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Injustice: Gods Among Us (PS3)

Injustice: Gods Among Us PS3When I was a kid, I wanted to be a superhero. I wanted a cape and a secret hideout. I wanted to beat up all the bad people in the world and I wanted to fly. I didn’t want to be Batman, because even as a kid, I knew that he wasn’t a real superhero. He didn’t have any powers. He was just a rich guy who was friends with the police commissioner. Living in the projects, I knew that those traits were more out of reach for me than getting the ability to fly. Plus, I had already tried jumping off of the top of a dumpster while holding an umbrella over my head, and the results were nowhere close to the smooth gliding descent that I had seen on Batman's TV show.

In their latest fighting game, Injustice, Gods Among Us, NetherRealm Studios is giving gamers the chance to become their favorite superheros (and villians). Using the well sculptured fighting engine from 2011’s Mortal Kombat, players can battle each other as some of DC’s most iconic characters. And for the first time, it doesn’t feel watered down. Superman punches people into space, Batman runs opponents down with the Batmobile, Aquaman feeds bad guys to sharks. It’s the epitome of comic book wish fulfillment. The list of characters is a good mix of well known standards and fan favorites. Wonder Woman, Green Lantern, and Flash are joined by lesser known heroes like Green Arrow, Hawkgirl and Cyborg. Infamous bad guys, Joker, Bane, and Lex Luthor stand beside second stringers Solomon Grundy, Killer Frost, and Black Adam. In all, there are 24 characters in the game with more being added via DLC. Each character has the trademark powers we all know them for. It’s a true feat how the developers managed to balance the gameplay between the esoteric powers of someone like Green Lantern with the more grounded attacks of Deathstroke.

I've always wanted to be Superman. He was a real superhero. He could fly wherever he wanted. Bullets couldn’t hurt him. And he was strong enough to stop anyone from even trying. Superman was my guy. And when my mom dropped me off at the YMCA Boys Club for the first time, I was proudly wearing a freshly washed Superman shirt. In the summer, when there’s no school, some kids would get shipped off to summer camp to give their parents some rest. I've always wanted to be Superman. He was a real superhero.Others spent those off months playing outside in the neighborhood. But when camp is too expensive and your neighborhood is not a good place for a kid to be walking around, you get dropped off at the YMCA Boys Club. Think of it as a daycare center littered with makeshift weapons, filled with boys from 9 to 17 years old and with barely enough adult supervision to satisfy any government regulations. Each morning parents would drop off kids on the way to work, and each evening they’d come pick them up. Hopefully more or less intact. As soon as my mom drove away I was faced with a scene that was a mix between the Lord of the Flies and the Hunger Games. But I wasn’t worried. I was wearing my Superman shirt.

I had managed to map out a schedule to surviving each day. In the morning, before the big kids showed up, I passed the time in the game room, playing pool and foursquare. Once the older kids arrived, it was time to abandon the inside of the building and head for the playground. And once it got too hot to stay outside, I would head for the makeshift library, to spend the rest of the day playing board games and reading in the corner. In the end, the library became my fortress of solitude. But for a while, the playground was my favorite part of the day. Because that’s where I got to practice being a superhero.

Superman Batman BatcaveInjustice: Gods Among Us has all of the prerequisites for a fighting game, alternate costumes, distinct locations, flashy super moves, etc. Then it takes them a step further. Levels are multi-tiered, with the ability to knock your foe into an entirely new environment. Supermoves go a step further and deliver a cinematic punch worthy of their comic book origins. The single player offerings include the usual versus modes, but there’s also an inventive Star Labs section where the heroes are given different tasks to complete, not always involving fighting. Dodging debris, saving civilians, and breaking barriers are some of the skills you’ll master in Star Labs. Of course, there are still a good deal of ‘Beat up this guy to win’ type of missions, but the occasional change of pace is welcome after years of single player fighting game modes that are simply dumbed down versions of the multiplayer experience.

Swingsets are boring. Sure they’re fun for a few minutes, but day after day, week after week, even a goofy kid like me figured out that I was just going back and forth. That is, until I discovered how to ‘fly’. Here’s how it worked, first, you stand up on the seat. Then by bending your knees, and pushing forward, you get much higher, much faster that you can by sitting down and pumping your legs back and forth. Now, most of the other kids would sit down at some point and then ‘jump’ by sliding off of the front of the swing. That was fun. But it wasn’t flying. Flying was jumping off while you were still standing. Soaring through the air and landing further than anyone thought possible. Thats what I was doing. A lot. I was 12 years old and still invincible. And when some of the other kids began to copy my swingset superheroics, I had to find a way to take it up a notch. It’s not a superpower if everyone is doing it. So I decided to add a level of difficulty.

I stood on the cracked black rubber that passed as the seat of the swing and bent my legs. I pushed my feet forward while pulling back on the chains as hard as I could. For this to work I would need to go higher than I ever had before. Best case scenario, I would land twirling in the grass, armed crossed, looking like a bad ass.</>Soon I was speeding back and forth, the wind whooshing in my ears and the world blurring. The moment of truth was almost here. I couldn’t go any higher and some faint twinge of self preservation told me not to try. But it was just a twinge, and so it failed to stop me from completing the next part of my kryptonian destiny. I jumped. Just like I had dozens of times before. I figured I must have been twenty feet off the ground, no, more like fifty. And this is where I would set myself apart from all the pretenders. In mid-air, I twisted my body to spin around 360 degrees. Best case scenario, I would land twirling in the grass, armed crossed, looking like a bad ass. Worst case scenario...well, kids don’t really consider worst case scenarios. Plus, I saw Superman do it in a movies, so I knew it was possible.

Harley Nightwing MetropolisInjustice:Gods Among Us manages to mix casual and hardcore gaming together, so that even if you’re not veteran of fighting games, you still feel like anything is possible. You can hit a guy through a brick wall without memorizing a complete sequence of button presses and thumbstick movements. On screen indicators let you know when you can pick up that helicopter and slam it down on Bane’s head. But at the same time, it never feels crippled by it’s simplicity. It’s just as happy to have you dole out punishment via 20+ hit combos worthy of the best players at EVO or single button supermoves that send your opponent through a subway train.

My own supermove was a near complete success. When I made the leap from the top of the swing’s arc, I heard everyone gasp. When I spun, I heard the appropriate amounts of ‘WHOA!’ . And when I landed I heard the kid who was up next yell ‘Oh my God!’. I also heard someone snap their fingers for some reason. The landing wasn’t perfect. I must have over-rotated because instead of the cool superman pose I had planned on, I was sprawled on the grass with dandelions in my teeth and ears. Not a big problem. I’d do better next time. I didn’t realize that there’d be no next time.

I got up to soak in the adulation of the other kids, but they had already moved on. I decided to sit on the edge of the nearby see-saw in case anyone wanted to come and ask how I managed to fly like that. For some reason, getting from the ground to my would be throne was a lot harder than it should have been. My right foot wasn’t cooperating. In fact, it was screaming for me to stop moving. I hobbled over and sat down as tears welled up in my eyes from the pain. I hobbled over and sat down as tears welled up in my eyes from the pain.I sat there for an hour. Partly trying to figure out why I couldn’t walk but mostly working out how to spin better the next time I jumped off the swing. Some kids yelled that a game of ‘Bombardment’ was about to start in the gym. Bombardment is basically dodgeball on steroids. We all loved it. And if enough of us got there fast enough, we’d be able to avoid the influx of older kids that always signaled the end of ‘fun’. I got up to run to the gym, and was immediately reminded that my foot was still off duty. It should have fixed itself by now. I wasn’t worried though. Superman never stayed hurt for too long, so I was positive that my malfunctioning foot would be better soon. I hopped on one leg to the gym. and each time my right foot even glazed the ground, a bolt of pain shot up my leg. By the time I made it to the gym, any thoughts of dodging rubber projectiles had fled my mind. Instead, I crawled to the top of the bleachers, and pretended to watch while fighting back the urge to cry for help.

Injustice: Gods Among Us succeeds where other superhero games have failed. No one wants to play a game as a superhero only to find out that your character’s powers are diminished for the sake of ‘balance’. It’s not fun to don a costume only to find out that you can be taken down by an average street thug. And it also avoids the traps that other fighting games fall into. It’s easy enough to learn, but not so convoluted that you need a guide book and months of practice to enjoy yourself. NetherRealm has done a fantastic job of allowing anyone the chance to feel how fun it would be to have superpowers, even if it’s only in a game.

By the time my mom was due to pick me up at 5:30pm, I had been in the bleachers for nearly 6 hours. It wouldn’t be until the next day that I would learn the snap I heard on landing was actually my ankle fracturing. I had no idea that I was destined to spend the next 6 weeks in a cast and crutches. I hopped to the car, dragging my useless foot behind me, each step an explosion of spikes slamming into my leg. I got in the car, shaking from the pain, and the first thing I said was ‘Ma, Today I was Superman!’

Score 9/10

Free Comic Book Day Gallery 2014

 The first saturday in May means one thing, Free Comic Book Day! This year Lawrence Young from the Fantastic Forum, Chip Cella from the B-Team, and Derrick Hopkins from Dead Pixel Live visited two of the best comic shops in Los Angeles to chronical the event. Geoffrey's Comics and Comic Bug were both filled with comic lovers of all ages. Geoffrey's added to the fun with a sale of 25% off of everything in the store and while Comic Bug gave you the chance to meet and greet some comic book royalty. Check out some images from the day below and feel free to share how you spent Free Comic Book Day 2014.

Forza Motorsport 3 (X360)

The Nurburgring is a 13-mile-long race track in located Nurburg, Germany. Nicknamed the "Green Hell", it was built in 1927, has 72 corners, constant elevation changes and is considered one of the most dangerous race tracks ever constructed. And for about $15, anyone can drive on it.

A lot of games have included the Nurburgring on their list of locales to simulate. The latest is "Forza Motorsport 3," which claims to be the most "realistic racing experience ever." "Forza 3" gives Xbox 360 owners the option of taking on the Nurburgring and dozens of other tracks in a collection of SUVs, exotic sportscars and purpose-built racers.

My brother and I had flown to Germany for the express purpose of driving on the legendary track. And we'd do it in a rented Mercedes C230 sedan.

Once you arrive at the public section of the Nurburgring, also called the Nordscliefe, there's an unassuming booth that stands between you and the track. I walked up and handed the attendant 75 euros and received a license that allowed me four laps on the track.

That was it. No lengthy safety lecture. No car inspection. It would have been harder to get on a roller coaster at Universal Studios.

Safety lessons weren't needed, though. On the drive up to the track, we crossed paths with a tow truck carrying the remains of a Porsche 911. The front end was nonexistant, and the roof was crushed from an obvious rollover. While Turn 10 Studios has improved the collision model in "Forza 3" over the previous installments, even on the highest setting, a rollover won't result in the carnage featured on the back of that tow truck. That's the sort of damage Forza 3 doesn't simulate.

I drove to the entrance of the Green Hell and waited for the yellow-clad track worker to give the "go" signal. The gate lifted and I headed down the first straight. This was it. I was on the 'Ring. My brother sat in the passenger seat as we sped by the series of cones that guide the cars down the first part of the track. After I left the coned area, I was tentative about speeding up. Part of me didn't believe I was actually driving on my dream course, and another part kept picturing the metal carcass or the Porsche.

When I got to the top of the first incline and headed into the initial collection of twists and turns, I began to feel at home. I knew the corners well. Games like "Forza 3" take pride in how closely they can recreate real-world tracks. A long downhill straight opened up in front of me and I pressed the accelerator to the floor. The 2.3 liter engine of the Mercedes pulled the car up the hill, gaining speed. The curve at the top looks a lot less severe than it actually is, a lesson learned from "Forza." I lifted off the throttle and eased the car into the corner. It hugged the road perfectly, the body rolling to the outside while the tires stayed planted on the tarmac.

"Nice," my brother said. I agreed. That gave me the confidence to launch into the next corner, a sweeping right-hand 90-degree curve, at full speed.

I aimed for the inside of the turn. What happened next was a sharp reminder of the difference between a game and real life. "Forza 3" gives you the option of putting a colored line on the road, telling you when to hit the brakes. There's even an option to let the game apply the brakes for you, making it accessible to just about anyone who can hold a gamepad.

I didn't have those helpful lines here. Nothing was going to step on the brake pedal for me as I hurtled towards the trees that bordered the turn. I heard the screeching of the rear tires as they struggled for grip. I heard the sound fade away as they lost that struggle and began to slide toward the outside of the corner. The sensation of unexpectantly facing one direction while your body travels in another is eye-opening. Thankfully, the C230 regained its composure quickly. While it doesn't have all the driving assists of "Forza 3," it does have traction control, and that stepped in to cut power to the rear tires, ending the slide.

The sequence only lasted a split second. But for a split second I was drifting on the Nurburgring. For a split second I was out of control on the Nurburging. For a split second -- I was terrified on the Nurburgring.

I maintained my speed down the decline and back up into a set of 'S' turns that I looked forward to tossing the car into. A motorcycle was ahead of me, and I had to rethink attacking the corners. I was right up on his tail as we entered the turn and there was little room to manuever around him. Instead of risking an incident, I decided to just follow his slow lead into the section. When we exited, I pulled out beside him and passed. At anytime, there can be dozens of other vehicles on the Ring. Even though "Forza 3" excels in allowing diversity in its multiplayer offerings, the fact that a maximum of eight racers can share the road is disapointing. Add to that the fact that unless you have enough people to create a private match, your multiplayer experience will be limited to the scant few modes available in the game's matchmaking system.

I sped around the cyclist and headed into the next set of curves. I glanced to the left and was greeted by a bright blue sky. It was a beautiful scene. "Forza 3" has some of the best graphics ever seen on the Xbox 360, but even they wouldn't have compared to the vista that spread out from the edge of the mountain. Then it dawned on me that I wasn't just driving on a road or a track. Beside me was a cliff. A cliff elevated a few hundred feet into the air. And there wasn't a lot to stop me from going over the side of that cliff.

I checked the rental car's rear-view mirror and saw an A-Class Mercedes storming up behind me. I figured I'd just need to stay in front of the minuscule vehicle for the next few turns, and once we hit the upcoming straight, I'd easily pull away. I was wrong. The nimble car was on my bumper before I reached the final turn entering the next straight. My ego tried to convince me that the tiny A-Class had more than the standard 100hp that it's born with. Maybe the owner had taken a page from the "Forza 3" book and modified the engine with a large turbo, added racing tires, and tuned suspension parts, transforming what was once a normal automobile into a fire-breathing racing machine. But it was more likely that the Mercedes A160 was simply being driven by a better, more experienced driver. I clicked on my right turn signal and moved over to let him pass.

Up next was the Karussell, a banked section of the track that almost begs you dip into it. It's a turn that can do one of two thinggs: Help you traverse it's hairpin radius at an insane speed aided by centrifugal force, or launch you up and over the guardrail like a ramp.

I knew this turn was coming, and I knew how dangerous it was. I told myself earlier that if I didn't feel comfortable, I could always stay on the outer, non-banked section of the turn. I didn't feel comfortable. Still, I dove into the banked section of the Karussell. I could feel the suspension compressing and pushing the car into the road as it was cradled around the curve. My brother and I both let out a scream of joy. "That was awesome!"

Again I checked the rearview mirror. In the distance, I was able to make out the distinctive white silhouette of the "Ring Taxi." The Ring Taxi is a service run by BMW, where for 200 euros, you can be a passenger in a 500hp V10 BMW M5 driven by a professional race driver. Currently, the Taxi was far behind me, but the race-prepped M5 would be on top of my borrowed C-Class grocery hauler soon. I concentrated on the sharp corners ahead, hitting the apexes and accelerating out of each one. The motions were smooth and fast. I checked the position of the Ring Taxi again, expecting him to be a few corners behind me. Instead, the shark-like grill of the BMW loomed impossibly large in the mirror. It was right behind me. How fast was that car? I knew I had to get out of the way as soon as possible.

The next turn was a narrow left-hander and afterwards was a fairly straight section that would make it easy for the Taxi to get around me. I planned on taking the corner as fast as I dared, staying wide, setting myself up to end the turn on the outside edge and thus, giving the fierce BMW a lot of room to pass. But halfway through the maneuver, I looked to my left. There, I was surprised to see the white and blue markings of the BMW M5, taking the inside of turn at twice my speed. I didn't see the driver, or the passengers. I was looking at the rear of the M5.

It was going through the corner sideways.

I can't explain the feeling that went through me. What I can do is describe how my brother and I both yelled as we saw the BMW beside us. I can explain how the instant rush of adrenaline felt and how my accelerated heart rate made time seem to slow to a crawl. But the feeling itself? I was in Germany, on the Nurburging, in a Mercedes, on the edge of traction, and less than 3 feet beside me was a roaring BMW M5 with the combined power of 500 horses harnessed by a professional driver going double my speed, sideways.

It felt ... incredible.

And we still had 5 miles left to go in the lap.

"Forza 3" has a lot to offer driving enthusiasts. It's as close to a simulation that you can find on the Xbox 360. It goes to great lengths to welcome players in with numerous assists and customization options. Theres still something missing that I don't believe any game will be able to capture -- the visceral look and sounds of driving on the edge. I doesn't convey the fear of knowing that you cant lose concentration for a second. For many people, that's probably a good thing. But I remember the feeling of losing control for a moment while heading toward a tree, glancing over the side of a cliff and knowing only a quarter-inch thick guardrail was protecting me, and seeing that BMW sliding past me close enough to touch. You can't simulate that.

We drove a total of four laps during the trip. We had flown 4000 miles, and driven another 150 miles on the autobahn, just to go around a 90-year-old stretch of road four times.

I would do it again.

Score 8/10

  • Published in Xbox 360

Supergirl Recap - Episode 6 Seeing Red

The episode opens with Supergirl flying over the city in a shot so nice it almost makes up for some of the extra wire-y flying scenes in the past. The tranquil moment is interrupted when Supergirl hears a couple of cars battling in a road rage duel. I would think that traffic skirmishes aren’t really the most effective way to use super powers, but it seems every episode has her being a glorified traffic cop.

Two guys are banging their cars together like extras in a Mad Max movie as they drive down the street while yelling PG approved near obscenities at each other. Supergirl flies in and stops both cars right before they careen into a bunch of school kids crossing the street.

First of all, this crossing guard needs to be fired immediately. There’s no way he didn’t see 2 cars playing destruction derby for nearly a mile heading directly for him. In fact, I’m sure he saw them because instead of being in the middle of the street holding up a stop sign as the kids crossed, he was on the opposite sidewalk, watching the ensuing carnage unfold. As a crossing guard, you had one job, to guard the crossing.

With both cars stopped, the kids are seemingly nonplussed that they were mere inches away from the end of their lives. They all cheer ‘YAY!’ But I’m sure more than a few will spend a years in therapy because they wake up screaming from a nightmare of two 4,000 pound vehicles hurtling directly at them.

Supergirl is soaking in the cheers as one of the drivers gets out of the car to yell at her for wrecking his car. This makes no sense. None. Unless this guy is a psychopath, he should be happy that he didn't just become a mass murderer over a traffic violation. Instead he throws a punch at Supergirl. What? Yep, he throws a punch at Supergirl. Who does that? It would take me 4 pages to analyze what could possibly be behind this action. Maybe he’s under the influence of some rage toxin. Supergirl catches the punch of course, but now everyone looks like they’re afraid of her? What? She just saved a bunch of kids and protected herself from a maniac assaulting her, but now -she’s- the bad guy? My head is spinning.

Cut to Gruff But Lovable watching a tv news report titled ‘Supergirl scares schoolchildren’. That's a headline so skewed, even Fox News wouldn’t run it. Supergirl comes in complaining how it’s always men getting road rage. That's a weird generalization. But there's so much wonky stuff happening in this episode I don't even have time to dive into it. Gruff but Lovable says that Supergirl needs to learn how to control her anger. What? Did I miss something, because we’re 6 eps in and I don't think I’ve seen her even raise her voice. Now she’s supposed to be an out of control rage monster? There has to be a rage toxin infecting everyone. Has to be.

Now some government worker runs up to show Supergirl another video, this one is Maxwell Lord calling her dangerous. Good time to pile it on there, Betty. You know that friend that loves to call you up when your car is broken down in the shop to remind you they ‘oh yeah, I heard your Grandma is sick, too. And I want to let you know that i clogged your toilet last night. Plus, your dog died. Have a great day pal!.’ That's Betty.

Meanwhile, James and HotExGirlfriend are at a coffee shop when Kara walks in. Hot Ex invites herself to ‘game night’ which I have no idea what it is. I guess we’ll all find out later.

Prada is her office talking to her mom who is just crapping on everything. Wow. This lady is just toxic. Her daughter is a super rich, award winning, head of a communications empire and still, she’s crapping on her job choices like Prada just got fired from mopping up at Hooters. No one is this mean...unless they were infected by a rage toxin. Mommy Dearest spends the next few minutes continuing to degrade Prada and ends up comparing Supergirl to Superman by saying ‘I still prefer a male doctor’. Is she expecting to get an xray vision mammogram from one of the Kryptonians soon? Does Obamacare cover that?

Kara’s sister shows up so they can ask Friendzone to hack into the government to get info about their dad. He says no. I’d assume because, 1) There no evidence that as a low level I.T. guy for a magazine, that he has anywhere near the skills to pull off anything like that. and 2) It’s super illegal. But Friendzone ends up saying yes. Why? Well, because he’s Friendzone, that's why. This is basically the superhero version of ‘Can you come over and fix my computer while I talk to my boyfriend on the phone?’

supergirl ep6

Now we’re out in the desert and the gang’s all here. Supergirl, Gruff But Lovable, the Sister, General, and... Hot Ex Girlfriend? Yep, she’s also an army lawyer. Ok. Sure. Why not. This episode is already super confusing to me so I can’t bring myself to analyze this. The General is here to get Supergirl to fight their new robot as a test. And she has to do it, because the president said so! (btw, they tossed in a throwaway line that the president is a woman. I’m assuming it’s Diana Prince).

The bot she’s fighting is called ‘Red Tornado’. If you’re a comic book geek you’re doing cartwheels right now, if not, i’ll give you time to go look it up…. Cool eh?

Kara goes and tells FriendZone and Jimmy Olsen about the fight. Jimmy gets in real close and breathes on Kara as he talks. He lets her know she can say no. Is he mansplaining her civil rights to her? I think he is. Kara breathes in deep and is so dizzied by the amount of CK for Men she’s inhaling that she stumbles over her words. She wants to prove to everyone that she can be a team player for the government.

I’m skipping this scene with Mommy Dearest and Prada. I’m assuming it’s here to demonstrate the effects of the rage toxin that I’m sure will show up at some point to explain why everyone is acting so out of character.

supergirl ep6 gamenight

Game night time! Im expecting a room full of people playing some Wii U games. But nope. It’s just Kara, Jimmy, Friendzone, and Hot Ex playing charades. What? So before Hot Ex showed up, game night was just 3 people sitting around playing lame party games? You’re kidding me. That sounds extremely boring. So boring that the only people who’d show up to that is someone trying hard to sleep with you, or someone so madly in love with you that they’re happy to just be close by. Hmm, so yeah, that does explain why Jimmy and Friendzone would show up for this.

Hot Ex and Jimmy win at charades. Friendzone causes his team to lose and is heartbroken yet again.

supergirl ep6 freeze

Superfight time! Supergirl and Red Tornado fight and to be honest, it’s not even close. Supergirl wipes the floor with the robot. Even rips off its own arm to beat it with it. The General is very upset about this, yelling at Supergirl. Even though she just did what he asked. But now he says she’s unleashed an uncontrollable killing machine on the city. What? I must’ve missed something. Because it sounds like he’s saying the government just made an uncontrollable killing machine programmed to destroy the city. And it’s Supergirl’s fault? I rewatched this part a few times and I still can’t follow the logic trail. Unless the General is under the influence of...a rage toxin! The General wants the robot destroyed but the android’s creator, Dr. T. O. Morrow (look it up) doesnt want to see all of his work going to waste. I think I know where this is going.

Kara goes back to the office. Which is odd because I could’ve sworn there was an uncontrollable killing machine out to destroy the city and maybe that should be her priority. Prada yells at her about something and this time Kara yells right back at her. My rage virus idea is making a lot of sense now, isn't it?

The General is at dinner with Jimmy and Hot Ex Girlfriend. Which is odd because I could’ve sworn there was an uncontrollable killing machine out to destroy the city and maybe that should be his priority. Jimmy orders club soda and we find out that the General doesn’t trust a man who doesn't drink. Which makes him the only father in the world who is upset that his daughter isn't dating a fall down drunk. What could be the cause of all of this animosity. Could it be that the General is super racist? Maybe. Or maybe he’s infected...by a rage inducing toxin!

Prada gives Kara a long boring talk about how women aren't allowed to get angry at work. Which is news to me because I’m getting yelled at by women I work with almost daily. Hmm, maybe I should be better at my job so they won't get so angry at me. Nah, that can’t be it.

supergirl ep6 tornado

Red Tornado shows up and immediately knocks Hot Ex Girlfriend into a table. Obviously it analyzed everyone and determined she was the biggest threat. The Red Tornado’s biggest weapon is that is can spin it’s legs and make a tornado. (the tornado isn’t red, so it loses a couple of cool points, but still, not a bad effect). The robot sends a tornado down the street and Supergirl dissipates it by flying really fast in a circle. I shouldn't mention that Flash did this last year. I shouldn’t, but I will. Flash did this last year.

The General is still yelling at Supergirl, even though she just saved his daughter. This guy.

Kara and Jimmy meetup to talk about their feelings while working out. They both lament how because of their gender and race they aren’t encouraged to show anger. Look, I know this is a deep and complex issue with a lot of societal and cultural implications to be explored. That being said, this show is doing a very poor job of delving into it. This episode is like a suburban kid from Ohio writing a 2 page report on apartheid (double spaced, wide margins). Somehow I don't think the subject will be done justice. Also, this is basically a workout date. And it’s very cool seeing Kara use a hanging car for a punching bag.

supergirl ep6 car

Kara has a breakthrough while beating on the car and starts crying when she realizes she really wants a boyfriend. Which seems to really undermine literally everything this show has been about so far. The only thing that could save this episode is...wait for it...a rage toxin that messes with your emotions.

Back at the DEO, Supergirl says she isn't afraid of her anger and will use it to work for her, and not against her. What? I thought the purpose of this entire episode was to underline that there’s nothing wrong with women showing anger. But I guess the moral of the story is that girls better learn how to keep those silly female emotions in check and learn how to channel them into something useful..like knitting, or gardening.

Red Tornado shows up and Supergirl...shoots him with a gun. WTF!? A gun? She shoots him with a gun? Supergirl. A Gun. I give up. I’m speed recapping the rest of this ep before my brain explodes (from a rage toxin!).

supergirl ep6 gun

The Sister tracks down Dr. T.O. Morrow and kills him. Supergirl beats up the robot and kills it. Hot ExGirlFriend quits her career to hangout with her boyfriend. And Prada kills what's left of the relationship with Mommy Dearest.

Show ends. And there was no rage toxin at all. Next week lets just pretend none of this happened, ok? Oh yeah, at the end of the episode, Supergirl cuts herself on a piece of broken glass, so there’s that.

The DPL XBox One and PS4 Fanboy Series

dpl fanboy header

With the new console launches comes the return of a phenomenon known as 'fanboyism'. It's where a gamer makes a decision on which system to buy, and then justifies the choice by vehemently trashing the alternative console. To a fanboy, it's much more important to find faults with the 'opposition' rather than find positive points for their chosen platform. DPL sees this as a huge opportunity to please everyone, and to also anger everyone. So in two special episodes, Dead Pixel Live becomes a fanboy for both sides. In Episode 785, we go deep into why the PS4 should have never been made and point out every one of it's many flaws. Then in Episode 786, we go deep into why the Xbox One should have never been made and point out every one of it's many flaws.

So no matter which system you're a fanboy of, DPL has you covered. Some people may see this as a way to show how little sense 'fanboyism' makes, and that such negativity doesnt help anyone. But Dead Pixel Live sees it as a marketing opportunity.   

 

Click here for DPL Episode 785 (Xbox Fanboys)

Click Here for DPL Episode 786 (PS4 Fanboys)

 

Gridrunner Revolution Review (PC)

What's the one thing that will get you shunned? Gay, Straight, Black, White, Male, Female, Fat, Thin? No. You can be any of those and somewhere, there's a group that will accept you. The only crime that is truly considered a sin is being different. No one wants to be different. That's a lesson ingrained into you from childhood. Sometimes beaten into you. You can be a lot of things, but different isn't one of them. It's confusing at first, because we're lied to with claims of "celebrating our differences", "be yourself!", etc etc. You're allowed to be different as long as you're the same as those around you.


It's confusing and frustrating. Each and every one of us is different from the other. The uniqueness of our existence is burned into our genes. But as soon as we gather, we begin to mark our similarities. No matter how much a group preaches acceptance, they all preach conformity even louder. Dress like us. Listen to the same music as we do. Play the same games. Drive the same car. Use the same drugs. Follow the same teams. Whenever a group starts, the first thing they do is decide how to identify those that are different.
That part is human nature. What I hate is how people change so that they will be accepted. How they give up a part of themselves so that others will smile when they arrive. They quickly discard something they love because it would mark them as different. Oh, you'll tell yourself, "My friends are different, we all accept each other as we are," or "I'm completely honest about who I am." That's simply not true. You know that there is something you hold back. Something you keep secret. You lie to make sure you stay in the group's good graces. It might be something small, like declaring that you hate Pepsi, all the while having a six pack waiting for you in the fridge. Maybe its something bigger, like when you join on in the gay jokes your buddies toss out during sessions of Halo. There's always something.


The fear of being different follows us into every aspect of our lives; from our acquaintances, to the cars we drive, to even the games we play. Vehicles from the major car manufacturers are nearly indistinguishable from one another. Now that computers have the power to display millions of colors and create untold abstract worlds, we push to see how closely they can mimic reality. When someone or something breaks the mold and ventures out of the norm, its a crap shoot whether praise or ridicule will follow. Too often we're too afraid to even attempt something that's not the same as what has come before.


More often than not, I find myself longing for the simplicity of acceptance. There's something enticing about conforming, even it it costs you a piece of yourself. But even a small piece is too high a price. Maybe thats why I like Gridrunner Revolution as much as I do. It doesn't make any concessions for the sake of conformity. It's not a perfect game. In fact, it revels in what other games would call flaws. Its pace starts out so slow that you wonder if it's supposed to be a game at all or just a rainbow-tinged light show. While other games painstakingly render the player in minute detail, here, your character is crudely drawn with such large pixels that you may think your screen resolution is set to double digits. The sound effects are so mismatched that the only similarity they share is that they are all equally out of place. Its lack of a network leader board is baffling for a game that puts so much emphasis on points. Everything about it says, "I'm different!" Screams it. It's unabashed in its lack of similarity to everything else
I wish I could be as uncompromisingly confident in my differences as Gridrunner Revolution is. I wish we all could.
Score 8/10

  • Published in PC

Geometry Wars 3: Dimensions Review [Xbox One]

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The naked body is one of the most beautiful objects in the world. There’s a reason why the Greeks used it as an analog for the gods in their sculpture and why art students around the world study each muscle and intonation of nude models. It’s because the simple lines and curves that shape the human body conspire together to create the perfect melding of form and function.

Here’s an exercise. Imagine the most attractive person you can. It doesnt matter if it’s a man or woman, take your pick. Imagine that person standing there, void of clothes, makeup, or tattoos. Visualize only their body, proud and confident. Beautiful isn’t it? Hell, it’s downright stunning. Now, keep imagining that person, but add the usual adornments people require. Shoes, a simple shirt or dress, etc. Maybe that person looks slightly better to you now, or maybe a little less. Now, continue adding the accessories that we’re used to seeing draped on the human form. Imagine them with a complicated, in vogue hairstyle, pile on the makeup and gold jewelry. Keep going. Picture them wearing a hat, gloves, designer sunglasses. And just like that, the beautiful work of art that was once there no longer has the simple perfection that they were born into the world with. Instead, this new creation is a gaudy substitute. Hidden somewhere under all of those unneeded additions is the true beauty. Somewhere.
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That’s the path that a lot of modern games have taken. At the core of Call of Duty’s dozens of weapons and myriad of controls may be a solid first person shooter. Deep down beneath The Crew’s needless storyline and layers of special effects could be a decent racer. But like many games today, you’ll be hard pressed to find the beauty of the game underneath all of the extraneous makeup and jewelry that are masquerading as ‘innovations’.

Geometry Wars 3 takes a different route. The simple, straightforward gameplay that dates back to one of the first twin stick shooters, Robotron 2084, is stripped of any pretense. You aren’t inundated with a story that was shoehorned in. The graphics are made up of basic geometric shapes that somehow seem at home even on a powerhouse like the Xbox One. It’s the opposite of the runway model who can barely stand under the weight of the latest in fashion.

The idea of the naked form has become transformed by society. It’s been co-opted by everything from advertising to porn. Sure, there’s a juvenile part of us that wants to laugh and point, mock and ridicule, or reduce it to a base sexual stimulant. But once you look past that, what you’ll see is beauty. Pure, simple beauty without the need to cover it up and over adorn it with needless trinkets and toys.

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The developers at Lucid recognize this. The gameplay modes of Geometry Wars 3 are basic, yet still satisfying. They range from the straightforward ‘Deadline’ where you shoot everything that moves in a set time limit, all the way to Pacifism, where the object is just to survive as long as possible without firing a shot.The adventure mode is a simple progression of level and game types, getting progressively more difficult as your ship equally gains in power via A.I.drones. These power ups are the only really unnecessary piece of bling on the title. Most of them equate to either increasing your firepower, or helping to protect your ship. But with the hectic gameplay, they could have easily been left out without much impact on the experience. Lucid has managed to hone the controls to near perfection, with movement becoming almost instinctive. Your eyes and hands work together in harmony with no middleman to slow them down. 


Some people say that it’s our insecurities that cause us to hide behind layers of makeup or strut around with expensive watches and designer clothes. The theory is that there’s some inherent flaw underneath, real or perceived, that can be covered up. Like an over compensating student at prom wearing too much cologne. Game developers have a tendency to fall into the same trap. It’s as if they know that if you were to strip away the fancy graphics and dense controls from most AAA titles, you’d be left with uninspired, tiresome gameplay thats been repeated for years. Geometry Wars 3 stands defiant and proud, unashamed of the absence of baubles and trinkets. It has grown since it was born as minigame in an Xbox racer. It’s a bit bolder, a bit wilder. The primitives based visuals have matured into a melding of shapes, color and sound that complement the gameplay instead of overpowering it. It doesn’t need nor want to be hidden under a thick blanket of excess. Geometry Wars 3 revels in it’s nakedness. And that’s a beautiful sight to behold.

Score. 9 out of 10

  • Published in Xbox One

Retro Shouldn't Mean Pixelated

A few weeks ago, while playing through yet another batch of indie games, I realized that I had finally been elevated into ‘grumpy old man’ territory. Because I was looking at all of these great, imaginative, fun to play games and I found myself annoyed. Instead of enjoying the bounty of independent game development in front of me, I could only think, 'What are these idiot kids thinking?'

There are a lot of games today that have embraced ‘pixel art’ as the style of choice. Low color, blocky, detail-less objects on the screen that are often described as ‘retro’. The thing is, it’s not retro, not at all. Back in the good old days of 8bit gaming, game developers worked with what they had, and admittedly, it wasn’t a lot. 4 color sprites built in a 32x32 grid was as good as it got. They did some great work. But gamers and developers both wanted more. Thats why we went from 8bit to 16bit to 32bit and on. Thats why each year consoles got more powerful. Retro shouldn’t mean ‘blocky graphics with good gameplay’ Retro shouldn’t mean ‘blocky graphics with good gameplay’ Retro should mean good gameplay with the best graphics you can squeeze from the machine.

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Every game doesn’t need to reach Infamous 2 or Titanfall levels of 3D open world grandeuer. But if you’re going to make a title, it should look as good as you can make it, whatever the genre. If you have a 2D platformer that has less frames of animation than Mickey’s Castle of Illusion on the Sega Genesis, then why? If you have a WW2 dogfighting game that is less graphically impressive than Two Tigers from 1984, then why? I no longer believe that it’s a style choice. And even if it is, it’s a style I’m not willing to pay for.  I lived through that time, and I waited patiently for games to claw their way out of the era of eye scorching, gaudy, 8 bit graphics. I have no desire to go back. And it also upsets me to have gameplay used as a scapegoat for poor visuals in a game. It’s not an either/or situation. There isnt a gameplay->graphics slider in a console. Hearing the words ‘we focused on gameplay’ makes me cringe because too often it means ‘It looks pretty bad, but if you can get past that it’s kinda fun’.

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And don’t think I haven’t noticed the odd double standard the industry has when it comes to graphics. If you walk into one room and proclaim, ‘Graphics don’t matter! It’s all about Gameplay!’ You’ll get a round of applause. Walk into that same room an hour later and say ‘720p is good enough, we dont need 1080p graphics’ you’ll get booed into submission. There are sites that have spent pages on zooming in on screenshots to see if the anti-aliasing for Ground Zeroes is better on the Xbox One or the PS4. And then those same sites will explain how endearing and detailed the squares are in SuperMeatBoy.It’s enough to make your head spin.

say ‘720p is good enough, we dont need 1080p graphics’ you’ll get booed into submission

I’ve had this conversation a lot with people and I’m usually told at this point that games like Titanfall and Luftrausers are completely different and have different goals and budgets when it comes to graphics. I know this. My point is that there’s no reason for any game released on hardware as powerful as 99% of the consoles and PC’s available today, not to at least be on the same graphical level as games released 30 years ago on hardware 1000 times less powerful. Thats not an exaggeration. A modern console is exponentially more powerful and easier to develop on than systems of the past. So why am I looking at something that would have been rejected from a Tecmo board meeting? The indie community is filled with talented artists The indie community is filled with talented artists that could use your screen as a virtual canvas if given the chance. Instead their work is reduced to the lowest common denominator and then reduced even more.

Not all indie games fall into this bracket. There are legitimately beautiful titles available that fulfill the goal of ‘retro style’ gameplay while not insulting the player with poor graphics just to make sure you know you’re playing a ‘retro indie’ game. You can find them everywhere from the PC, Ouya, Phones, and even on next gen consoles.

 

 

Titanfall Review (Xbox One)

 Leave it to Beaver was one of my favorite shows when I was a kid. Everyday I’d sit and stare at black and white reruns of a show that had been off the air for decades yet still managed to spark a laugh and speak the truth. My favorite character wasn’t it’s namesake, Beaver Cleaver, and it wasn't his stoic older brother, Wally. My favorite was Eddie Haskell, Wally’s near delinquent friend. Eddie Haskell was the catalyst for a lot of the problems that the Cleaver boys would get into. Cheat on a test? It was Eddie’s idea. Cut school and go fishing? Eddie was behind it.My favorite was Eddie Haskell, Wally’s near delinquent friend Go to a party instead of the library to study? All Eddie. It wasn’t his bad deeds that drew me to the miscreant Eddie Haskell. I was fascinated by the fact that he never got into trouble. Whenever the boys would do something wrong, they would, of course, inevitably get caught. Back then, parents were always right and were never outsmarted by kids. But still, Eddie would slide away unscathed and slither back into the house the next week, none the worse for wear.

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The mom on the show, June Cleaver, must have known this kid was doing his best to put her sons on a short path to jail or a long life filled with bad choices. The patriarch, Ward Cleaver, had to have known that every word from Eddie Haskell’s mouth was at best a bold face lie. But still they welcomed him into their home. Why? The answer was simple. Because Eddie Haskell was charming.

He never missed a chance to remind Mrs Cleaver how lovely she looked in her pearls. He would be polite to a fault, something that must have been sorely lacking in her day to day interactions with the male-centric world of the 50’s. He made her feel beautiful, respected, and appreciated. He would make a point to congratulate Mr. Cleaver on raising 2 fine boys. And at a time where there was no higher goal than to provide for and build a strong family, Ward Cleaver had to have enjoyed the recognition given to him. Both Ward and June Cleaver were more than willing to overlook the shortcomings of Eddie Haskell, as long as he stroked their egos and made them feel good about themselves.

Titanfall is the Eddie Haskell of next gen games.

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Titanfall is pretty straightforward, taking the well worn genre of futuristic first person shooters and adding giant robots to the mix. You can fight on the ground with assault rifles and grenades, using parkour skills and jetpacks to run up walls and perch on buildings or you can call in a Titan mech to stomp grunts, let missiles fly, and even self destruct in an atomic mushroom cloud. Titanfall is mostly a multiplayer affair with the campaign seemingly only there to tick off a box on the back of the case. The core of the title is made up of 6 vs 6 online game modes. While 12 players may seem like it would make for a sparse battle in a world where 64 player skirmishes aren’t out of the norm, don’t worry because space on the field is taken up by AI grunts who do their best to get shot instead of you.

Titanfall looks great on the Xbox One. The levels are filled with detail and the Titans inspire the appropriate amount of awe when they drop into the fray. While the levels look fantastic, they quickly reveal how lifeless and static they are.Titanfall looks great on the Xbox One. You would expect that a huge battle taking place within a few city blocks would leave some type of impression on the environment, especially with giant robots lobbing missiles at one another. But after a battle, you would be hard pressed to point out any evidence that a war was going on, much less one involving 30 foot tall robots. Trees survive megaton explosions without losing a leaf. Structures that look like they’re barely holding themselves upright manage to survive multiple rocket impacts without the paint getting chipped. For all the power you wield on the field, you have surprising little effect on it. The titans are epic and the transition from scurrying along the ground to being placed inside of one is seamless. It would be nice to have more variety in the types of mech you can pilot. Aside from the 3 main body types, your customization options consist mostly of switching out the types of guns they carry. If you had dreams of dropping into battle with a customized battlebot, then you will need to scale back your expectations.

The 6 vs 6 player limit is frustratingly low, especially when you realize that MechAssault on the original Xbox was 4 v 4, and that was one of the first Xbox Live games ever. All of the advancements over the past decade have led to just 2 more players per team.Titanfall is the best last gen game you can play on a next gen system The upside to the low number of players is that you’re almost always in the middle of the action, mainly because the levels themselves are so small. Each map is roughly the size of just a few city blocks. These are limitations that you would have expected to be a thing of the past on a next gen system as powerful as the Xbox One. Instead of plowing through an entire metropolitan area, you will be battling over a small patch of land that quickly becomes repetitive. These limitations are ones that I expected to be a thing of the past. And being so early in the life of the Xbox One, maybe it’s understandable that Titanfall feels like it would be just as much at home on the Xbox 360. The more time you spend with it, the more obvious it is that Titanfall is the best last gen game you can play on a next gen system.

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Titanfall may have it’s shortcomings, but still, it’s fun. Charming. When you’re running past the near brain dead AI, you don’t care because they yell encouraging phrases to inflate your ego as you dash by.Titanfall may have it’s shortcomings, but still, it’s fun. You won’t get frustrated after being blown up repeatedly by another player because you can always go mow down a few squads of enemy AI, replenishing any feeling of power you may have lost. Eject from your doomed Titan and look in awe at the magnificent landscape below you. The leveling system is so forgiving and generous that your rank will soar up faster than you can say ‘Prestige’. Despite everything else, the bottom line is that playing Titanfall makes you feel good. Good enough to make you overlook it’s faults. Eddie Haskell would have been proud.

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Score 8/10

NASCAR 2011: The Game - Review

 

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I’ve driven on two NASCAR tracks in my life. And by driven, I mean  I’ve sat in a car, pressed my foot to the ground, and went around those ovals as fast as my nerves would let me. The first time was at Richmond Raceway, a high banked oval designed for the fastest race cars in the world,  and I was driving a high powered AMG Mercedes coupe capable of 155 mph, courtesy of the local dealership. The second NASCAR track I drove on was Langley Speedway. A small quarter-mile oval that looks like it was paved in someones backyard. And I was driving my own car, a bone stock Crown Victoria LX Sport. Guess which time was more fun.


To call Langley Speedway a ‘Speedway’ is kind of like calling Snookie an ‘actress’. That’s being a little unfair to Langley, but not by much. Unlike it’s heyday in the 70’s and 80’s, where the track was a haven for short track racers on their way to the ‘big leagues’, now it’s mostly used for Late Model and ‘Legends’ races. The term ‘stepping stone’ would be a fitting caption for most of the divisions that run at Langley now. A few times during the summer though, they open the track to anyone with a license and a helmet for what’s called ‘Wacky Wednsday’. That’s where me and the Crown Vic come in. 

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