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Supergirl Recap - Episode 6 Seeing Red

The episode opens with Supergirl flying over the city in a shot so nice it almost makes up for some of the extra wire-y flying scenes in the past. The tranquil moment is interrupted when Supergirl hears a couple of cars battling in a road rage duel. I would think that traffic skirmishes aren’t really the most effective way to use super powers, but it seems every episode has her being a glorified traffic cop.

Two guys are banging their cars together like extras in a Mad Max movie as they drive down the street while yelling PG approved near obscenities at each other. Supergirl flies in and stops both cars right before they careen into a bunch of school kids crossing the street.

First of all, this crossing guard needs to be fired immediately. There’s no way he didn’t see 2 cars playing destruction derby for nearly a mile heading directly for him. In fact, I’m sure he saw them because instead of being in the middle of the street holding up a stop sign as the kids crossed, he was on the opposite sidewalk, watching the ensuing carnage unfold. As a crossing guard, you had one job, to guard the crossing.

With both cars stopped, the kids are seemingly nonplussed that they were mere inches away from the end of their lives. They all cheer ‘YAY!’ But I’m sure more than a few will spend a years in therapy because they wake up screaming from a nightmare of two 4,000 pound vehicles hurtling directly at them.

Supergirl is soaking in the cheers as one of the drivers gets out of the car to yell at her for wrecking his car. This makes no sense. None. Unless this guy is a psychopath, he should be happy that he didn't just become a mass murderer over a traffic violation. Instead he throws a punch at Supergirl. What? Yep, he throws a punch at Supergirl. Who does that? It would take me 4 pages to analyze what could possibly be behind this action. Maybe he’s under the influence of some rage toxin. Supergirl catches the punch of course, but now everyone looks like they’re afraid of her? What? She just saved a bunch of kids and protected herself from a maniac assaulting her, but now -she’s- the bad guy? My head is spinning.

Cut to Gruff But Lovable watching a tv news report titled ‘Supergirl scares schoolchildren’. That's a headline so skewed, even Fox News wouldn’t run it. Supergirl comes in complaining how it’s always men getting road rage. That's a weird generalization. But there's so much wonky stuff happening in this episode I don't even have time to dive into it. Gruff but Lovable says that Supergirl needs to learn how to control her anger. What? Did I miss something, because we’re 6 eps in and I don't think I’ve seen her even raise her voice. Now she’s supposed to be an out of control rage monster? There has to be a rage toxin infecting everyone. Has to be.

Now some government worker runs up to show Supergirl another video, this one is Maxwell Lord calling her dangerous. Good time to pile it on there, Betty. You know that friend that loves to call you up when your car is broken down in the shop to remind you they ‘oh yeah, I heard your Grandma is sick, too. And I want to let you know that i clogged your toilet last night. Plus, your dog died. Have a great day pal!.’ That's Betty.

Meanwhile, James and HotExGirlfriend are at a coffee shop when Kara walks in. Hot Ex invites herself to ‘game night’ which I have no idea what it is. I guess we’ll all find out later.

Prada is her office talking to her mom who is just crapping on everything. Wow. This lady is just toxic. Her daughter is a super rich, award winning, head of a communications empire and still, she’s crapping on her job choices like Prada just got fired from mopping up at Hooters. No one is this mean...unless they were infected by a rage toxin. Mommy Dearest spends the next few minutes continuing to degrade Prada and ends up comparing Supergirl to Superman by saying ‘I still prefer a male doctor’. Is she expecting to get an xray vision mammogram from one of the Kryptonians soon? Does Obamacare cover that?

Kara’s sister shows up so they can ask Friendzone to hack into the government to get info about their dad. He says no. I’d assume because, 1) There no evidence that as a low level I.T. guy for a magazine, that he has anywhere near the skills to pull off anything like that. and 2) It’s super illegal. But Friendzone ends up saying yes. Why? Well, because he’s Friendzone, that's why. This is basically the superhero version of ‘Can you come over and fix my computer while I talk to my boyfriend on the phone?’

supergirl ep6

Now we’re out in the desert and the gang’s all here. Supergirl, Gruff But Lovable, the Sister, General, and... Hot Ex Girlfriend? Yep, she’s also an army lawyer. Ok. Sure. Why not. This episode is already super confusing to me so I can’t bring myself to analyze this. The General is here to get Supergirl to fight their new robot as a test. And she has to do it, because the president said so! (btw, they tossed in a throwaway line that the president is a woman. I’m assuming it’s Diana Prince).

The bot she’s fighting is called ‘Red Tornado’. If you’re a comic book geek you’re doing cartwheels right now, if not, i’ll give you time to go look it up…. Cool eh?

Kara goes and tells FriendZone and Jimmy Olsen about the fight. Jimmy gets in real close and breathes on Kara as he talks. He lets her know she can say no. Is he mansplaining her civil rights to her? I think he is. Kara breathes in deep and is so dizzied by the amount of CK for Men she’s inhaling that she stumbles over her words. She wants to prove to everyone that she can be a team player for the government.

I’m skipping this scene with Mommy Dearest and Prada. I’m assuming it’s here to demonstrate the effects of the rage toxin that I’m sure will show up at some point to explain why everyone is acting so out of character.

supergirl ep6 gamenight

Game night time! Im expecting a room full of people playing some Wii U games. But nope. It’s just Kara, Jimmy, Friendzone, and Hot Ex playing charades. What? So before Hot Ex showed up, game night was just 3 people sitting around playing lame party games? You’re kidding me. That sounds extremely boring. So boring that the only people who’d show up to that is someone trying hard to sleep with you, or someone so madly in love with you that they’re happy to just be close by. Hmm, so yeah, that does explain why Jimmy and Friendzone would show up for this.

Hot Ex and Jimmy win at charades. Friendzone causes his team to lose and is heartbroken yet again.

supergirl ep6 freeze

Superfight time! Supergirl and Red Tornado fight and to be honest, it’s not even close. Supergirl wipes the floor with the robot. Even rips off its own arm to beat it with it. The General is very upset about this, yelling at Supergirl. Even though she just did what he asked. But now he says she’s unleashed an uncontrollable killing machine on the city. What? I must’ve missed something. Because it sounds like he’s saying the government just made an uncontrollable killing machine programmed to destroy the city. And it’s Supergirl’s fault? I rewatched this part a few times and I still can’t follow the logic trail. Unless the General is under the influence of...a rage toxin! The General wants the robot destroyed but the android’s creator, Dr. T. O. Morrow (look it up) doesnt want to see all of his work going to waste. I think I know where this is going.

Kara goes back to the office. Which is odd because I could’ve sworn there was an uncontrollable killing machine out to destroy the city and maybe that should be her priority. Prada yells at her about something and this time Kara yells right back at her. My rage virus idea is making a lot of sense now, isn't it?

The General is at dinner with Jimmy and Hot Ex Girlfriend. Which is odd because I could’ve sworn there was an uncontrollable killing machine out to destroy the city and maybe that should be his priority. Jimmy orders club soda and we find out that the General doesn’t trust a man who doesn't drink. Which makes him the only father in the world who is upset that his daughter isn't dating a fall down drunk. What could be the cause of all of this animosity. Could it be that the General is super racist? Maybe. Or maybe he’s infected...by a rage inducing toxin!

Prada gives Kara a long boring talk about how women aren't allowed to get angry at work. Which is news to me because I’m getting yelled at by women I work with almost daily. Hmm, maybe I should be better at my job so they won't get so angry at me. Nah, that can’t be it.

supergirl ep6 tornado

Red Tornado shows up and immediately knocks Hot Ex Girlfriend into a table. Obviously it analyzed everyone and determined she was the biggest threat. The Red Tornado’s biggest weapon is that is can spin it’s legs and make a tornado. (the tornado isn’t red, so it loses a couple of cool points, but still, not a bad effect). The robot sends a tornado down the street and Supergirl dissipates it by flying really fast in a circle. I shouldn't mention that Flash did this last year. I shouldn’t, but I will. Flash did this last year.

The General is still yelling at Supergirl, even though she just saved his daughter. This guy.

Kara and Jimmy meetup to talk about their feelings while working out. They both lament how because of their gender and race they aren’t encouraged to show anger. Look, I know this is a deep and complex issue with a lot of societal and cultural implications to be explored. That being said, this show is doing a very poor job of delving into it. This episode is like a suburban kid from Ohio writing a 2 page report on apartheid (double spaced, wide margins). Somehow I don't think the subject will be done justice. Also, this is basically a workout date. And it’s very cool seeing Kara use a hanging car for a punching bag.

supergirl ep6 car

Kara has a breakthrough while beating on the car and starts crying when she realizes she really wants a boyfriend. Which seems to really undermine literally everything this show has been about so far. The only thing that could save this episode is...wait for it...a rage toxin that messes with your emotions.

Back at the DEO, Supergirl says she isn't afraid of her anger and will use it to work for her, and not against her. What? I thought the purpose of this entire episode was to underline that there’s nothing wrong with women showing anger. But I guess the moral of the story is that girls better learn how to keep those silly female emotions in check and learn how to channel them into something useful..like knitting, or gardening.

Red Tornado shows up and Supergirl...shoots him with a gun. WTF!? A gun? She shoots him with a gun? Supergirl. A Gun. I give up. I’m speed recapping the rest of this ep before my brain explodes (from a rage toxin!).

supergirl ep6 gun

The Sister tracks down Dr. T.O. Morrow and kills him. Supergirl beats up the robot and kills it. Hot ExGirlFriend quits her career to hangout with her boyfriend. And Prada kills what's left of the relationship with Mommy Dearest.

Show ends. And there was no rage toxin at all. Next week lets just pretend none of this happened, ok? Oh yeah, at the end of the episode, Supergirl cuts herself on a piece of broken glass, so there’s that.

Geometry Wars 3: Dimensions Review [Xbox One]

geometry wars 3 dimensions title

The naked body is one of the most beautiful objects in the world. There’s a reason why the Greeks used it as an analog for the gods in their sculpture and why art students around the world study each muscle and intonation of nude models. It’s because the simple lines and curves that shape the human body conspire together to create the perfect melding of form and function.

Here’s an exercise. Imagine the most attractive person you can. It doesnt matter if it’s a man or woman, take your pick. Imagine that person standing there, void of clothes, makeup, or tattoos. Visualize only their body, proud and confident. Beautiful isn’t it? Hell, it’s downright stunning. Now, keep imagining that person, but add the usual adornments people require. Shoes, a simple shirt or dress, etc. Maybe that person looks slightly better to you now, or maybe a little less. Now, continue adding the accessories that we’re used to seeing draped on the human form. Imagine them with a complicated, in vogue hairstyle, pile on the makeup and gold jewelry. Keep going. Picture them wearing a hat, gloves, designer sunglasses. And just like that, the beautiful work of art that was once there no longer has the simple perfection that they were born into the world with. Instead, this new creation is a gaudy substitute. Hidden somewhere under all of those unneeded additions is the true beauty. Somewhere.
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That’s the path that a lot of modern games have taken. At the core of Call of Duty’s dozens of weapons and myriad of controls may be a solid first person shooter. Deep down beneath The Crew’s needless storyline and layers of special effects could be a decent racer. But like many games today, you’ll be hard pressed to find the beauty of the game underneath all of the extraneous makeup and jewelry that are masquerading as ‘innovations’.

Geometry Wars 3 takes a different route. The simple, straightforward gameplay that dates back to one of the first twin stick shooters, Robotron 2084, is stripped of any pretense. You aren’t inundated with a story that was shoehorned in. The graphics are made up of basic geometric shapes that somehow seem at home even on a powerhouse like the Xbox One. It’s the opposite of the runway model who can barely stand under the weight of the latest in fashion.

The idea of the naked form has become transformed by society. It’s been co-opted by everything from advertising to porn. Sure, there’s a juvenile part of us that wants to laugh and point, mock and ridicule, or reduce it to a base sexual stimulant. But once you look past that, what you’ll see is beauty. Pure, simple beauty without the need to cover it up and over adorn it with needless trinkets and toys.

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The developers at Lucid recognize this. The gameplay modes of Geometry Wars 3 are basic, yet still satisfying. They range from the straightforward ‘Deadline’ where you shoot everything that moves in a set time limit, all the way to Pacifism, where the object is just to survive as long as possible without firing a shot.The adventure mode is a simple progression of level and game types, getting progressively more difficult as your ship equally gains in power via A.I.drones. These power ups are the only really unnecessary piece of bling on the title. Most of them equate to either increasing your firepower, or helping to protect your ship. But with the hectic gameplay, they could have easily been left out without much impact on the experience. Lucid has managed to hone the controls to near perfection, with movement becoming almost instinctive. Your eyes and hands work together in harmony with no middleman to slow them down. 


Some people say that it’s our insecurities that cause us to hide behind layers of makeup or strut around with expensive watches and designer clothes. The theory is that there’s some inherent flaw underneath, real or perceived, that can be covered up. Like an over compensating student at prom wearing too much cologne. Game developers have a tendency to fall into the same trap. It’s as if they know that if you were to strip away the fancy graphics and dense controls from most AAA titles, you’d be left with uninspired, tiresome gameplay thats been repeated for years. Geometry Wars 3 stands defiant and proud, unashamed of the absence of baubles and trinkets. It has grown since it was born as minigame in an Xbox racer. It’s a bit bolder, a bit wilder. The primitives based visuals have matured into a melding of shapes, color and sound that complement the gameplay instead of overpowering it. It doesn’t need nor want to be hidden under a thick blanket of excess. Geometry Wars 3 revels in it’s nakedness. And that’s a beautiful sight to behold.

Score. 9 out of 10

  • Published in Xbox One

Retro Shouldn't Mean Pixelated

A few weeks ago, while playing through yet another batch of indie games, I realized that I had finally been elevated into ‘grumpy old man’ territory. Because I was looking at all of these great, imaginative, fun to play games and I found myself annoyed. Instead of enjoying the bounty of independent game development in front of me, I could only think, 'What are these idiot kids thinking?'

There are a lot of games today that have embraced ‘pixel art’ as the style of choice. Low color, blocky, detail-less objects on the screen that are often described as ‘retro’. The thing is, it’s not retro, not at all. Back in the good old days of 8bit gaming, game developers worked with what they had, and admittedly, it wasn’t a lot. 4 color sprites built in a 32x32 grid was as good as it got. They did some great work. But gamers and developers both wanted more. Thats why we went from 8bit to 16bit to 32bit and on. Thats why each year consoles got more powerful. Retro shouldn’t mean ‘blocky graphics with good gameplay’ Retro shouldn’t mean ‘blocky graphics with good gameplay’ Retro should mean good gameplay with the best graphics you can squeeze from the machine.

Two Tigers - 1984 - Bally MidwayLuftrausers-300x200

 

 

 


Every game doesn’t need to reach Infamous 2 or Titanfall levels of 3D open world grandeuer. But if you’re going to make a title, it should look as good as you can make it, whatever the genre. If you have a 2D platformer that has less frames of animation than Mickey’s Castle of Illusion on the Sega Genesis, then why? If you have a WW2 dogfighting game that is less graphically impressive than Two Tigers from 1984, then why? I no longer believe that it’s a style choice. And even if it is, it’s a style I’m not willing to pay for.  I lived through that time, and I waited patiently for games to claw their way out of the era of eye scorching, gaudy, 8 bit graphics. I have no desire to go back. And it also upsets me to have gameplay used as a scapegoat for poor visuals in a game. It’s not an either/or situation. There isnt a gameplay->graphics slider in a console. Hearing the words ‘we focused on gameplay’ makes me cringe because too often it means ‘It looks pretty bad, but if you can get past that it’s kinda fun’.

FEZ-GAMEcastle-of-illusion

 

And don’t think I haven’t noticed the odd double standard the industry has when it comes to graphics. If you walk into one room and proclaim, ‘Graphics don’t matter! It’s all about Gameplay!’ You’ll get a round of applause. Walk into that same room an hour later and say ‘720p is good enough, we dont need 1080p graphics’ you’ll get booed into submission. There are sites that have spent pages on zooming in on screenshots to see if the anti-aliasing for Ground Zeroes is better on the Xbox One or the PS4. And then those same sites will explain how endearing and detailed the squares are in SuperMeatBoy.It’s enough to make your head spin.

say ‘720p is good enough, we dont need 1080p graphics’ you’ll get booed into submission

I’ve had this conversation a lot with people and I’m usually told at this point that games like Titanfall and Luftrausers are completely different and have different goals and budgets when it comes to graphics. I know this. My point is that there’s no reason for any game released on hardware as powerful as 99% of the consoles and PC’s available today, not to at least be on the same graphical level as games released 30 years ago on hardware 1000 times less powerful. Thats not an exaggeration. A modern console is exponentially more powerful and easier to develop on than systems of the past. So why am I looking at something that would have been rejected from a Tecmo board meeting? The indie community is filled with talented artists The indie community is filled with talented artists that could use your screen as a virtual canvas if given the chance. Instead their work is reduced to the lowest common denominator and then reduced even more.

Not all indie games fall into this bracket. There are legitimately beautiful titles available that fulfill the goal of ‘retro style’ gameplay while not insulting the player with poor graphics just to make sure you know you’re playing a ‘retro indie’ game. You can find them everywhere from the PC, Ouya, Phones, and even on next gen consoles.

 

 

Free Comic Book Day Gallery 2014

 The first saturday in May means one thing, Free Comic Book Day! This year Lawrence Young from the Fantastic Forum, Chip Cella from the B-Team, and Derrick Hopkins from Dead Pixel Live visited two of the best comic shops in Los Angeles to chronical the event. Geoffrey's Comics and Comic Bug were both filled with comic lovers of all ages. Geoffrey's added to the fun with a sale of 25% off of everything in the store and while Comic Bug gave you the chance to meet and greet some comic book royalty. Check out some images from the day below and feel free to share how you spent Free Comic Book Day 2014.

Forza Motorsport 3 (X360)

The Nurburgring is a 13-mile-long race track in located Nurburg, Germany. Nicknamed the "Green Hell", it was built in 1927, has 72 corners, constant elevation changes and is considered one of the most dangerous race tracks ever constructed. And for about $15, anyone can drive on it.

A lot of games have included the Nurburgring on their list of locales to simulate. The latest is "Forza Motorsport 3," which claims to be the most "realistic racing experience ever." "Forza 3" gives Xbox 360 owners the option of taking on the Nurburgring and dozens of other tracks in a collection of SUVs, exotic sportscars and purpose-built racers.

My brother and I had flown to Germany for the express purpose of driving on the legendary track. And we'd do it in a rented Mercedes C230 sedan.

Once you arrive at the public section of the Nurburgring, also called the Nordscliefe, there's an unassuming booth that stands between you and the track. I walked up and handed the attendant 75 euros and received a license that allowed me four laps on the track.

That was it. No lengthy safety lecture. No car inspection. It would have been harder to get on a roller coaster at Universal Studios.

Safety lessons weren't needed, though. On the drive up to the track, we crossed paths with a tow truck carrying the remains of a Porsche 911. The front end was nonexistant, and the roof was crushed from an obvious rollover. While Turn 10 Studios has improved the collision model in "Forza 3" over the previous installments, even on the highest setting, a rollover won't result in the carnage featured on the back of that tow truck. That's the sort of damage Forza 3 doesn't simulate.

I drove to the entrance of the Green Hell and waited for the yellow-clad track worker to give the "go" signal. The gate lifted and I headed down the first straight. This was it. I was on the 'Ring. My brother sat in the passenger seat as we sped by the series of cones that guide the cars down the first part of the track. After I left the coned area, I was tentative about speeding up. Part of me didn't believe I was actually driving on my dream course, and another part kept picturing the metal carcass or the Porsche.

When I got to the top of the first incline and headed into the initial collection of twists and turns, I began to feel at home. I knew the corners well. Games like "Forza 3" take pride in how closely they can recreate real-world tracks. A long downhill straight opened up in front of me and I pressed the accelerator to the floor. The 2.3 liter engine of the Mercedes pulled the car up the hill, gaining speed. The curve at the top looks a lot less severe than it actually is, a lesson learned from "Forza." I lifted off the throttle and eased the car into the corner. It hugged the road perfectly, the body rolling to the outside while the tires stayed planted on the tarmac.

"Nice," my brother said. I agreed. That gave me the confidence to launch into the next corner, a sweeping right-hand 90-degree curve, at full speed.

I aimed for the inside of the turn. What happened next was a sharp reminder of the difference between a game and real life. "Forza 3" gives you the option of putting a colored line on the road, telling you when to hit the brakes. There's even an option to let the game apply the brakes for you, making it accessible to just about anyone who can hold a gamepad.

I didn't have those helpful lines here. Nothing was going to step on the brake pedal for me as I hurtled towards the trees that bordered the turn. I heard the screeching of the rear tires as they struggled for grip. I heard the sound fade away as they lost that struggle and began to slide toward the outside of the corner. The sensation of unexpectantly facing one direction while your body travels in another is eye-opening. Thankfully, the C230 regained its composure quickly. While it doesn't have all the driving assists of "Forza 3," it does have traction control, and that stepped in to cut power to the rear tires, ending the slide.

The sequence only lasted a split second. But for a split second I was drifting on the Nurburgring. For a split second I was out of control on the Nurburging. For a split second -- I was terrified on the Nurburgring.

I maintained my speed down the decline and back up into a set of 'S' turns that I looked forward to tossing the car into. A motorcycle was ahead of me, and I had to rethink attacking the corners. I was right up on his tail as we entered the turn and there was little room to manuever around him. Instead of risking an incident, I decided to just follow his slow lead into the section. When we exited, I pulled out beside him and passed. At anytime, there can be dozens of other vehicles on the Ring. Even though "Forza 3" excels in allowing diversity in its multiplayer offerings, the fact that a maximum of eight racers can share the road is disapointing. Add to that the fact that unless you have enough people to create a private match, your multiplayer experience will be limited to the scant few modes available in the game's matchmaking system.

I sped around the cyclist and headed into the next set of curves. I glanced to the left and was greeted by a bright blue sky. It was a beautiful scene. "Forza 3" has some of the best graphics ever seen on the Xbox 360, but even they wouldn't have compared to the vista that spread out from the edge of the mountain. Then it dawned on me that I wasn't just driving on a road or a track. Beside me was a cliff. A cliff elevated a few hundred feet into the air. And there wasn't a lot to stop me from going over the side of that cliff.

I checked the rental car's rear-view mirror and saw an A-Class Mercedes storming up behind me. I figured I'd just need to stay in front of the minuscule vehicle for the next few turns, and once we hit the upcoming straight, I'd easily pull away. I was wrong. The nimble car was on my bumper before I reached the final turn entering the next straight. My ego tried to convince me that the tiny A-Class had more than the standard 100hp that it's born with. Maybe the owner had taken a page from the "Forza 3" book and modified the engine with a large turbo, added racing tires, and tuned suspension parts, transforming what was once a normal automobile into a fire-breathing racing machine. But it was more likely that the Mercedes A160 was simply being driven by a better, more experienced driver. I clicked on my right turn signal and moved over to let him pass.

Up next was the Karussell, a banked section of the track that almost begs you dip into it. It's a turn that can do one of two thinggs: Help you traverse it's hairpin radius at an insane speed aided by centrifugal force, or launch you up and over the guardrail like a ramp.

I knew this turn was coming, and I knew how dangerous it was. I told myself earlier that if I didn't feel comfortable, I could always stay on the outer, non-banked section of the turn. I didn't feel comfortable. Still, I dove into the banked section of the Karussell. I could feel the suspension compressing and pushing the car into the road as it was cradled around the curve. My brother and I both let out a scream of joy. "That was awesome!"

Again I checked the rearview mirror. In the distance, I was able to make out the distinctive white silhouette of the "Ring Taxi." The Ring Taxi is a service run by BMW, where for 200 euros, you can be a passenger in a 500hp V10 BMW M5 driven by a professional race driver. Currently, the Taxi was far behind me, but the race-prepped M5 would be on top of my borrowed C-Class grocery hauler soon. I concentrated on the sharp corners ahead, hitting the apexes and accelerating out of each one. The motions were smooth and fast. I checked the position of the Ring Taxi again, expecting him to be a few corners behind me. Instead, the shark-like grill of the BMW loomed impossibly large in the mirror. It was right behind me. How fast was that car? I knew I had to get out of the way as soon as possible.

The next turn was a narrow left-hander and afterwards was a fairly straight section that would make it easy for the Taxi to get around me. I planned on taking the corner as fast as I dared, staying wide, setting myself up to end the turn on the outside edge and thus, giving the fierce BMW a lot of room to pass. But halfway through the maneuver, I looked to my left. There, I was surprised to see the white and blue markings of the BMW M5, taking the inside of turn at twice my speed. I didn't see the driver, or the passengers. I was looking at the rear of the M5.

It was going through the corner sideways.

I can't explain the feeling that went through me. What I can do is describe how my brother and I both yelled as we saw the BMW beside us. I can explain how the instant rush of adrenaline felt and how my accelerated heart rate made time seem to slow to a crawl. But the feeling itself? I was in Germany, on the Nurburging, in a Mercedes, on the edge of traction, and less than 3 feet beside me was a roaring BMW M5 with the combined power of 500 horses harnessed by a professional driver going double my speed, sideways.

It felt ... incredible.

And we still had 5 miles left to go in the lap.

"Forza 3" has a lot to offer driving enthusiasts. It's as close to a simulation that you can find on the Xbox 360. It goes to great lengths to welcome players in with numerous assists and customization options. Theres still something missing that I don't believe any game will be able to capture -- the visceral look and sounds of driving on the edge. I doesn't convey the fear of knowing that you cant lose concentration for a second. For many people, that's probably a good thing. But I remember the feeling of losing control for a moment while heading toward a tree, glancing over the side of a cliff and knowing only a quarter-inch thick guardrail was protecting me, and seeing that BMW sliding past me close enough to touch. You can't simulate that.

We drove a total of four laps during the trip. We had flown 4000 miles, and driven another 150 miles on the autobahn, just to go around a 90-year-old stretch of road four times.

I would do it again.

Score 8/10

  • Published in Xbox 360

The Golf Club Review [Xbox One]

I’ve only been on a golf course once in my life. I’m not talking about the Putt Putt courses with a spinning windmill and an orange ball. I practically used to live at those things. But a real, honest to goodness 18 hole PGA level golf course. That count stands at one.

At the time I was a web programmer. I spent my days sitting in an office, writing the same apps over and over while our salesman convinced local businesses that they really needed a contact page added to the new website he just sold them. Suddenly, I found myself in the passenger seat of Pete the salesman’s convertible BMW, on our way to a golf course in the middle of nowhere. According to Pete, I was there to ‘check out the golf pro’s system’.

HB Studio’s ‘The Golf Club’ on the Xbox One doesn’t boast PGA courses or professional golfers. Instead it offers you the chance to create your own course via the built in, Greg Norman branded, editor. You can share your courses online and have them rated and ranked by other players. I can’t help but think that whatever HB Studios paid for the Greg Norman licence was could have been used elsewhere because the legendary golfer makes no appearances in the game. No helpful tips on what makes a good course, or a critique of your creations, or even a simple audio clip saying ‘Hi I’m Greg Norman’ show up. Instead the only impact I see from the trademark is his Shark logo on the main menu. Your choice of golfer consists of either guy or girl. I admit that I’ve been spoiled by the extensive character creators of other sports titles, but at this point it’s almost a prerequisite.

TGC Screenshot-1

A major part of The Golf Club is the voice of your golf buddy, John, who gives you tips on certain shots and comments on your play. He has a friendly, ‘one of the guys’ tone but unfortunately, he quickly gets repetitive. Before I had finished 18 holes I was already hearing some of the same remarks over and over again.

When we arrive it’s eerie how close the scene was to the stereotypical golf clubs you’d see on TV and the movies. You’re immediately greeted by beautiful mahogany decor with deep leather furniture carefully placed throughout the sprawling lobby. There was even a chandelier. I quickly asked where the server room was, hoping to be in and out of the building in a few minutes. Pete gave me a quizzical look and informed me that the computer could wait, we were on our way to the dining room to get lunch. As someone who was living on a diet of Subway and Rally’s I was a little out of my depth when the waiter came to our table and asked to show the wine list. I just ordered a chicken salad sandwich.

In The Golf Club, the decor is a bit more sparse. I know that actually hanging out at in the proverbial clubhouse in the game may have been too much to ask for, but John, the disembodied voice keeps bringing it up, making the absence of an (admittedly gratuitous) visual lobby even more noticeable. The game boasts local and online multiplayer, and it also allows you to play against your own best rounds or those of your friends. You may be a little disappointed when you don’t see your opponents on the screen though. I would have enjoyed the feeling of a group of golf buddies on the course together. Instead only their golf balls make an appearance.

TGC Screenshot-2


We had been there over an hour and I had yet to see anything resembling a computer. Finally, the golf pro appeared and we led us back to his office, overlooking the driving range. After deciphering his non-technical explanation of ‘This computer aint working’ I realized why I was there. Tech support. It turned out that he had ordered a video capture card because he wanted to tape his lessons and sell them online. The problem was, he had no idea what a capture card was and definitely didn’t know how to install one. The next thing I know, Im installing drivers, screwing in video cards and configuring the network adapter.‘Sure I got Internet, but It don’t work’ was translated into ‘I never plugged in the network cable and don’t know if I even have one’.

Controlling your golfer on the XBox One is a very straightforward and intuitive affair. Instead of the standard 3 button-press control scheme for your swing, The Golf Club relies solely on the analog stick. Pulling the stick back winds up your swing and moving it forward completes the motion. It’s the same for driving or putting. It’s a natural feel and easy to get used to. The downside is that you aren’t given much in the way of gauging how much power you’re using. You have to guess how far back a swing you’ll need for a 28 ft putt or a 53 yard chip shot. It’s frustrating and transforms each hole into a difficult series of guessing games. There’s no kinect based control options.

In the middle of downloading drivers for an ancient Creative Labs card, I realize that I’m alone in the office. I look out the window and see Pete practicing his swing and getting a steady supply of tips from the golf pro. I could hear them both in between swings, sometimes talking about how important to bend your knees when on the backswing. And sometimes discussing just how they’d split the commission if the golf pro convinced the Club to ’add this internet stuff’ to the building. And thats when it hit me. I was living a textbook example of how the world works. These two guys, puffing on cigars, playing golf, were deciding how much money they were going to make from the work I was doing. And the numbers being tossed around were way above the hourly rate I was getting. As a matter of fact, my workday was done hours ago, so I wasn’t even being paid for this.

I put down the screwdriver and announce that I’m done. I gave some technobabble excuse as to why the videocard wouldn’t work and that he needed to buy a new one. Maybe it was true, maybe it wasn’t. I honestly don’t remember. But I do remember deciding I wasn’t going to spend another second sweating over some old rich guy’s computer while he squabbled with another old rich guy about how much money they were going to make from me.

TGC Screenshot-3

The Golf Club is a solid golf game. There’s is no denying that. Unfortunately, it doesn’t go much further. On the XBox One the game looks beautiful in still shots, but in motion, cracks appear under the surface. You can’t help but to notice the trees popping into existence during long drives or the emptiness of the course thats void of any other golfers or even a caddy. The Golf Club is perfect for a simple relaxing game of golf on the XBox One. One of the things HB Studios’ title has over the golf club I was a guest at, is with it’s budget price tag, you won’t feel like some old rich guys are trying to cheat you out of a dollar.

Score 6/10

  • Published in Xbox One

Castlevania: Lords of Shadow Review (PS3)

 

castlevania_lordsofshadow_cover

 

 

The best part about video game conventions aren’t the games on the show floor, it’s the parties afterward where a bunch of geeks can hang out and be themselves. Its not like going to the neighborhood bar where the smell of cigarettes and alcohol is outmatched by the cheap cologne of men talking to women with cheaper perfume.

An industry party is different. Mostly you’re just standing around with a drink in your hand talking to someone about how the big name actors like Patrick Stewart are showing up more and more in games. There’s not a lot of cheesy lines or male bravado because to be honest, there’s not a lot of reason for it. The women at a gamer party don’t have a lot to fear from guys who spend a good chunk of time retracing levels to find that one last health gem.

This party was no different. I had come with my friend who just happened to  fit the role of a stunningly attractive woman. She may not have officially been my date, but that didn’t stop me from feeling just a little bit good about the approving nod I got from the bouncer at the door. As the night progressed we slowly drifted to opposite sides of the room. Every so often I’d see her out of the cornier of my eye hanging out by a Mrs Pacman machine. Even though I’m deep into a discussion about whether the migration from 2D to 3D in classic remakes is a natural evolution or a just money grab, I can still pick out her laugh across the room amongst the background noise. I looked past the blogger blocking my view and see  that she’s talking to a guy we had interviewed  earlier that day on the show floor .I also notice that he had ditched the lanyard and controller based accessories he was sporting at the show and swapped them  for a shiny dress shirt and jacket topped by a gold chain that would be more at home on an MTV reality show than a bar filled with podcasters. I knew the look on his face from experience. He was on the prowl.

Street Fighter 4 Review [X360]

 

There is something extremely satisfying about a well thrown punch. The feeling of contact between your fist and bone. The sharp snap it makes. The tinge of pain in your forearm from the shock of the impact. I'm not talking about justhitting something. I'm describing what happens when you use everything your body has, directed through your fist, in an attempt to destroy whats on the other end. Its addictive and dangerous. Most people never really experience that. But those that do, know exactly what I mean.

When I was younger, I was very familiar with that feeling. Growing up in the projects meant that when someone pushes you, you push back harder. It's a simple rule that worked amazingly well.I didn't get pushed that often, andwhen I did,I made sure it didn't happen again.

That rule changed when we moved to the suburbs, but no one told me. Being one of the few Black kids at Linkhorn Park Elementary School, I got pushed a lot. And I pushed back. Punched back. And when I'd get pulled into the principles office, I couldn't care less what she had to say. She obviously didn't know how things worked. Her rules weren't my rules. Even when Chris, the only other Black kid in the school tried to explain things to me, I ignored him. "Derrick,the kids here are wimps, you can't hit them like that anymore'. He was right, the kids were wimps. A shove on the basketball court was a reason for tears. A kick at the playground was a reason to run to the teacher. Why were they crying? They have 2 parents, nice houses, and didn't have to use a free lunch card in the cafeteria. Wimps.

I finally got the message when my mother was called in for a 'conference'. I waited outside while the teachers recited my crimes to her. When my mom came out of that room, I expected a smack to the head and to be shoved into the back seat of the car. That what was supposed to happen. But it didn't. Instead she refused to look at me and headed for the bathroom.Tears streaming down her face. I had never seen her like that. When the teacher appeared, she looked at my blank expression and accused me, 'You did that to her.You're the most apathetic child I've ever seen, do you know what apathetic means?' I nodded my head. I knew exactly what it meant. It meant 'boy who makes his mother cry'. That's when I decided to change. What beatings, and restrictions, and suspensions failed to do over the years, was accomplished in a split second by the image of a strong woman reduced to tears.

But deciding not to hit other kids doesn't mean the feelings go away. And they needed an outlet. When I saw a new game at the supermarket called Street Fighter 2, I asked my mom for a quarter and played it while she shopped. When another kid joined in, it was a revelation. I could punch him, kick him, throw him to the ground. No punishments. No crying. This was a good thing. Very good.

Over the years other ways to channel those feelings have come and gone, and Street Fighter faded into the background. Each new version seemed to get farther away from allowing me to throw a punch and enjoy it connecting. Instead of an outlet, it turned into a way to watch a combo meter count upward. I just wanted to hit someone.

Street Fighter 4 brings that back. The visceral thud of a punch is conveyed in beautiful images that make the violence seem like a work of art. The controls have been simplified so that I don't have to search online for a 13 page move list to enjoy it. And most importantly, when a punch connects on screen, I feel it. And it feels good.

Score 9/10

 

DerrickH Unboxes the ASUS GL551J Laptop

ASUS sent AllGames a Republic of Gamers G Series GL551J Gaming Laptop to review. And the first step in all reviews is of course, opening the box. Take a look. 

  • Published in PC

Retro City Rampage (PS3)

 

retro city rampage 01When I saw her, the first thing that went through my mind was that she doesn’t belong in a place like this. She’s leaning up against the bar, drink in hand and facing the crowd, oblivious to the mass of people. Her blood red dress contrasts against the dull woodgrain of the world around her.

Her curves. Every line on her body forms a flowing curve. Her shape forces your eyes to make the journey from floor to ceiling. My eyes take note of each destination. Legs. Hips. Chest. Face. It’s as if she was created from the molds of the women I’ve known in the past. The best parts of them sculpted into the work of art thats taking inventory of the room from the bar.

It’s a methodology shared by Brian Provinciano, who has taken iconic traits from legendary games and managed to form them into a fun, expansive title that can be as deep or as straightforward as the player wants. There are the obvious nods to well known classics like Duck Hunt, Contra, and Frogger. But there are just as many influences from lesser known but just as deserving games like Bionic Commando and Top Gunner. From the moment the opening title screen appears, Retro City Rampage makes it clear that its about to take you on a ride into the past.

Her legs. The thin red fabric of the the dress outlines the long supple shape of her legs. Her pose accentuates their tone, creating an angle that allows the slit in the dress to do it’s job, exposing a single, tanned thigh to the world. Exposed is the wrong word. Revealed is better. The cloth separates and is replaced by flesh. It’s an immediate and yet barely noticeable transition. It’s revealing.

retro city rampage 02Hidden in each section of Retro City Rampage are layers of reasons to replay each level. Not so that you can get extra power ups or max out your point total. Instead you want to make sure that you’ve seen every little in-joke and bit of pop culture that was crafted into the area. Provinciano has taken his time in dotting the game’s landscape with layers of memories from gaming history.

The dress. It was from a different era. A vintage relic from the past that made me question why things had to change. Sheer skirts, low cut blouses, tight jeans, they are all just pretenders to the throne that this dress reigns over. Its fabric hugs her body without being greedy. Instead of being skin tight and trying too hard, the cloth just kisses her skin, tracing the form that nature sculpted for her. The neckline dives down her chest, just barely promising a glimpse at the arc of her breasts.

Like that dress, Retro City Rampage is a piece of the past that has been forced into the modern era. It calls itself ‘retro’ and proclaims that it’s a parody, but thats not true. It’s not a mockup of what people think gaming used to be like. It actually is a game from those times. Its nonsensical story, exacting controls and multiple gameplay styles have created a game that doesn’t parody gaming history, it celebrates it.

Her face. Everything else was just a prelude. Her hair cascades over her shoulders, catching what little light that was in the room and framing her cheekbones. Her pursed lips show only a hint of a smile. It’s a sly expression that lets you know that whatever she’s about to say, it will be about you. Long lashes cast shade over her eyes, and yet their sharp, silver tone still flashes through. She’s scanning the room, like a predator bored with the hunt.

retro city rampage 03The seconds that I’ve been mesmerized by her feel like hours. It’s as if I’ve been standing in a museum, examining the brush strokes of a Matisse, with more details uncovered every moment. She wasn’t perfection. But she stood there with a smoldering confidence that dared you to notice any perceived flaw.

The faults with Retro City Rampage may be there because they’re inherent in the style of game it is. But they’re still there. No matter how detailed the pixel art is, it’s still pixel art. The reduced color palette may be authentic, but after spending a lot of time with this game (and most likely , you will be spending a lot of time with it), it drifts into being gaudy. But those are shortcomings that can be happily tolerated. Because in return you get a rare title that even though it takes pride in being wholly unoriginal, is one of the most original games released in years.

Score 9/10

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