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Black Desert Online: A Ms. H Video Game Review

 Introduction to Black Desert Online: A Ms. H Video Game Review

I was pleasantly surprised at what awaited me when I downloaded the Massively Multiplayer Online Role Player Game (MMORG) Black Desert Online.  Black Desert Online was different from the video game I imagined it would be.  I've played quite a few MMORGs and was ready to experience the same type video gaming experience as I did before.  However, I quickly realized Black Desert Online wants to be clear that it is not your ordinary, run of the mill MMORG video game.  Here are my thoughts and views of the Black Desert Online video game.

Video Game Customizations in Black Desert Online Video Game

It didn't take me long to find out that one of the many high points of playing Black Desert Online was the customizations.  In fact, I spent an inordinate amount of time first of all on naming my characters -- then customizing them to the Nth degree.  There were numerous choices of how I could customize my video game characters which included not only the facial features and body types, but also the horoscopes and other aspects that were provided to me.

There was a minor downside to my customizations. When I logged back in to play Black Desert Online, I discovered the specific character I customized was tied to a particular server.  Of course I had not made note of the server I chose, so I was unable to retrieve my customized character.  No problem.  All I had to do was to pick another server, customize another video game character and be sure to use the same server to bring her back up.

I believe I customized about two or three characters before I decided that it was time to get into actually playing the video game.  When i concentrated my efforts on playing the video game, instead of using my customized characters, I decided to use the character that was provided in the game with no customizations whatsoever.  That's not to say that I will not maybe later retrieve my customized character and play the game from her vantage point.

Graphics in Black Desert Online Video Game

At first glance, Black Desert Online graphics had the cookie-cutter look of other similar type video games.  However, some of the close-up rendering of the enviornment was quite impressive, and appeared to look realistic.

Choices in Black Desert Online Video Game

The developers, in my opinion, did not economize when it came to giving gamers choices when playing the Black Desert Online video game.  In addition to the wide variety of customization features available for the video game characters, there were numerous choices within the video game itself.  As I completed quests and other adventures, I was given options to interact with other video game characters in the game by simply pushing the "R" key.  There were many other choices as well throughout the video gameplay.

If I was stuck in some way in the video game or needed help, I could summon the assistant called the Black Spirit by simply pressing the comma key on my laptop.  The assistant would appear as a black flowing cloud with red dots for eyes to instruct me on what I could do.  Interesting enough, I found out if I summoned the assistant while I was in combat with enemies, this assistant was not immune and could get temporarily destroyed.

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Violence and Gore in Black Desert Online Video Game

Speaking of enemies, many of the quests in Black Desert Online video game involved fighting or destroying enemies.  Some of the enemies included grass beetles, weasels and other creatures.  I think it was creative how the developers would oftentimes camouflage these enemy creatures in the foilage and other areas where sometimes they were not easily visible.  A negative was the blood splatters in this video game which I am not a fan. I think the video game would be even more enjoyable to play if there were no blood splatters in these battles.

Leveling Up in Black Desert Online Video Game

I think leveling up in Black Desert online was not difficult.   When I reached level 10, I was no longer considered a beginner in the tutorial stage. As I leveled up, I begin to notice other aspects of the video game.  For example, I noticed the attention to detail in the environment as well as other video game players' characters in the game.  There was also the usual dialogue among players appearing and scrolling sometimes on the left side of the screen.

I was leery of being tempted to get loyalty points by logging on to the video game Black Desert Online daily.  For the first two or three days, I gave in to signing in daily, and in turn boosted up my loyalty points.  However, I still limited my video game playing time.  I resisted the urge to log on to Black Desert Online for loyalty points as I did other things instead of playing this video game.   My caution is to not get lured into having this video game take up a lot of your time by playing it for long periods of time, not only because of the temptation of the loyalty points, but also because Black Desert Online is such a fun video game to play.  As I've cautioned you before -- always strike a balance between playing video games and doing other real-life non-video game activities.

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Assessment of Black Desert Online Video Game

In my opinion, Black Desert Online is a video game that is worth your time playing in moderation.  I think you will enjoy the different type environments and the feeling that you are actually a part of this video game world and making video game accomplishments. There are lots of quests you can choose to take as well different adventures you can embark upon.  Black Desert Online video game will keep your interest in part because of the wide variety of characters and the real-world look of the video game backdrop as well as the various missions and quests.   As with most online video games, there is also an online forum you can consult as required if you need help in getting to the next level or getting further into the video game.

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I believe I would have rated Black Desert Online higher if the blood splatters were eliminated, if it was easier to get the video game launched in the first place and if the characters retained their customizations once you got a far-away view of them in action, if profanity in the video game was eliminated and on top of all this if there were no instances where the server timed out during the game play.  When this happened, I had to start playing the video game all over again. That being said, I think the positives of the Desert Online video game far outweigh the negatives.

Rating of Black Desert Online Video Game

On a scale of 1 star to 10 stars, with 1 star being the lowest and 10 stars being the highest, I rate Black Desert Online video game 8 stars.

Availability of Black Desert Online Video Game

Black Desert Online is a buy-to-play video game developed by Pearl Abyss and is playable on the PC.

  • Published in PC

DerrickH Unboxes the ASUS GL551J Laptop

ASUS sent AllGames a Republic of Gamers G Series GL551J Gaming Laptop to review. And the first step in all reviews is of course, opening the box. Take a look. 

  • Published in PC

SOMA Review [PC]

Introduction to SOMA Video Game

SOMA by Frictional Games can be described as a combination adventure puzzle search and find role playing video game. In my opinion SOMA is a video game that has to grow on you. In other words, when you start playing SOMA, you may think there is nothing unique or different about it. These were my initial thoughts; however, I decided to give SOMA the benefit of the doubt. As I got further into the video game play, I got the impression Frictional Games was attempting to provide a different type video game playing experience from the usual type video games I’ve played before. By the way, I played SOMA on my Alienware PC.

As a summary of SOMA, the main protagonist, Simon Jarrett, experiences adventures not of his own choosing as a result of a brain scan that seemed to have gone haywire -- to the point where he is transported to all types of environments while facing various dangerous situations.

Positives of SOMA Video Game

SOMA, in my opinion, has excellent voice acting including that of the main video game protagonist in the game, Simon Jarrett. As you venture through the SOMA video game environment, additional, expert voice actors are added to the cast for video game characters such as Amy, Carl and others.

I think SOMA has good sound effects. When you hear the stomping steps of the robot villain as it approaches near, you get the feeling that it is right there with you, wherever you are playing the video game. As the robot villain gets closer, the stomps become increasingly louder. As it moves away, the sounds become fainter which gives you the impression that it is safe to either start or keep moving around the SOMA environment.

I liked the puzzles within the video game play with problems you had to solve. For example, in this game you are faced with having to log into a computer; however, the challenge is you do not have the i.d. number to access the system. You have to not only figure out how and where to get the i.d. number, but you must also try to stay away from the robot villain as well. To add to the challenge, you must remember how to get back to the location of the computer, once you have found the i.d. number.

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SOMA gives you lots of missions to complete which are necessary to advance through the video game. Sometimes you get your missions directly from a computer within the video game itself. For example, during the initial part of the game, you must locate the communication center which is a room with a domed ceiling. This, of course is easier said than done, because in trying to do so, you must not only remember where the communication center is once you get this mission -- but you must also try to locate it in what seems to be a gigantic, partially dilapidated mechanical plant that is not the safest place to be.

Some of the puzzles involve opening locked doors, which may sound simple, until you find out you have to roam around the massive plant to locate a special type tool to do so. Once found, the tool is added to your inventory. I liked that you can retrieve your tool as well as other items added to your inventory as needed by just the simple push of the tab key -- if you are playing SOMA using your PC. Bonuses are also added to your inventory during gameplay as well. For instance, during the early part of SOMA video game play, I earned a special trading car as my bonus.

I think SOMA has detailed, realistic-like graphics that complement the sound effects. In the scene where I was trying to get away from the robot villain, the mechanical plant was so realistically illustrated, I got the feeling I was actually fleeing down the winding metal stairs, rushing to get safely away from it.

If you like exploring environments and real worlds in video games, SOMA may be your type of video game. You can spend quite a lot of time roaming the areas within the context of either escaping villains, locating items, going to and from different locations or other travels depending on the missions or challenges.

Additionally SOMA video game play provides a level of suspense of not knowing exactly what is going to happen next. In a way, SOMA plays like a mystery novel where as you turn the pages, you can delve more into the various actions taking place. The difference, of course is as the video game player, you are the one who must guide the character in order to solve the mystery. From the SOMA video game play, the mystery appears to involve some type of devious underhanded actions going on that are revealed the longer you play SOMA. You, as well as the main protagonist, Simon Jarrett, are learning more about what is happening to him as you advance through the video game.

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Some of the puzzles in SOMA, in my opinion, were creative. For example, once you located a computer, there is a section of the video game, where instead of inputting an i.d. number to log in, you had to realign vertical and horizontal lines within the computer screen so an emblem on the screen defragmented just right for a connection to take place.

Another positive of SOMA was the checkpoints. I liked that if for some reason you were destroyed during the video game play, the checkpoint started at a logical place -- so time was not wasted repeating video game play that had already been completed.


Negatives of SOMA Video Game

I mentioned previously that exploring the SOMA environment was one of the positive attributes; however, there is a not so fun side of this exploration. Even though there was a map of the mechanical plant on a computer within the video game -- SOMA did not provide a map to help you navigate through different environments. Many times, instead of following a map on the screen, you had to try to remember locations based on either the layout of the building or signs posted in the plant.

Since there is not a SOMA map, you will probably end up retracing your steps or going in circles until you determine the correct way to go. This happened to me quite a lot during the SOMA video game play, with me sometimes opting to check out either the hints or a youtube video of SOMA game play to find out where the character should go next and to avoid circling the environment over and over again.

A hint given during the underwater scene was to follow the lights, which was not helpful since there were a myriad of lights in the hazy darkness of the environment. To me it was a waste of time for the character to follow lights that sometimes took him back where his travels began in the first place.

Regarding the robot villain in the early part of the game -- you are not able to fight or defend yourself against it. If you do not get a chance to hide before it spots you -- it will destroy you. Your defenses are to hide until it’s out of sight or to run away from it and hide somewhere else. The plus side is the robot villain moves very slowly which gives you a chance to get away.

SOMA gives you the option of moving items within the environment around, similar to other similar type video games. However, in my opinion, there was no need to be able to move some items that did not serve to advance the story along or help solve puzzles. For example, I was able to move boxes and some other items around for no other reason except that I could do so. Initially when I played this video game, I was under the impression I was moving around items for a specific reason -- but this was not the case.

I know video games do not depict real-life situations because after all -- they are video games. However, I think the developers may have been stretching this a little too far when after Simon Jarrett experienced lots of perils, he reaches a computer and Amy, the person he is talking to on the computer, asks him what is going on. I agreed with Simon Jarrett when he indicated he had no idea and thought that she (Amy) knew. My thought was unless Amy had Simon under surveillance during his earlier adventures, how would she have known what had been happening to him which could have led her to ask such a question.

Even though I did not mind playing this video game as the male character Simon Jarrett, I think it would have been a plus if I was given the option to play as either a male or a female. Additionally, I understand SOMA is rated M for Mature, but personally, I did not like the video game dialogue that was sometimes laced with profanity.

The above being said, overall, I think SOMA has an interesting storyline and challenges. The major minus for me was the lack of on screen map or hints or options in the video game. In my opinion, some of the long stretches of travel during the game where you are simply moving the character along from place to place, would have been ok, if there was a simple diagram to show where you should go next. Even if a map was not used, visual hints could have been displayed to help move Simon Jarrett to his next missions quicker-- which would have eliminated wasted time moving the character around needlessly, sometimes in the wrong directions while playing this video game.

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Rating of SOMA Video Game

Initially I was going to rate this video game lower because of the tendency for repetitive game play due to non-defense capability of the main protagonist as well as the lack of maps or helpful hints. However, I reconsidered my rating taking into account the attention to detail of the video game graphics, the creative storyline as well as the good sound effects and voice acting.

On a scale of 1 to 10, with 1 being the lowest score and 10 being the highest, I give SOMA a rating of 7.

Availability of SOMA Video Game

SOMA is rated M for Mature and is available for purchase on Steam, the PlayStation 4 store, GOG.com and the Humble Store.

  • Published in PC

Win A Shirt Weekend 9/24 - 9/25 Pacman CE 2

This Weekend, 9/24 - 9/25 you can win a limited edition All Games ‘Legacy’ t-shirt by beating me in a videogame. I’ve flipped a coin and this week, the game is ‘PacMan Championship Edition 2’ (Championship 2: Single Train Course). Available on the Xbox One, PS4, and PC(Steam) .

To win, you just have to beat my score by the end of the weekend. Post your score on the AllGames Website, or on Twitter (#allgamesWASW) and everyone who beats my score will be entered to win one of these beautiful high quality limited edition AllGames Legacy collector's items t-shirts. (we can ship to US or US Military Base addresses)
Win a Shirt Weekend

You can also bypass the contest altogether and get your own Lecagy Shirt from the AllGames Shop (allgames.com/shop)!

Here’s my current highscore to beat, 2,869,250 , and I’ll be updating it all weekend with (hopefully) better scores.

 

Score to Beat: 2,869,250Win a Shirt Weekend Score

 

Rush Bros. (Mac/PC)

rush bros review

If you would like to play a fun, energetic, competitive  type video game, then you may want to play Rush Bros. In the multiplayer mode, you play against your friends and find out just who is the better player.  Rush Bros. is essentially a platform racing game, where your video game character travels and avoids or conquers several obstacles before reaching the finish.  The gameplay consists of about 40 levels, with you as the video game player choosing the specific level you want to play. You do not have to traverse each level in sequence -- you have the freedom to choose whichever level you prefer to play.  There is also a survival and fast forward mode where the gameplay is basically the same; however, your character will move more quickly.

 

Rush Bros. Gameplay Before I get into the specific gameplay, lets talk about some preliminaries.  Rush Bros. is a PC/Mac game, so it is playable on either the PC or the Mac.  I played this video game on my Mac, and did not experience any problems having the game added to my Steam library for gameplay.  So it goes without saying that before you play this game, you must already have a Steam account or be prepared to set one up.  I'm thinking that if you are an avid video game player, whether you play games on your favorite consoles, PC or Mac -- that you more than likely already have a Steam account.  If not, why not set one up so you can play Rush Bros. with your friends?

 

Rush Bros.!Rush Bros.!

 A big part of video games in addition to gameplay is the graphics.  This game did not disappoint in this area.  I believe you will enjoy the bright graphics as well as the colorful backgrounds as you play the different levels of this game.  Even though Rush Bros is a racing game -- the race to the finish may not be as simple as you may think.  On your way, hopefully to victory, you will encounter spikes and other obtacles that you have to avoid if you want to clinch the win.  

 

Need help in getting to that next higher structure while you are racing?  Simply, use the springs to propel your character to the next higher height.  If the springs do not do the trick, then you may have to scale the side of the structure before jumping over the spikes to continue your journey for the win. My points here are there are a multitude of ways to move your character along the platform.

 

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 You may say to me -- "Well, that's all good, Ms. H, but were there any negatives about this game?"  My response would be the positives of this game outweigh the negatives -- but there were some.  When I loaded the game and saw the graphics on the main page, I thought this would be basically a music game.  I saw two figures wearing sunglasses who appeared  to be DJs.  And what do DJs do?  Among other things, they play music.  So I was getting excited about playing some sort of music game.  However, that was not to be the case.  Music is a big part of this game -- in fact, you can change the music to listen to different tracks as you play the game.  However, music is more of a by-product of the game -- instead of being intricately woven into the gameplay -- at least on the parts of this game that I played.  Once the gameplay started, the music was more of a backdrop to the game itself.

 

I'm not sure if this was a glitch in the game; however, while trying to get my character through a maze of blocks, I got him actually stuck in a block -- and he could not get out.  Try as I may -- the little figure stayed in the confines of the block until the challenger, of course, obviously won the race, since I could not get my character out of the block.

 

Another possible glitch is at one time during gameplay, I stopped pushing buttons during the game; however, the figure continued to run back and forth across the screen. Mind you, this was a character that should have been following my directional commands -- but that was not the case. He kept moving along, without me pushing nary a button.

 

There was also what I would call a "tedious" part of the game. The gameplay involved the character needing a key to open certain doors.  In order to get the key, the character had to backtrack over areas that had already been covered to retrieve the key -- and then go back to the door with the key to open it.  I found this part of the game to be tedious, because I felt that I made progress in getting to the door that required a key -- only to find out that I had to sometimes retrace my steps to get the key and return back to the door to open it.  Some may see this as a way to win the race, especially if your challenger is not fast at locating and using the key; however, I found it tedious to go back and forth in this game.  My suggestion would be to position the key at a checkpoint that is very close to the door to be opened instead of having the player to retrace his or her steps.  

 

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From a PC/Mac playing standpoint, versus the video game consoles, i.e. the current Xbox 360, and the PS3, I had to get accustomed to using either the directional arrows or the specific alphabet keys to move the character. In my opinion, this game would be more enjoyable to play using a controller instead of the keyboard.  In fact, I believe it is recommended that a controller be used along with your PC or Mac.  Unfortunately, during the game, in my zeal to win, my fingers would sometimes become overly taxed, as I pounded the keys to move the character.  Thankfully, my fingers returned back to normal after I stopped playing the game. Of course, you may or may not experience this discomfort while playing the game.

 

Now back to the positives. I liked  getting co-op help on certain parts of the game via challenger on Skype. I also liked the upbeat music that played during the gameplay, as well as the different environments that changed with each level. 

 

Sounds like a video game you would like to play? If so, you can play Rush Bros. now since it is available on Steam for the PC and Mac. 

 

Rush Bros. was released on May 24, 2013 by Xyla Entertainment.

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  • Published in PC

Baldur's Gate II: Enhanced Edition Review [PC]

 

Christmas is over. The two super hyped "next generation" consoles have released to massive sales even with very limited libraries. Everyone has finished the launch titles they were interested in and the rest have not come down to the magical preowned pick up price yet. There is nothing new on the horizon with naught but a trickle of ports and indie games to keep gamers going until the tail end of march when the next big system sellers Titanfall and infamous: Second son come out.

Looking at the respective stores for new releases each week is like looking for a snowball in the desert.
So these next gen consoles are relegated to being pretty dust collectors for the time being as gamers look elsewhere for the next gaming fix.

PC & iOS seem to be evergreen sources for games however this January again both are rather sparse on the release front. However there is one shining beacon through the bleak winter: Baldurs Gate 2: Enhanced Edition.

baldursgate screen02Originally released back in 2000 (14 years ago at time of writing) based on Advanced D&D mechanics Baldurs Gate 2 managed to sell over 2 million copies, no mean feat considering how complicated this system is.

Combining the original campaign Shadows of Amn with both add ons Throne Of Baahl and Black Pits 2: Gladiators of Thay, there is a massive amount of content contained within, encompassing hundreds of hours of gameplay.

Baldurs Gate 2 features the traditional Isometric RPG with movement and actions controlled via mouse clicks and hot keys (if you so desire). It's very simple on the surface but as soon as you dig into the menus and all the options available for each character within, things start to get real complex, real fast. This is not a game for the casual gamer.

This is further reinforced by the steep difficulty curve, beginning in a dark dingy dungeon (as is common with many RPGs these days) with a group of up to 4 (depending on conversational choices) facing off against ever growing groups of goblins swiftly becomes tricky if you don't have your wits about you. Upon finally exiting this dank dungeon you are greeted with a diverse interesting world to explore and the adventure can truly begin. I wouldn't like to spoil the story for those reading this review but I will say that it's not exactly Lord Of The Rings in terms of quality but it is a compelling story nonetheless that is well worth playing through and has more than a few twists and turns along the way to keep you guessing.

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For this enhanced edition, several new areas have been added into the main game which are all presented organically into the main quest and extend the playtime still further, if you were to attempt to see everything in the game you probably wouldn't need to play anything else till the summer.

Yes there's nothing groundbreaking or particularly new here but this is the best version of one of the greatest RPGs ever and that in itself is to be applauded. The graphical update is noticeable and more than acceptable but can't quite quite match the polish of more recent games of a similar ilk such as Diablo 3. The soundscape is well crafted and everything is as you would expect sword clattering, box opening noises are all present and correct and the score is well realised. The voice acting is fairly good though the characters aren't quite as well realised as they could have been.

Throne of Baahl adds more of the same adventuring contained in the main campaign but here it finishes up the story started in Child of Baahl, which can be found in Baldurs Gate: Enhanced Edition.

Black pits 2: Gladiators of Thay is the weakest part of the package focusing on gladiatorial combat confined within an arena whilst it looks and plays just as well as the rest of Baldurs Gate 2, the lack of freedom holds this section back with it's lack of a sense of scale and without a particularly compelling story it's rather a damp squib when compared to Shadows Of Amn and Throne Of Baahl.

Overall this is a great package and unlike other so called enhanced/definitive/Goty packages it is fairly priced at $24.99.

Baldurs Gate 2:Enhanced Edition is available now on iPad, PC, Steam and Mac.

8/10

Andy Urquhart
42 Level One

http://www.42levelone.com=

 

  • Published in PC

Is League of Legends the Best Value in Gaming?

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Garen Splash 0With the type of numbers that League of Legends is putting up chances are you’ve heard of Riot Games free-to-play juggernaut already. Having grown from an active user base of 1.4 million in 2011 to 32.5 million in 2013 is the type of popularity even Justin Bieber would be jelly about."It’s hard to believe the game is free to play." Riot continues to invest heavily on iterating the game to keep in fresh and promoting the brand through events and tournaments. The popularity of the game is unparalleled and while doing research for this article I’ve found endless user strategy guides, gameplay videos, podcasts streamed matches and fan art. It’s hard to believe the game is free to play.

I know the term “Free-to-Play” has negative connotations for many gamers.  In most cases games with this classification have very little to offer. Sure, they are free but you get what you pay for. They taste great when consuming them but they soon leave you feeling empty like having an ice cream cone for lunch. Then when you crave a bit more sustenance they charge you for the additional calories. Food references aside, these freemium games are specifically designed to entice you out of your money after you’ve sunk your time in up front. Make no mistake, Riot Games wants to make money but the items that players pay for do not affect gameplay.

 

 

Fiddlesticks Splash 0

League of Legends is a competitive team-based action/strategy RTS with RPG elements. No, you don’t have to cut down trees, mine stone or erect towers but you do have to manage resources, play strategically, and control the map, Summoners Rift. Summoners Rift is a balanced playing field which consists of 3 major lanes of attack that are protected by array of powerful AI turrets. Each of the lanes are patrolled by minions from both teams that are essentially are an offensive or defensive line depending upon their position in the lane. In between those lanes are “jungle”. The jungle is basically a collection of “sublanes” that criss-cross between the major lanes which are home to some neutral baddies that will only attack when provoked. Then there are Summoners, you and your teammates that take control of summoned Heroes. Teammates take to the field with a choice of 116 heroes. Each team consists of 5 heroes that all have unique abilities, fighting styles and roles. Within each match player goals and team goals build on one another for the ultimate goal of destroying the enemy’s Nexus that resides in their home base. Within the lanes of approach the early game is a tug of war. In this early stage it usually advised to avoid opposing heroes and just focus on grinding through waves of minions, gaining gold when “last hitting” (players only get credit for landing the death blow). Grinding and not dying are critical because players need to level abilities and purchase stat-boosting items with gold faster than the opposing team. Everytime you die your respawn is lengthen. As the game moves on, the teams that have players that avoided dying, leveled abilities, purchased powerful items and play together can start pressing the other team, getting large piles of gold for killing heroes, bring down turrets and overrun the enemy Nexus. "No need to spend one red cent… nothing but time"While the concepts of the game are relatively simple, the strategy employed is intricate and varied. Knowing when to play it safe, when to push and when to run headlong into the fray requires skill, communication and teamwork. Then there’s the meta game, when Summoners play well and win matches they receive XP (Experience Points) and IP (Influence Points). Achieving levels through gaining experience lets Summoners assign Mastery Points that can be used to improve offensive, defensive and utility attributes. Leveling also unlocks rune slots that can be filled with runes purchased with influence points that add buff to summoned heroes. Oh, also there are non-hero specific spells that are unlocked as the Summoner levels. Everything I’ve described in this paragraph is free to the player. No need to spend one red cent, a thin dime, a wooden nickel, a peso, riel, rupee… nothing but time.

 

Janna Splash 0As I said before LoL pay system doesn’t directly impact gameplay. You can buy “Riot Points” to purchase new Heroes (which can be purchased with IP as well), new skins or boosts for IP and XP gain. Skins for Heroes and Wards can only be purchased with Riot Points but they only alter appearance. The IP and XP boosts can be an enticing option if you have more money than time. But at the end of the day, Riot is making money not by artificially gimping experience but by making a game that is so good and popular that even if a small portion of the player base buys a few skins or boosts that they can still make a lot of dough.

 

So, is League of Legends the Best Value in Gaming? Based on my point of view it is. I’ve been playing video games for approx 27 years and I’ve never seen such a feature rich IP for free. "is League of Legends the Best Value in Gaming?"LoL provides an incredibly deep playing experience that is competitive and rewarding. Graphics, gameplay and systems are all top-shelf and you don’t need a supercomputer or business class broadband connection to play. I’ve been playing on my 2011 13” Macbook Pro over WiFi with no problems. Furthermore the community is huge and this provides value to the player in two ways. First, great players want to play with other great players so they are willing to teach n00bs how to play. You don’t need to purchase a strategy guide to learn how to play, just Google or type into Youtube “League of Legend Tutorial” and you can learn to play like a pro in no time. Second, large communities mean the developers will keep investing and supporting the game which provides even more value because the game won’t disappear while you are trying to master high level play.

I encourage you to try League of Legends play through the tutorial, play some bot matches and give yourself several competitive matches to get a feel for the game. If you need a friendly companion to fight alongside you, add me to your Friend’s List: JoEDigiTECH and I will be more than happy to share (what little) I know.

The Vanishing Of Ethan Carter - Review [PC]

 Please Note: This review does not contain any spoilers.

Lately there has been this push in game development to move beyond the formulaic nature of what big name publishers think works in video games.  It doesn't take too long to see the slew of complaints coming out of major titles these days: the explanation of game mechanics is too long, pacing is terrible, show don't tell, cutscenes are not a great method of storytelling.  From the presence of these forumlas and subsequent gripes, there has been born a new style that I like to refer to as a "just play" game.  The Vanishing of Ethan Carter doesn't tell you a back story, it doesn't tell you what to do, it simply has one initial message that tells you it's an unguided free-form experience and then lets you go.  While I'm sure most gamers will get the jist of what's expected and what to do, I'm sure there are some people out there who will simply freak out and not be able to handle a game where their progress isn't being tracked, where there are no goals or achievements, and where at any given moment you have no idea what to do.  If you are one of those people, just turn away now because you will never find solace with Ethan Carter.  On the other hand, if you just want a lush, gorgeous world to explore and in the end get rewarded with a thought-provoking experience that almost never has to concede to game mechanics, then this could be up your alley.

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You enter the game on a forest-covered path as detective Paul Prospero, who immediately explains that he has supernatural abilities that assist you in discovering what has happened in the town of Red Creek Valley.  It was just as easy to imagine myself as the protagonist and the voice of Prospero merely lending the narration,  but regardless of how you want to view it this is the point where your journey begins.  It's a bit jarring to be dropped into a forest with no indication as to what's going on or what you are supposed to do and with each clue of the game's handful of mechanics and potential puzzles I found myself getting more confused and a bit overwhelmed.  Don't let this discourage you, enough people have played through it and made it out on the other side to assure that eventually you will make the progress you need.  Exploration in this title is so wonderful thanks first and foremost to the game's gorgeous graphics.  Built on the Unreal Engine, it looks almost photorealistic.  Everything from the backdrops to the textures of the ground are handled with the utmost care and the attention to detail must have been a pain for developer the Astronauts to assemble, but the payoff is a world that looks alive and never pulls back the veil to reveal its artificial nature.  The trade off for such wonderful graphics is that you will want a decent graphics card to support them, which my GTX 760 2 GB did a decent job of keeping up with in 1080p although I had to drop a few settings from the highest.  You may notice a random stutter or framerate drop, but the forums on Steam have found a decent solution and the rest can be chocked up to limitations of the Unreal Engine streaming in the next area.  If you're moving at a regular pace and trying to take in everything it's not all that noticeable, but if you find yourself having to backtrack - which you should prepare to have to do - it can be a bit of a nuisance.  Graphics aside the accompaniment of ambient sound effects and a subtle ochestral music assist in the richness of the world, yet again encouraging you to get out there an explore.  

voec 3That's not to say that The Vanishing of Ethan Carter is all about wandering about in the woods looking at minutia, because I would have led that this was an art exhibit instead of a game if that were the case.  It presents itself as a mystery and that comes with it the inclusion of investigation, puzzle solving, and naturally wandering upon grounds where you might not be welcome.  Something has clearly happened in Red Creek Valley and it isn't long before you start to see hints of the past emerge to make your earn the title of detective.  It's at this point that one of this title's main flaws appear in full effect: without guidance you have almost no way of knowing when you have completed an area or puzzle.  Logic dictates the game will give you some sort of indication that you are done, which this game does, but when you go in blind and with no direction you could easily assume it may not.  Couple that with the initial tasks of the game being somewhat complicated and you almost wonder if the point was to eventually have you backtrack to complete what you started.  I don't like to return to areas I've already been and I view it as even more of a misstep when the backtracking works to remind me that I'm playing a game, complete with its experiential limitations.  For all  the work The Vanishing of Ethan Carter does to immerse you, it almost seems misguided when a player can bypass a significant mechanic and plot point only to be forced to spent long stretches returning to clean up that mistake later.  Perhaps it was a concious decision or perhaps the Astronauts were unsure how to balance explaining these early concepts without breaking the ultimate goal of letting the player lead the experience, but either way it's quite a setback.  In all honesty I had to restart the game within the first two hours when I realized what I had left behind and thought about how long I would have to retread my steps to clean things up.  I also discovered from breaking my experience into three different sittings that the checkpoint system is a bit broken and works more like a bookmark of new accomplishments as opposed to the save location that you will begin when playing again.  What I mean is that I could see the familiar "scene saving" message on the screen (there's no direct saving or loading on this game) and quit out, but when I restart later I'm dropped in a completely different part of the map where I last accomplished something new and might have to spend minutes if not tens of minutes returning to where I left off.  If you perform all the duties that an area has available to you before moving on the system should work like a true checkpoint, but from my experience you will often have to return to clean things up and at that point may checkpoint yourself far from where you want to go next.  It might surprise you to discover that as annoying and blasphemous as these factors may be, they hindered but didn't ruin my experience of what is otherwise an enchanting work.

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Once these intial hiccups are overcome and you are getting work done in Red Creek Valley, the subsequent events make it all worth it.  Each encounter or puzzle will make you think, but I never found myself stuck for too long nor was I unable to figure out what I was being asked to do.  You realize just how much testing must have gone on to throw people into an unexplained situation and yet give them enough subtext that they are able to easily navigate provided that they just allow themselves to stop and think about it.  As my momentum through the campaign grew I was rewarded with both plot and design twists that kept me hooked.  If you can't already tell from the screen shots it's a slightly eerie and ominous game from start to finish.  I also never worried about how much I had played or how much game I had left while traversing the story.  I just kept playing as long as I was entertained and when I got tired I would stop, but it wasn't long before I felt the pull to return and complete the mystery.  By the end of the game's approximate 4-6 hour journey, I was pleasantly pleased with the outcome both in terms of the story and looking back at The Vanishing of Ethan Carter from a macro perspective.  Some may find that this length is short, but I felt it was as long as it needed to be and may have been in danger of wearing out its welcome had it been padded down with additional content.  There's no doubt about it, this is a thought-provoking experience that will leave you wanting to talk about it with someone. If you're craving something fresh, look no further than The Vanishing of Ethan Carter.

Final Score: 8/10

A review copy was provided by the developer for review purposes.  The Vanishing of Ethan Carter is available on Steam for $19.99 and should be released on PS4 early 2015.  It took the reviewer 5 hours to complete with an overall playtime of approximately 7 hours.  

  • Published in PC

Gridrunner Revolution Review (PC)

What's the one thing that will get you shunned? Gay, Straight, Black, White, Male, Female, Fat, Thin? No. You can be any of those and somewhere, there's a group that will accept you. The only crime that is truly considered a sin is being different. No one wants to be different. That's a lesson ingrained into you from childhood. Sometimes beaten into you. You can be a lot of things, but different isn't one of them. It's confusing at first, because we're lied to with claims of "celebrating our differences", "be yourself!", etc etc. You're allowed to be different as long as you're the same as those around you.


It's confusing and frustrating. Each and every one of us is different from the other. The uniqueness of our existence is burned into our genes. But as soon as we gather, we begin to mark our similarities. No matter how much a group preaches acceptance, they all preach conformity even louder. Dress like us. Listen to the same music as we do. Play the same games. Drive the same car. Use the same drugs. Follow the same teams. Whenever a group starts, the first thing they do is decide how to identify those that are different.
That part is human nature. What I hate is how people change so that they will be accepted. How they give up a part of themselves so that others will smile when they arrive. They quickly discard something they love because it would mark them as different. Oh, you'll tell yourself, "My friends are different, we all accept each other as we are," or "I'm completely honest about who I am." That's simply not true. You know that there is something you hold back. Something you keep secret. You lie to make sure you stay in the group's good graces. It might be something small, like declaring that you hate Pepsi, all the while having a six pack waiting for you in the fridge. Maybe its something bigger, like when you join on in the gay jokes your buddies toss out during sessions of Halo. There's always something.


The fear of being different follows us into every aspect of our lives; from our acquaintances, to the cars we drive, to even the games we play. Vehicles from the major car manufacturers are nearly indistinguishable from one another. Now that computers have the power to display millions of colors and create untold abstract worlds, we push to see how closely they can mimic reality. When someone or something breaks the mold and ventures out of the norm, its a crap shoot whether praise or ridicule will follow. Too often we're too afraid to even attempt something that's not the same as what has come before.


More often than not, I find myself longing for the simplicity of acceptance. There's something enticing about conforming, even it it costs you a piece of yourself. But even a small piece is too high a price. Maybe thats why I like Gridrunner Revolution as much as I do. It doesn't make any concessions for the sake of conformity. It's not a perfect game. In fact, it revels in what other games would call flaws. Its pace starts out so slow that you wonder if it's supposed to be a game at all or just a rainbow-tinged light show. While other games painstakingly render the player in minute detail, here, your character is crudely drawn with such large pixels that you may think your screen resolution is set to double digits. The sound effects are so mismatched that the only similarity they share is that they are all equally out of place. Its lack of a network leader board is baffling for a game that puts so much emphasis on points. Everything about it says, "I'm different!" Screams it. It's unabashed in its lack of similarity to everything else
I wish I could be as uncompromisingly confident in my differences as Gridrunner Revolution is. I wish we all could.
Score 8/10

  • Published in PC

Is A Gaming Laptop For You?

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Now that the next generation video game consoles, the PlayStation 4 and the Xbox One,  have launched, maybe you would be interested to know about another medium to play your favorite video games.  Did you know there are laptops designed especially for playing video games?  Of the many gaming laptops available, one that caught my eye was the Razer Blade.  Recently, while browsing in an electronics store, the Razer Blade gaming laptop caused me to take a second look.  In additon to the, in my opinion, eye-catching display, the claim that it was the world's thinnest gaming laptop pixed my interest.

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I took the opportunity to actually use and navigate sites on the Razer Blade gaming laptop to get a feel of using this technology.  In addition to being ultra-thin and light-weight, the Razer Blade gaming laptop was, in my opinion relatively expensive, bordering on a $2,000.00 price tag, $1,999.99 to be exact as of this printing.  During my on-hands inspection of this gaming laptop, I looked on the sides of the laptop, searching for the familiar CD rom where discs for PC games and other types CDs/DVDs are inserted -- but there was none.  After talking to the saleperson, I found out that even though this particular gaming laptop did not have a CD rom per se, there really was no need for it, since most of the games that would be played on the laptop would probably be downloaded from the internet.  He informed me there were other gaming laptops that had a place for discs.  We walked to the other side of the store, where more laptops were located.  There, he pointed out to me an Asus gaming laptop that had a CD rom slot.  I immediately noticed how much heavier and bulkier this gaming laptop seemed to be when compared to the Razer Blade.  The Asus laptop was almost half the price of the Razer Blade and I could instinctly tell the Razer Blade gaming laptop appeared to be of a higher quality.  The salesperson confirmed my instincts by stating that the Razer Blade gaming laptop was a much better gaming system than the Asus.

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Razer Blade Gaming Laptop

When I asked the salesperson what was the difference between the Asus gaming laptop and the Razer Blade, his answer was the Razer Blade displayed better gaming graphics and had a "solid state" configuration.  I researched further and found out the Razer Blade is designed especially and primarily for gaming.  It weighs a mere 4.1 lbs and has a 14.0 display with an LED backlight.  Regarding its thinness -- this laptop's depth is usually compared to the size of a dime -- to give you a visual of just how thin this laptop is.  According to the Razer Blade gaming laptop's website, it has an all aluminum chasis, that is seamlessly integrated with gaming grade peripherals that take gaming to a whole new level.

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Razer Blade Gaming Laptop keyboard

You may say that this is all well and good -- but at the end of the day -- a gaming laptop is just that -- a gaming laptop.  Some may also question why the seemingly exhorbitant price tag for this laptop.  There are some people who would disagree with the statement that gaming laptops are similar to PCs.  For starters, gaming laptops are distinguishable from other PCs in that they contain high-end hardware, capable of handling the latest graphics and process intensive computer games.  Additionally, it's been said that gaming laptops can do what a regular PC does; however, PCs are unable to perform some of the functions of a gaming laptop -- which may also be used as a basis to justify its high price tag.

Of course, video game consoles are expected to be around long into the future.  However, if you want to look into another device to play computer and video games, you may want to check out the Razer Blade or even other types of laptops and computers manufacured especially for playing and in some cases developing video games.  Just as the genre of video games has expanded from wide varieties and types of games, so has the technology blossomed and spread to provide more choices upon which video games are played -- including gaming laptops such as the Razer Blade.

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