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Gridrunner Revolution Review (PC)

What's the one thing that will get you shunned? Gay, Straight, Black, White, Male, Female, Fat, Thin? No. You can be any of those and somewhere, there's a group that will accept you. The only crime that is truly considered a sin is being different. No one wants to be different. That's a lesson ingrained into you from childhood. Sometimes beaten into you. You can be a lot of things, but different isn't one of them. It's confusing at first, because we're lied to with claims of "celebrating our differences", "be yourself!", etc etc. You're allowed to be different as long as you're the same as those around you.


It's confusing and frustrating. Each and every one of us is different from the other. The uniqueness of our existence is burned into our genes. But as soon as we gather, we begin to mark our similarities. No matter how much a group preaches acceptance, they all preach conformity even louder. Dress like us. Listen to the same music as we do. Play the same games. Drive the same car. Use the same drugs. Follow the same teams. Whenever a group starts, the first thing they do is decide how to identify those that are different.
That part is human nature. What I hate is how people change so that they will be accepted. How they give up a part of themselves so that others will smile when they arrive. They quickly discard something they love because it would mark them as different. Oh, you'll tell yourself, "My friends are different, we all accept each other as we are," or "I'm completely honest about who I am." That's simply not true. You know that there is something you hold back. Something you keep secret. You lie to make sure you stay in the group's good graces. It might be something small, like declaring that you hate Pepsi, all the while having a six pack waiting for you in the fridge. Maybe its something bigger, like when you join on in the gay jokes your buddies toss out during sessions of Halo. There's always something.


The fear of being different follows us into every aspect of our lives; from our acquaintances, to the cars we drive, to even the games we play. Vehicles from the major car manufacturers are nearly indistinguishable from one another. Now that computers have the power to display millions of colors and create untold abstract worlds, we push to see how closely they can mimic reality. When someone or something breaks the mold and ventures out of the norm, its a crap shoot whether praise or ridicule will follow. Too often we're too afraid to even attempt something that's not the same as what has come before.


More often than not, I find myself longing for the simplicity of acceptance. There's something enticing about conforming, even it it costs you a piece of yourself. But even a small piece is too high a price. Maybe thats why I like Gridrunner Revolution as much as I do. It doesn't make any concessions for the sake of conformity. It's not a perfect game. In fact, it revels in what other games would call flaws. Its pace starts out so slow that you wonder if it's supposed to be a game at all or just a rainbow-tinged light show. While other games painstakingly render the player in minute detail, here, your character is crudely drawn with such large pixels that you may think your screen resolution is set to double digits. The sound effects are so mismatched that the only similarity they share is that they are all equally out of place. Its lack of a network leader board is baffling for a game that puts so much emphasis on points. Everything about it says, "I'm different!" Screams it. It's unabashed in its lack of similarity to everything else
I wish I could be as uncompromisingly confident in my differences as Gridrunner Revolution is. I wish we all could.
Score 8/10

  • Published in PC

Beatbuddy Review (PC)

beatbuddyYou probably haven’t heard of THREAKS before. It’s more than likely because they’ve never released a game before, so here’s their first game ever, Beatbuddy: Tale of the Guardians. Just because it’s the first game for the developer doesn’t mean there aren’t some industry veterans behind it, including Austin Wintory, composer of Journey, who has contributed songs for the game and Rhianna Pratchett, who is the writer for such games as Tomb Raider and Mirror’s Edge. So despite THREAKS being relatively new, there’s plenty of experience behind the team of Beatbuddy. Beatbuddy is a puzzle adventure game where your character, who just so happens to be called Beatbuddy, has been awakened from a deep slumber and then finds out his musically driven world is being the threatened with ultimate destruction. It’s up to you to puzzle solve your way through the game and find out why.

Beatbuddy is a rather simple game, your character Beatbuddy is a floating ghost-like character who moves around with 8 directions of freedom. It plays like you were a spaceship in a 2D world. You go through from section to section where you run into different obstacles that stop you from advancing. For example, one the most common puzzles elements are bounce pads which send you flying backwards and you have to orientate various mirrors to send you in a different directions from where you bounced from. The point is to send yourself flinging at top speed at clearly marked destructible walls which you hit and destroy after successfully orientating the mirrors correctly. You then move on and advance to the next section of level from there. Honestly it’s usually rather obvious what direction you’re supposed to line the mirrors up and so you spend an excruciating amount of time trying to line up mirrors correctly rather than solving actual puzzles.beatbuddy

Another central mechanic found within the game is that it’s supposed to be all about the beat where the music drives the environments and the environments drive the music. Honestly on this score, the game doesn’t quite live up to it’s hype. While there are definitely reasons that the music matters, like when the music is affected by touching items in the environment and even some enemies that have to be killed to the rhythm of the music playing, however there is no compelling use of the beat mechanics for the most part. It’s really just a gimmick that never gets used to its full potential.

Rhianna Pratchett is flaunted as the star writer, however the story really isn’t all that central to the game. You do have a reason to go from point A to point B but you’ll never get all that involved in the plot. The game’s story is mostly told through boring text bubbles that can be kinda funny sometimes but usually aren’t.

I’ve spent plenty of time bagging on the game but I feel I should highlight its positives as it’s not a bad game. While not innovative, you do have on your hands a solid puzzle adventure game that is not very difficult but is still fun. The primary mechanics are compelling enough to make you want to play through the game despite the few annoyances I mentioned earlier. There are constant checkpoints making it easy to jump in and out of the game between sessions. The game has plenty of options for controls (Keyboard, Gamepad, Mouse) and all of them play well. The musical score for the game is great. There was much attention paid to making a great electronic orchestral for the levels so I’d definitely recommend picking up the soundtrack once it’s available. I did notice the volume options can’t mute the game and only goes from somewhat low to high volumes, so keep that in mind. The “hand-painted” characters and environments look awesome and much kudos goes to the art director for the unique and beautiful game that they crafted.

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Beatbuddy is a fun little game that warrants it’s budget price. You’ll get a solid 5 hours out of playing it which could be seen as short to some but it was enough for me. You won’t have your socks blown off playing the game but it’s got a unique vibe and all in all it's worth a look.

  • Published in PC

Win A Shirt Weekend 9/24 - 9/25 Pacman CE 2

This Weekend, 9/24 - 9/25 you can win a limited edition All Games ‘Legacy’ t-shirt by beating me in a videogame. I’ve flipped a coin and this week, the game is ‘PacMan Championship Edition 2’ (Championship 2: Single Train Course). Available on the Xbox One, PS4, and PC(Steam) .

To win, you just have to beat my score by the end of the weekend. Post your score on the AllGames Website, or on Twitter (#allgamesWASW) and everyone who beats my score will be entered to win one of these beautiful high quality limited edition AllGames Legacy collector's items t-shirts. (we can ship to US or US Military Base addresses)
Win a Shirt Weekend

You can also bypass the contest altogether and get your own Lecagy Shirt from the AllGames Shop (allgames.com/shop)!

Here’s my current highscore to beat, 2,869,250 , and I’ll be updating it all weekend with (hopefully) better scores.

 

Score to Beat: 2,869,250Win a Shirt Weekend Score

 

Rise of the Triad Review

 

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I didn't get really into gaming until the early 2000s, so I missed a lot of the classic stuff that some people remember about the early days of gaming, including Apogee. They eventually turned into 3D Realms, but they put out some stuff before then that people really liked like Wolfenstein 3D, the Blake Stone games, and Rise of the Triad: Dark War. ROTT was a prime example (at least from what I've heard) of the old school style of shooters, with crazy enemies, weapons, and power ups. Also you could turn into a dog. So it would make sense that someone would want to reboot a franchise like this. It's unfortunate that they had to reboot like this, because it's not very good. 

In the new Rise of the Triad, you once again slip into the leather boots of H.U.N.T., the High-risk United Task-force, consisting of Taradino Cassatt, Thi Barrett, Lorelei Ni, Doug Wendt, and Ian Paul Freeley. They are sent to San Nicolas Island off the south coast of Calfornia, which has been taken over by a terrorist group/cult called The Triad. Once there, the team gets discovered and their boat is destroyed, meaning the only way off the island is to fight your way through the Triad. And beyond that I honestly couldn't tell you anything more. The only story bit I saw was at the very beginning of the game. It was told in a motion comic style cutscene, complete with pretty decent artwork and absolutely terrible voice acting. You'd think that last bit would be a negative, but it got me really excited to play the game. While some of the characters' voice-work was just the bad kind of bad, most of the main five have the kind of bad voice acting that just makes laugh and feel good about things.

Then we get to the actual game part of the game. You can play as any of the five characters listed above and each come with their own stats, like endurance or speed, meaning some guys are tougher while other guys are faster. But honestly I couldn't tell you the in-game difference between any one of them. All of them seem to take the same damage, which is really inconsistent depending on where you are, and they all move at one speed, which too fast to be playable. Every character moves at half the speed of sound and the mouse is so sensitive even at 50% that trying to look around while walking down a straight becomes a huge ordeal that will probably end with you running into a wall repeatedly or being stuck on some piece of the world geometry. The movement speed is especially crappy for searching for and collecting coins and secrets, which the game scores you on. A lot of times they are on walkways or platforms that you have to jump to or use jump pads to reach. Since you're in first person the entire time, you can never see your feet to judge when you're above it. Add on to that that your movement in the air is just as fast as when you're on the ground, it becomes a game of trial and error trying to get these items. If you want to avoid these annoying platforming bits and forget about the collectibles, some levels force you to platform in order to finish a level. To top it all off, some of these sections result in instant death if you mess up even once, meaning you have to go back to the last checkpoint, which there are only two of in every level.

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But you don't come to a game like this for the platforming, you come for the guns and shooting which kind of work. You got your standard stuff with your pistols, machine gun, and rocket launcher, but then you have some of the cooler stuff. You've got the heat seeking missiles, which home in on enemies. You've got drunken missiles, which can be fired like a minigun or just flying off in random directions. You've got the heat wave, which shoots out a wall of fire that incinerates your enemies. And you've got Excalibat, a magical baseball with an eye in the center of it that kills enemies in one hit and fires energy balls. The weapons themselves are actually kinda weak and don't really have any kind of punch behind them, but they can make the game bearable for a brief few moments. But these weapons come with very limited ammo and once you run out, so long interesting weapon. You can pick up more of them and if you know where to look you can be rolling with these for a good chunk of the game. If you aren't looking carefully, though, you can miss these weapons and be stuck with your standard stuff. The pistols and machine gun are total jokes, with enemies soaking up bullets and barely even reacting to being shot by these guns over and over again. It makes you feel completely powerless and these weapons, along with all the other ones I mentioned, can be stolen very easily by the enemy leaving you with a solitary pistol until you can find something interesting again. The cool thing I will say about the pistols and machine gun is that both of them have infinite ammo but you can still reload them. So you can just stand there for twenty minutes reloading your dual-wielded pistols with an awesome animation. It won't affect anything and is entirely pointless, but it looks great.

The enemies will be shooting at you, too, so you'll need to know where their shots are coming from to find them. Good luck with that, because the damage indicator is a joke. It barely reacts when you're being shot, so you only get a notification when you're being shot every fourth or fifth time. It also doesn't dynamically move to show where the shots came from relative to the way you're looking. Combine that with the movement speed problem and you will have no idea where most shots are coming from unless you stand still and just wait while you're getting shot to find the enemies. Also, have fun finding the enemies. All of them dress in grey and brown, and since this is an Unreal Engine game, all of the environments are grey or brown, so enemies can very easily blend into the background while spinning around trying to find them. It gets especially fun in the poorly lit corners when the only way to see them is their muzzle flare. Plus, enemies can just randomly spawn in. Multiple times throughout the game I'd be walking along and all of a sudden an enemy just appears before my eyes.

Speaking of environments, they are quite bland in this game. Every level I played was interchangeable with every other level in a given area, just with a different layout. Because of this it can be difficult to figure out which way you're supposed to go. A few times while playing I got turned around and ended up running back to the start of the level before I realized I was going the wrong way. From what I've seen of later levels this gets better, but they still look incredibly boring. One of the later levels gets lava and it looks just awful.

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This game is also bugged up the butt. I already mentioned the enemies magically appearing in front of you and being caught in the world geometry, but that's just the tip of the iceburg. Many times while playing through the game, I was forced to reload my machine gun. The machine gun, need I remind you, has infinite ammo and no need to reload. But still, I would walk in to an area, running out of my rocket launcher or special rocket launcher ammunition, and switch back to my machine gun. I would click to fire, but instead I would reload, giving the enemy a chance to shoot me to death.

The cheats are bugged as well, because yeah there are cheats. Twice when I was in god mode, you know, the mode that makes you invincible, I was killed. And this wasn't an instance where god mode just randomly turned off (although that happened a couple of times, too). I was in the middle of a god mode massacre, when all of a sudden this big new enemy or boss would show up, fire off one shot, and kill me instantly. Even if I wasn't in god mode, I was at 100% health. Either those enemies have one-hit kills or I got screwed. On top of being buggy, the cheats just aren't really that great to begin with. Sure, god mode and no clip and stuff like that is fine, but all of the cool stuff brought over from the original game are just power ups, even with cheat codes. The god mode power up is way better than the god mode cheat, but that and dog mode and every other cool thing from the original game can only be used for a short amount of time before they run out. Then you'll have to jump back to the command console, which doesn't pause the game when you pull it up, enter in the code again and pick up the power up it spawns. That is, assuming it even summons the power up at all. I've had to enter codes four or five times to get the power up to appear.

Finally there's multiplayer. But I couldn't tell you anything about it. I waited in the lobby for 10 minutes while the game searched for servers. It never stopped searching.

Rise of the Triad is not a good game. It is a pretty bad one. While some of the weapons and power ups are kinda cool and it's nice to play this style of shooter again, the game is buggy and bland and too damn fast you to enjoy any of the nostalgia this kind of shooter will invoke. If you're a huge fan of the original, I can maybe see you getting some enjoyment out of this. But you have no love for the original and are just looking for a fun, old-timey shooter, DOOMSerious Sam, and Painkiller are all available on Steam. Get them. Don't even bother looking at this game. it's not worth your time.

  • Published in PC

Star Trek Online 4th Anniversary Event and Season 8.5

January 30 2014 was Star Trek Online's 4th year anniversary, and besides the fun and prizes normally included in an anniversary there will also be a release of an episode of Season 8.5 called “A Step between Stars” with actor Tim Russ starring as Admiral Tuvok. Season 8.5 will be introducing a Brand-new Ship Management System, new episodes, a new PVP arena, and so much more. There will be three rewards you can receive by playing episode “A step between Stars” three times or you can receive a single one for playing through once. On the first playthrough you will be rewarded with 400 Qmendations. The Qmendations can be used for the Anniversary event reputation project.

 

Gabriel Knight : Sins of the Father Preview [PC]

It’s been at least 15 years since I last picked up Jane Jensen’s point-and-click adventure classic Gabriel Knight: Sins of the Father. Some revere the title as the best Sierra game of all time, which is quite a bold claim, and although I can’t say I appreciate it that much there’s no doubt it’s a special game. Now, nearly 20 years after the game’s 1993 release an updated 20th Anniversary version is upon us complete with new graphics, a new voice cast, and even some tweaking to the more obtuse gameplay mechanics and puzzles. We got a chance to check out a demo that contains a handful of days and around 90 minutes of gameplay (roughly 10-20 percent of the game) to check out these updates.

Right when you boot up Gabriel Knight: Sins of the Father 20th Anniversary (Gabriel Knight from now on) it’s like journeying back to the first time you played it - and first timers, fear not, it mostly holds to contemporary standards for an adventure title. Initially I didn’t think much had been done to the game. The opening seemed the same, the credits definitely were (which gave thanks to the original voice cast for some reason), and although the opening seemed tweaked I thought it was pretty much the same. Upon booting the original (available on gog.com for modern machines) boy was I reminded how thick nostalgia goggles can be, it’s a complete overhaul.

gk comparison

Gabriel’s world has been re-imagined in that fantastical but realistic style I see represented heavily in title like The Sims, where there’s a bit of a cartoon twist but also grounded in reality. This is important because although Gabriel Knight sprinkles in some amusing moments and laughable dialogue, it is a story about voodoo murders and has plenty of violence to and dark situations to match. Granted this new title is being built in the Unity Engine, which is why you will see it on both PCs and mobile, but I’m really liking what that engine can do to breathe new life into 2D based games with 3D graphics. Each scene has been given the same care and attention to detail that made the original so special from the graphics to the thematic music and most notable with the voice acting. Many may disagree, but I never cared for Tim Curry’s voice work in the original, it seemed wrong for a creole accent and like he was mocking the character with each line. I was unable to get his exact name, but the new voice actor for Gabriel seems much more fitting. He brings that snarky pedigree with a somewhat smooth accent that I’ve come to attribute to the character proper (although keep in mind that back in the 90s I would frequently switch from having the sound on and off thanks to text of all speech). From the early parts I saw the other voices are great at emulating the originals as well, especially the narrator, but they more assisted in tricking me into thinking I was playing the original rather than improve like with Gabriel’s character. Some of the functions like how to interact with items and select the multiple options you have with each have been greatly improved, especially because it seems optimized for mobile, so you no longer have to scroll between functions and instead just click on something and all available options are displayed. This streamlines the “try anything with anything” nature of a point-and-click adventure and I feel is essential for those of us who have either never played the game or can’t remember almost any of the puzzles. While it seems like the puzzles haven’t changed - my demo was, in terms of content, identical to the original game - perhaps the full release will feature new content or puzzles. Even if that’s not the case, it’s still a brilliant game that I will have no problem returning to upon full release, perhaps even on that dreaded mobile platform I try to consistently ignore. All in all it does prove that a fresh coat of paint, a few audible tweaks, and streamlining the guess-and-check nature of this classic does do it good. Purists of the genre need not worry, there is still some challenge here and none of the puzzles have been made much easier by the new streamlined feature, it merely doesn’t display the ability to do the many things that would get you that “I can’t do that” voice prompt. Gabriel Knight is back and fans of the original or those that haven’t experienced it may want to take notice when the game launches on October 15.

Gabriel Knight: Sins of the Father 20th Anniversary will be available October 15 on PC, Android, and iOS for $19.99. It can be pre-ordered at this time for a discount on the Pheonix Online site (store.poststudios.com) as well as gog.com and Steam (store.steampowered.com ). This demo was provided for preview purposes by the publisher.

  • Published in PC

Moebius: Empire Rising (PC)

If you are a gamer of a certain age then the name Jane Jensen will catch your interest. She is the writer behind many classic Sierra Online games and the creator of the Gabriel Knight adventure games. Recently she has taken to Kickstarter to back two games. The first of those two games has been released, Moebius: Empire Rising.

If you are a gamer of a certain age then the name Jane Jensen will catch your interestMoebius: Empire Rising is a point and click adventure that tells the tale of Malachi Rector, an antiques and art appraiser. He is very intelligent and sharp eyed in his chosen profession. He is also something of an aloof snob and an ass. He is hired by semi-secretive organization (F.I.T.A.), run by a man named Amble Dexter, to go to Venice to investigate a murdered woman and determine what historical figure her life most resembles. While there he is attacked by ninjas who then scan all of the information he has on the murdered woman. He reports back to Dexter that, while her life closely resembled Livia Drusilla, she did not match completely.

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Working for himself again Malachi is next in Cairo to appraise ancient artifacts from a mummy's tomb. While there he saves ex-special forces American, David Walker, from the same ninjas who attacked him in Venice. He decides to hire David as a bodyguard. In many ways David is a typical American, blonde haired, blue eyed, jock, who likes to tell bad jokes. (How many Special Forces soldiers does it take to change a light bulb? Sorry that's classified information.) When the ninjas attack a third time Malachi and David are able to stand their ground and fight them off. He finishes his business in Cairo and returns to New York.

Malachi believes the ninjas are part of something bigger and asks to meet with Amble Dexter. He is surprised when Dexter insists that Malachi bring David to the meeting. At the meeting Dexter reveals that F.I.T.A. believes in Roman philosopher, Paramedes’, theory that everyone is an "echo" of someone in the past. From there the story takes some strange twistsNot like reincarnation where a person was someone else but now living a new life, but that same person living the same life event for event in a new generation. Their overall goal is to make Senator Markam, whom they believe is the echo of Augustus Caesar and will bring hundreds of years of prosperity to America, the next United States President. Malachi agrees to help in their endeavor.

From there the story takes some strange twists from a detective adventure towards one of a more supernatural vein.

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The mechanics of Moebius: Empire Rising is pretty standard and sound for a point and click adventure. No major problems arose when I used the controls. It does have a quirky playing feature. In most point and click adventures you can pick up and carry almost anything. In Moebius: Empire Rising, you can’t just pick up whatever you want and carry it around. Certain items needed for a puzzle can’t be picked up until you hit the right “trigger point” that will allow you to pick up that item. This causes a lot of backtracking during game play. The oddest of which is when you try to get into a VIP tent to meet Senator Markam. You practically go from one end of Manhattan to the other, working back and forth gathering the items you need. By some strange coincidence the Senator's rally lasts just long enough for you to do all this and then ends the moment you walk into the VIP tent. It's a slight stretch of your suspension of disbelief, but it’s not a game breaker.

The graphics are where the breaks start happening. Moebius: Empire Rising has anexaggerated comic book look that turns into the late 2000's video game style. All the characters have long thin limbs, except David who looks in normal proportion. The style is fine. It's clipping and other effects that fail. Feet go through floors, legs sometimes twist in unnatural ways, and at one point Malachi moves a chair, but he doesn't actually grab the chair as it magically moves, his hand floats on top of it and the whole thing shifts. Little things like this took me out of the game. The worst offender was the water reflections. Now in the background things like trees and buildings that didn't have as much definition are reflected fine. It was when characters stood next to the water with their backs to it. The reflection was not their backside reflected, nope. It was a complete recreation of their front. So unless everyone has their face on the front and back of their head, something's not right here. The first time I saw it I thought the game was going into a dream sequence of some sort.

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I do have to give great praise to Moebius: Empire Rising's voice actors. They turn in some fine performances. I think the real audio gem though is Jane Jensen's husband, composer Robert Holmes. Robert provides a great soundtrack that wouldn't sound out of place in a Hollywood spy thriller.


Moebius: Empire Rising's story starts a bit slow, but by the third and fourth chapters things start getting interesting enough that I want to see how it will end. Malachi is a really hard hero to cheer on. His aloof attitude never really endears himself to the player. The only thing that makes him seem to have a heart is subtle underlying relationship between him and David. At one point David tells Malachi that he is meeting Malachi's assistant, Gretchen, at a nightclub. Malachi asks that David not get involved with his only other employee, to which David replies, "She's not my type." At the nightclub David hints around that he's not interested in Gretchen. Towards the end of the conversation Gretchen tells David point blank to not get too close to Malachi, that, "he will break your heart." The possible gay romance never really moves up from a subtle possibility. It gets to a point where you wish it they would either just come out with it or drop it.

Jane Jensen can tell an interesting tale in a video game still, but there seem to be some stray parts to Moebius: Empire Rising that just doesn't pull me in. Moebius: Empire Rising has flashes of a good gameA main character I have a hard time caring for and a subtle romance that doesn't go anywhere are things that push me away from a game. Throw in graphical elements that completely take me out of the game and we are starting to have real problems. I have to say the puzzles hold things together fairly well, but an adventure game needs more than just puzzles to engage a player. Moebius: Empire Rising has flashes of a good game and you can see where Jane Jensen wants to take it, but as a whole it falls to the middle of the road. If you're a fan of Jane Jensen or point and click style games it might be worth it, but it's a pass otherwise.

  • Published in PC

Pathologic Classic HD [PC]

Pathologic Classic HD is a remastered version of the cult classic first person survival game where you search an open world to find clues, items, and of course a lot of stopping random people and children to talk and barter items. Not a lot of action in this game, and after awhile it can get a bit dull doing the same things over and over. You live out the story of 3 people in this game and it may leave you scratching your head wondering what is going on and why.

GRAPHICS:
The graphics are reminiscent of Day Z and H1Z1. The overall animations of the characters are fairly basic, as the people you 'talk' to look at you with various facial expressions. You’ll have to "talk" to a lot of people in the form of reading text on a screen..lots of reading text on the screen...lots!

Pathologic screenshot original 1

CONTROLS
With this game you should be able to use either joystick or keyboard/mouse, but my joystick never worked on this game. I’m not the best keyboard game player and the learning curve is small but it does take awhile to get used to. The overall motions are smooth once you get used to the controls. The quick loading times are a plus when going in and out of buildings. With such a huge map, there are a lot of houses to go into and places to buy stuff. Although sometimes you wonder why there is so little to choose from in some shops.

Pathologic screenshot original 2

GAMEPLAY
This is a very slow game in my opinion. After a few hours of walking and reading text with no real action, I lit up when I was slapped in the face by someone who I had spoken too. On another occasion I was getting punched in the face for doing talking to someone else. That led me to believe that there was going to be a battle, but no, just run out the door and the fight is over. Your reputation is very important in this game, so be careful how you treat the people you are talking to. But there are times where the actual audio of the person has nothing to do with the task at hand and sometimes the choices you get for communicating are to either saying something mean or saying something even worse.

Pathologic screenshot original 4

THE FINAL WORDS
This is the kind of game that is an acquired taste for sure, if you like a game where you do a lot of walking and reading text, finding random items and seeing some things that just are simply strange, then you may enjoy Pathologic HD. Not much shooting or fighting in this one. Be prepared to play for hours trying to figure out what is exactly happening in this game. It seems to be aimed at the more cerebral gamer that steers clear of twitch action titles.

  • Published in PC

Valiant Interactive releases GSL Demo

Gyrodisc logo

Valiant Interactive, the independent studio out of Edinburgh, has released a new trailer and demo for their action packed arcade sports game that is to be released on the PC, Playstation 4, Xbox One, Mac, and Linux.  A game of running, catching, diving for discs thrown by your opponent as you try to score enough goals to reduce the score of the poor sap that decided to go against you to zero.

 

 

So if you are like me and don’t actually want to go outside and throw some discs around when you can do it from the comfort of my couch.  You can vote yes at their Steam Greenlight page http://steamcommunity.com/sharedfiles/filedetails/?id=520355436 You can also visit their web page at http://gyrodiscsuperleague.com/ to get more info and you can find the free demo here.

  • Published in News

Demons Age Announced by Bigmoon Entertainment

Bigmoon Entertainment is bringing Demons Age to the Playstation 4, Xbox One, and PC in 2016.  Demons Age is a turn-based, fantasy, role playing game developed by the people who brought you Trapped Dead: Lockdown and Space Empires V: Battle for Artemis.

In Demons Age you will set up your character and be able to hire a cast of diverse characters to help you in your adventure. You can play a single character or in party mode.  Level up by following the main story, solving puzzles, and performing side quests.  Watching the video you can see that it has that classic dungeon crawler feel that makes me reminisce about my days playing D&D.  So if you want to don’t want to roll your dice for your Listen check find out more info at http://www.demonsage.com

Demons Age Screenshot

  • Published in News
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