e. the video game Defiance, but the storyline, in my opinion makes this video game stand out.  Here's my take on Quantum Break:

 http://www.allgames.com/all-games-blog/item/6363-quantum-break-a-game-worth-a-second-look

Quantum Break is an Xbox One exclusive video game.  Release date: 2014 (specific timeframe unavailable at press time). 

5. Tom Clancy's The Division -- If you are a fan of Tom Clancy's video games, you should be happy to know that more action-adventure video gameplay is coming your way soon. Video gameplay involves fighting against a virus and other type enemies to save everyone from the fall of society.  This game will have a companion app where you can join your team of friends as a drone from a smart phone or tablet -- anytime and wherever you may be. Tom Clancy's The Division will be playable on Xbox One, PlayStation 4 and the PC.  Release date:  Possible 2014. (An anonymous developer is rumored to have revealed they have quite a ways to go before this game is finished).

6.  The Order:  1886 -- In this action adventure video game set in Victorian-era London, you will use advance technology to fight against monsters. Add this gameplay with the fusion of time, and you will have a unique experience playing this video game.  The Order: 1886 is a PlayStation 4 exclusive video game.  Release date: Third quarter, 2014.

7.  Destiny -- With an open world setting, Destiny is described as an action, role-playing first person shooter video game with a "mythic science fiction" type influence.  The unique feature of this game is actions may happen during gameplay that were not necessarily designed or orchestrated by the developer. Destiny will be playable on the previous and next generation video game consoles.  Release date:  September 9, 2014.

Here's more on Destiny: http://www.moms-minute.com/ms-h-news/745-video-games-halo-4-successor-destiny-changes

8.  Metal Gear Solid V: Ground Zeroes -- I guess this video game was so nice, they had to do it twice.  The video game is in two parts -- with part one being more of an extended prologue and the action continuing in part two -- Metal Gear Solid V: The Phantom Pain -- which currently does not have a release date.  Metal Gear Solid V: Ground Zeroes will be playable on the previous and next generation video game consoles.  Release date:  March 18, 2014.

9.  Dragon Age: Inquisition -- Unlike its Dragon Age predecessor, Dragon Age: Inquistion will afford you the opportunity to explore the open video game environment with a mission to save the world.  It will be playable on the previous and next generation video game consoles as well as the PC.  Release date: Third quarter, 2014.

10.  Smash Bros -- In my opinion, this list would not be complete without an Nintendo video game.  Enter Smash Bros -- a fighting game featuring Nintendo characters. This game has been providing fun video gameplay since 1999 and is still going strong.  It will be playable on the Wii U and the 3DS and has the connectivity to play between the versions.  Release date: 2014 (specific timeframe unavailable at press time).

If you do not see your "can't wait" video game for 2014 on the list -- don't fret.  I'm sure if I had extended the list to more than 10 video games -- your game would have found a place -- front and center.

Happy New Year Everyone.

{youtube}http://www.youtube.com/watch?v=-uiwIaJ3Qg8{/youtube}

Pinball Arcade/Terminator 2 - Bobby King Interview

dpl pinballarcade t2

Dead Pixel Live talked to Bobby King, VP at Farsight Studios about their multiplatform title, The Pinball Arcade. He tells us about the differences a small studio can face when releasing a title on the Xbox 360 vs the Playstation, Ouya and mobile platforms. He also lets us in on some of the enhancements that are coming for the next gen platform versions of Pinball arcade, including the Wii U. We talk about the Terminator 2 Kickstarter campaign that is underway and how gamers can help them secure the license to the classic table. Mr. King goes over what new tables are on the way (-cough-Metallica-cough-) and even teases the possibility of some original tables from Farsight, and even a pinball construction set where users can create their own unique machines. Listen or download the interview below.

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Bobby King and the Future of The Pinball Arcade on Mom's Minute

Bobby King, VP and Lead Designer of Pinball Arcade joined Ms. H for a riveting interview on the Mom’s Minute podcast. He discussed the current kickstarted campaign to license the legendary Addams Family pinball table and also dropped more than a few gems of info about what lies ahead for the Pinball Arcade. A deal with Sony Entertainment will bring Arnold Schwarzenegger back to pinball with The Last Action Hero table and also, for the first time Farsignt will design a completely original pinball table based on a Sony film property. That leaves a lot of room for speculation, although it’s slated to be released in time for Halloween, so that could narrow down the prospects.

Mr. King also let us know that the long awaited Xbox 360 release is nearing completion with all of the current tables in the mix. Even more exciting is the Xbox One version of The Pinball arcade is in final testing and may be out as soon as next month.

You’ll find a lot more information in the 30+ minute interview as Ms. H gets answers about upcoming tables, leaderboard hacks, Farsights new non-pinball titles, and exactly why Christopher Lloyd’s face won’t be on the Addams Family artwork.

The interview starts 37 minutes in and you can listen to the 9/22/14 episode of Mom's Minute below.

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