All Games Blogs

AllGames Blog

Supergirl Recap - Episode 6 Seeing Red

The episode opens with Supergirl flying over the city in a shot so nice it almost makes up for some of the extra wire-y flying scenes in the past. The tranquil moment is interrupted when Supergirl hears a couple of cars battling in a road rage duel. I would think that traffic skirmishes aren’t really the most effective way to use super powers, but it seems every episode has her being a glorified traffic cop.

Two guys are banging their cars together like extras in a Mad Max movie as they drive down the street while yelling PG approved near obscenities at each other. Supergirl flies in and stops both cars right before they careen into a bunch of school kids crossing the street.

First of all, this crossing guard needs to be fired immediately. There’s no way he didn’t see 2 cars playing destruction derby for nearly a mile heading directly for him. In fact, I’m sure he saw them because instead of being in the middle of the street holding up a stop sign as the kids crossed, he was on the opposite sidewalk, watching the ensuing carnage unfold. As a crossing guard, you had one job, to guard the crossing.

With both cars stopped, the kids are seemingly nonplussed that they were mere inches away from the end of their lives. They all cheer ‘YAY!’ But I’m sure more than a few will spend a years in therapy because they wake up screaming from a nightmare of two 4,000 pound vehicles hurtling directly at them.

Supergirl is soaking in the cheers as one of the drivers gets out of the car to yell at her for wrecking his car. This makes no sense. None. Unless this guy is a psychopath, he should be happy that he didn't just become a mass murderer over a traffic violation. Instead he throws a punch at Supergirl. What? Yep, he throws a punch at Supergirl. Who does that? It would take me 4 pages to analyze what could possibly be behind this action. Maybe he’s under the influence of some rage toxin. Supergirl catches the punch of course, but now everyone looks like they’re afraid of her? What? She just saved a bunch of kids and protected herself from a maniac assaulting her, but now -she’s- the bad guy? My head is spinning.

Cut to Gruff But Lovable watching a tv news report titled ‘Supergirl scares schoolchildren’. That's a headline so skewed, even Fox News wouldn’t run it. Supergirl comes in complaining how it’s always men getting road rage. That's a weird generalization. But there's so much wonky stuff happening in this episode I don't even have time to dive into it. Gruff but Lovable says that Supergirl needs to learn how to control her anger. What? Did I miss something, because we’re 6 eps in and I don't think I’ve seen her even raise her voice. Now she’s supposed to be an out of control rage monster? There has to be a rage toxin infecting everyone. Has to be.

Now some government worker runs up to show Supergirl another video, this one is Maxwell Lord calling her dangerous. Good time to pile it on there, Betty. You know that friend that loves to call you up when your car is broken down in the shop to remind you they ‘oh yeah, I heard your Grandma is sick, too. And I want to let you know that i clogged your toilet last night. Plus, your dog died. Have a great day pal!.’ That's Betty.

Meanwhile, James and HotExGirlfriend are at a coffee shop when Kara walks in. Hot Ex invites herself to ‘game night’ which I have no idea what it is. I guess we’ll all find out later.

Prada is her office talking to her mom who is just crapping on everything. Wow. This lady is just toxic. Her daughter is a super rich, award winning, head of a communications empire and still, she’s crapping on her job choices like Prada just got fired from mopping up at Hooters. No one is this mean...unless they were infected by a rage toxin. Mommy Dearest spends the next few minutes continuing to degrade Prada and ends up comparing Supergirl to Superman by saying ‘I still prefer a male doctor’. Is she expecting to get an xray vision mammogram from one of the Kryptonians soon? Does Obamacare cover that?

Kara’s sister shows up so they can ask Friendzone to hack into the government to get info about their dad. He says no. I’d assume because, 1) There no evidence that as a low level I.T. guy for a magazine, that he has anywhere near the skills to pull off anything like that. and 2) It’s super illegal. But Friendzone ends up saying yes. Why? Well, because he’s Friendzone, that's why. This is basically the superhero version of ‘Can you come over and fix my computer while I talk to my boyfriend on the phone?’

supergirl ep6

Now we’re out in the desert and the gang’s all here. Supergirl, Gruff But Lovable, the Sister, General, and... Hot Ex Girlfriend? Yep, she’s also an army lawyer. Ok. Sure. Why not. This episode is already super confusing to me so I can’t bring myself to analyze this. The General is here to get Supergirl to fight their new robot as a test. And she has to do it, because the president said so! (btw, they tossed in a throwaway line that the president is a woman. I’m assuming it’s Diana Prince).

The bot she’s fighting is called ‘Red Tornado’. If you’re a comic book geek you’re doing cartwheels right now, if not, i’ll give you time to go look it up…. Cool eh?

Kara goes and tells FriendZone and Jimmy Olsen about the fight. Jimmy gets in real close and breathes on Kara as he talks. He lets her know she can say no. Is he mansplaining her civil rights to her? I think he is. Kara breathes in deep and is so dizzied by the amount of CK for Men she’s inhaling that she stumbles over her words. She wants to prove to everyone that she can be a team player for the government.

I’m skipping this scene with Mommy Dearest and Prada. I’m assuming it’s here to demonstrate the effects of the rage toxin that I’m sure will show up at some point to explain why everyone is acting so out of character.

supergirl ep6 gamenight

Game night time! Im expecting a room full of people playing some Wii U games. But nope. It’s just Kara, Jimmy, Friendzone, and Hot Ex playing charades. What? So before Hot Ex showed up, game night was just 3 people sitting around playing lame party games? You’re kidding me. That sounds extremely boring. So boring that the only people who’d show up to that is someone trying hard to sleep with you, or someone so madly in love with you that they’re happy to just be close by. Hmm, so yeah, that does explain why Jimmy and Friendzone would show up for this.

Hot Ex and Jimmy win at charades. Friendzone causes his team to lose and is heartbroken yet again.

supergirl ep6 freeze

Superfight time! Supergirl and Red Tornado fight and to be honest, it’s not even close. Supergirl wipes the floor with the robot. Even rips off its own arm to beat it with it. The General is very upset about this, yelling at Supergirl. Even though she just did what he asked. But now he says she’s unleashed an uncontrollable killing machine on the city. What? I must’ve missed something. Because it sounds like he’s saying the government just made an uncontrollable killing machine programmed to destroy the city. And it’s Supergirl’s fault? I rewatched this part a few times and I still can’t follow the logic trail. Unless the General is under the influence of...a rage toxin! The General wants the robot destroyed but the android’s creator, Dr. T. O. Morrow (look it up) doesnt want to see all of his work going to waste. I think I know where this is going.

Kara goes back to the office. Which is odd because I could’ve sworn there was an uncontrollable killing machine out to destroy the city and maybe that should be her priority. Prada yells at her about something and this time Kara yells right back at her. My rage virus idea is making a lot of sense now, isn't it?

The General is at dinner with Jimmy and Hot Ex Girlfriend. Which is odd because I could’ve sworn there was an uncontrollable killing machine out to destroy the city and maybe that should be his priority. Jimmy orders club soda and we find out that the General doesn’t trust a man who doesn't drink. Which makes him the only father in the world who is upset that his daughter isn't dating a fall down drunk. What could be the cause of all of this animosity. Could it be that the General is super racist? Maybe. Or maybe he’s infected...by a rage inducing toxin!

Prada gives Kara a long boring talk about how women aren't allowed to get angry at work. Which is news to me because I’m getting yelled at by women I work with almost daily. Hmm, maybe I should be better at my job so they won't get so angry at me. Nah, that can’t be it.

supergirl ep6 tornado

Red Tornado shows up and immediately knocks Hot Ex Girlfriend into a table. Obviously it analyzed everyone and determined she was the biggest threat. The Red Tornado’s biggest weapon is that is can spin it’s legs and make a tornado. (the tornado isn’t red, so it loses a couple of cool points, but still, not a bad effect). The robot sends a tornado down the street and Supergirl dissipates it by flying really fast in a circle. I shouldn't mention that Flash did this last year. I shouldn’t, but I will. Flash did this last year.

The General is still yelling at Supergirl, even though she just saved his daughter. This guy.

Kara and Jimmy meetup to talk about their feelings while working out. They both lament how because of their gender and race they aren’t encouraged to show anger. Look, I know this is a deep and complex issue with a lot of societal and cultural implications to be explored. That being said, this show is doing a very poor job of delving into it. This episode is like a suburban kid from Ohio writing a 2 page report on apartheid (double spaced, wide margins). Somehow I don't think the subject will be done justice. Also, this is basically a workout date. And it’s very cool seeing Kara use a hanging car for a punching bag.

supergirl ep6 car

Kara has a breakthrough while beating on the car and starts crying when she realizes she really wants a boyfriend. Which seems to really undermine literally everything this show has been about so far. The only thing that could save this episode is...wait for it...a rage toxin that messes with your emotions.

Back at the DEO, Supergirl says she isn't afraid of her anger and will use it to work for her, and not against her. What? I thought the purpose of this entire episode was to underline that there’s nothing wrong with women showing anger. But I guess the moral of the story is that girls better learn how to keep those silly female emotions in check and learn how to channel them into something useful..like knitting, or gardening.

Red Tornado shows up and Supergirl...shoots him with a gun. WTF!? A gun? She shoots him with a gun? Supergirl. A Gun. I give up. I’m speed recapping the rest of this ep before my brain explodes (from a rage toxin!).

supergirl ep6 gun

The Sister tracks down Dr. T.O. Morrow and kills him. Supergirl beats up the robot and kills it. Hot ExGirlFriend quits her career to hangout with her boyfriend. And Prada kills what's left of the relationship with Mommy Dearest.

Show ends. And there was no rage toxin at all. Next week lets just pretend none of this happened, ok? Oh yeah, at the end of the episode, Supergirl cuts herself on a piece of broken glass, so there’s that.

DerrickH Unboxes the ASUS GL551J Laptop

ASUS sent AllGames a Republic of Gamers G Series GL551J Gaming Laptop to review. And the first step in all reviews is of course, opening the box. Take a look. 

  • Published in PC

Retro Shouldn't Mean Pixelated

A few weeks ago, while playing through yet another batch of indie games, I realized that I had finally been elevated into ‘grumpy old man’ territory. Because I was looking at all of these great, imaginative, fun to play games and I found myself annoyed. Instead of enjoying the bounty of independent game development in front of me, I could only think, 'What are these idiot kids thinking?'

There are a lot of games today that have embraced ‘pixel art’ as the style of choice. Low color, blocky, detail-less objects on the screen that are often described as ‘retro’. The thing is, it’s not retro, not at all. Back in the good old days of 8bit gaming, game developers worked with what they had, and admittedly, it wasn’t a lot. 4 color sprites built in a 32x32 grid was as good as it got. They did some great work. But gamers and developers both wanted more. Thats why we went from 8bit to 16bit to 32bit and on. Thats why each year consoles got more powerful. Retro shouldn’t mean ‘blocky graphics with good gameplay’ Retro shouldn’t mean ‘blocky graphics with good gameplay’ Retro should mean good gameplay with the best graphics you can squeeze from the machine.

Two Tigers - 1984 - Bally MidwayLuftrausers-300x200

 

 

 


Every game doesn’t need to reach Infamous 2 or Titanfall levels of 3D open world grandeuer. But if you’re going to make a title, it should look as good as you can make it, whatever the genre. If you have a 2D platformer that has less frames of animation than Mickey’s Castle of Illusion on the Sega Genesis, then why? If you have a WW2 dogfighting game that is less graphically impressive than Two Tigers from 1984, then why? I no longer believe that it’s a style choice. And even if it is, it’s a style I’m not willing to pay for.  I lived through that time, and I waited patiently for games to claw their way out of the era of eye scorching, gaudy, 8 bit graphics. I have no desire to go back. And it also upsets me to have gameplay used as a scapegoat for poor visuals in a game. It’s not an either/or situation. There isnt a gameplay->graphics slider in a console. Hearing the words ‘we focused on gameplay’ makes me cringe because too often it means ‘It looks pretty bad, but if you can get past that it’s kinda fun’.

FEZ-GAMEcastle-of-illusion

 

And don’t think I haven’t noticed the odd double standard the industry has when it comes to graphics. If you walk into one room and proclaim, ‘Graphics don’t matter! It’s all about Gameplay!’ You’ll get a round of applause. Walk into that same room an hour later and say ‘720p is good enough, we dont need 1080p graphics’ you’ll get booed into submission. There are sites that have spent pages on zooming in on screenshots to see if the anti-aliasing for Ground Zeroes is better on the Xbox One or the PS4. And then those same sites will explain how endearing and detailed the squares are in SuperMeatBoy.It’s enough to make your head spin.

say ‘720p is good enough, we dont need 1080p graphics’ you’ll get booed into submission

I’ve had this conversation a lot with people and I’m usually told at this point that games like Titanfall and Luftrausers are completely different and have different goals and budgets when it comes to graphics. I know this. My point is that there’s no reason for any game released on hardware as powerful as 99% of the consoles and PC’s available today, not to at least be on the same graphical level as games released 30 years ago on hardware 1000 times less powerful. Thats not an exaggeration. A modern console is exponentially more powerful and easier to develop on than systems of the past. So why am I looking at something that would have been rejected from a Tecmo board meeting? The indie community is filled with talented artists The indie community is filled with talented artists that could use your screen as a virtual canvas if given the chance. Instead their work is reduced to the lowest common denominator and then reduced even more.

Not all indie games fall into this bracket. There are legitimately beautiful titles available that fulfill the goal of ‘retro style’ gameplay while not insulting the player with poor graphics just to make sure you know you’re playing a ‘retro indie’ game. You can find them everywhere from the PC, Ouya, Phones, and even on next gen consoles.

 

 

The DPL XBox One and PS4 Fanboy Series

dpl fanboy header

With the new console launches comes the return of a phenomenon known as 'fanboyism'. It's where a gamer makes a decision on which system to buy, and then justifies the choice by vehemently trashing the alternative console. To a fanboy, it's much more important to find faults with the 'opposition' rather than find positive points for their chosen platform. DPL sees this as a huge opportunity to please everyone, and to also anger everyone. So in two special episodes, Dead Pixel Live becomes a fanboy for both sides. In Episode 785, we go deep into why the PS4 should have never been made and point out every one of it's many flaws. Then in Episode 786, we go deep into why the Xbox One should have never been made and point out every one of it's many flaws.

So no matter which system you're a fanboy of, DPL has you covered. Some people may see this as a way to show how little sense 'fanboyism' makes, and that such negativity doesnt help anyone. But Dead Pixel Live sees it as a marketing opportunity.   

 

Click here for DPL Episode 785 (Xbox Fanboys)

Click Here for DPL Episode 786 (PS4 Fanboys)

 

Retro City Rampage (PS3)

 

retro city rampage 01When I saw her, the first thing that went through my mind was that she doesn’t belong in a place like this. She’s leaning up against the bar, drink in hand and facing the crowd, oblivious to the mass of people. Her blood red dress contrasts against the dull woodgrain of the world around her.

Her curves. Every line on her body forms a flowing curve. Her shape forces your eyes to make the journey from floor to ceiling. My eyes take note of each destination. Legs. Hips. Chest. Face. It’s as if she was created from the molds of the women I’ve known in the past. The best parts of them sculpted into the work of art thats taking inventory of the room from the bar.

It’s a methodology shared by Brian Provinciano, who has taken iconic traits from legendary games and managed to form them into a fun, expansive title that can be as deep or as straightforward as the player wants. There are the obvious nods to well known classics like Duck Hunt, Contra, and Frogger. But there are just as many influences from lesser known but just as deserving games like Bionic Commando and Top Gunner. From the moment the opening title screen appears, Retro City Rampage makes it clear that its about to take you on a ride into the past.

Her legs. The thin red fabric of the the dress outlines the long supple shape of her legs. Her pose accentuates their tone, creating an angle that allows the slit in the dress to do it’s job, exposing a single, tanned thigh to the world. Exposed is the wrong word. Revealed is better. The cloth separates and is replaced by flesh. It’s an immediate and yet barely noticeable transition. It’s revealing.

retro city rampage 02Hidden in each section of Retro City Rampage are layers of reasons to replay each level. Not so that you can get extra power ups or max out your point total. Instead you want to make sure that you’ve seen every little in-joke and bit of pop culture that was crafted into the area. Provinciano has taken his time in dotting the game’s landscape with layers of memories from gaming history.

The dress. It was from a different era. A vintage relic from the past that made me question why things had to change. Sheer skirts, low cut blouses, tight jeans, they are all just pretenders to the throne that this dress reigns over. Its fabric hugs her body without being greedy. Instead of being skin tight and trying too hard, the cloth just kisses her skin, tracing the form that nature sculpted for her. The neckline dives down her chest, just barely promising a glimpse at the arc of her breasts.

Like that dress, Retro City Rampage is a piece of the past that has been forced into the modern era. It calls itself ‘retro’ and proclaims that it’s a parody, but thats not true. It’s not a mockup of what people think gaming used to be like. It actually is a game from those times. Its nonsensical story, exacting controls and multiple gameplay styles have created a game that doesn’t parody gaming history, it celebrates it.

Her face. Everything else was just a prelude. Her hair cascades over her shoulders, catching what little light that was in the room and framing her cheekbones. Her pursed lips show only a hint of a smile. It’s a sly expression that lets you know that whatever she’s about to say, it will be about you. Long lashes cast shade over her eyes, and yet their sharp, silver tone still flashes through. She’s scanning the room, like a predator bored with the hunt.

retro city rampage 03The seconds that I’ve been mesmerized by her feel like hours. It’s as if I’ve been standing in a museum, examining the brush strokes of a Matisse, with more details uncovered every moment. She wasn’t perfection. But she stood there with a smoldering confidence that dared you to notice any perceived flaw.

The faults with Retro City Rampage may be there because they’re inherent in the style of game it is. But they’re still there. No matter how detailed the pixel art is, it’s still pixel art. The reduced color palette may be authentic, but after spending a lot of time with this game (and most likely , you will be spending a lot of time with it), it drifts into being gaudy. But those are shortcomings that can be happily tolerated. Because in return you get a rare title that even though it takes pride in being wholly unoriginal, is one of the most original games released in years.

Score 9/10

NASCAR 2011: The Game - Review

 

nascar-2011-the-game

I’ve driven on two NASCAR tracks in my life. And by driven, I mean  I’ve sat in a car, pressed my foot to the ground, and went around those ovals as fast as my nerves would let me. The first time was at Richmond Raceway, a high banked oval designed for the fastest race cars in the world,  and I was driving a high powered AMG Mercedes coupe capable of 155 mph, courtesy of the local dealership. The second NASCAR track I drove on was Langley Speedway. A small quarter-mile oval that looks like it was paved in someones backyard. And I was driving my own car, a bone stock Crown Victoria LX Sport. Guess which time was more fun.


To call Langley Speedway a ‘Speedway’ is kind of like calling Snookie an ‘actress’. That’s being a little unfair to Langley, but not by much. Unlike it’s heyday in the 70’s and 80’s, where the track was a haven for short track racers on their way to the ‘big leagues’, now it’s mostly used for Late Model and ‘Legends’ races. The term ‘stepping stone’ would be a fitting caption for most of the divisions that run at Langley now. A few times during the summer though, they open the track to anyone with a license and a helmet for what’s called ‘Wacky Wednsday’. That’s where me and the Crown Vic come in. 

Forza Motorsport 5 Review (Xbox One)

Forza-Motorsport-5 review

 

A long time ago in Art Class, I had a specialty. Whenever we were given a project, I’d draw, paint or sketch pretty much the same thing every time. It was an image of a house with a tree in front with a mountain in the background with the sun peeking through. I got pretty good at creating this vista. Each iteration was slightly different from the one before. Sometimes there would be smoke pouring out of the chimney. Or the sun would illuminate the tree and cast a shadow in a different direction. When we studied Monet I even did a pointillist version of the image using nothing but dots. That house/tree/mountain was my touchstone.

Turn 10 Studios have become masters at delivering a solid racing experience. For years they've sculpted Forza Motorsport into showcase of beautiful cars and race courses. Forza 5 looks great and drives even better. Turn 10 Studios have become masters a delivering a solid racing experienceTwo hundred gorgeously rendered vehicles and a driving model that has been top notch for years is all that's needed to make it one of the best games on the Xbox One. Each car has a stunning interior view and even the guys from the famous TV show Top Gear lend their voices and test track to the game.

Near the end of the school year, the Art Class final exam included the assignment of creating whatever image you wanted using the techniques we had learned. So of course I dug into the well worn well of the house/tree/mountain. While I was going through the motions of creating the house, I glanced around the room to see what my fellow students were up to. The guy to the left of me was trying to sketch a barely decipherable animal, either a cat or a horse. The girl in front of me was working with seemingly random blotches of paint that might as well have been finger painting. I was clearly at the head of the class, secure in the knowledge that I was leaving with an easy ‘A’.

forza5 topgear track

For the first time, multiplayer in Forza allows 16 players to race against each other at once. When racing against the AI, you are actually going up against ‘drivatars’ that have been built using traits from other online drivers and people from your friends list. Turn 10 has even added a multitude of gaming modes for drivers to compete against one another. Standard events like drag racing, and circuit racing are joined with less common affairs like cat and mouse and tag virus. The Rivals section has returned from Forza 4 that matches you up against a single person’s drivatar to compete against.

The next week, I returned to the classroom to receive my test score. I was stunned when I opened my portfolio. ‘C’. A big post-it note with a ‘C’ was stuck on my painting. It had to be a mistake. I quickly surveyed everyone around me. ‘Do you see anything wrong with mine? Be honest, is this painting just average?’ Each person agreed with me that I had been grossly wronged and that my house/tree/mountain was definitely worthy of an ‘A’. As soon as the class was over, I went to the teacher’s desk to rectify the situation.

The balding old man with black rimmed glasses was buried deep in his gradebook. I stood there for a while waiting to be acknowledged. He glanced up slightly and I saw that as my cue.
‘Yeah, Professor, I got a ‘C’ on this, and come on, it’s not a ‘C’ painting.’
Before he could respond I started pleading my case.
‘I mean, compared to that cat thing that Ronald did, it’s way better. And the splotches of paint that Marie turned in, she even said she had no idea what she was doing and she got a B. You can’t tell me that this is a C. I have shadows, l added smoke. Check it out.’ I laid the painting in front of him, cementing my point.

forza5 rs200

He stared at me for a beat before fixing his gaze on the painting I had placed on his desk and speaking.
‘I’m not grading you compared to the work of others. I’m grading you compared to you. You’ve been doing that scene all year long. And yes, you use light well, and yes the composition is fairly balanced. And so was the one before that, and the one before that. It’s a good scene. I was hoping that you would challenge yourself this time. Take a hard look at the work you've done and ask yourself, is it the best you can do?’

That question hit like a brick. He had called me out on something that I didn’t even realize I was doing. I was coasting. I knew what was needed to be considered a success and thats what I did. Nothing more, nothing less. I figured the work was good enough to get by and so why do more? Thats why I got the grade I did. Not because the work wasn’t good. Not even because it wasn’t good enough. But was it the best I could do? No, it wasnt.


forza5 race

Forza 5 knows what it needs to do to get a passing grade, and thats exactly what it does. And that's all it does. The 200 cars included look and sound fantastic. Even though for a series that has spanned 3 consoles, the low car count raises some eyebrows. As dozens of DLC cars were quickly released over the past few months, you realize that the low car count was a thinly disguised money grab, nearly doubling the price of the game if you want to get close to the levels of previous iterations. It’s even more telling when you hear the detailed descriptions that once accompanied each car have more often than not, devolved into a lukewarm overview of the car manufacturer instead of a history of each individual vehicle.

The race courses included with Forza 5 look incredible, although it seems odd that it’s always the same time of day and weather is non-existent. Especially considering some of the tracks included are well known for their night races. Lemans, Sebring, and Yas Marina all go hand in hand with night racing. With this being the fifth version of Forza running on one of the most powerful consoles available, the omission of night racing or any type of weather is very noticeable.


With so much emphasis placed on the multiplayer side of Forza 5, it falls short on closer inspection. You aren’t allowed to create a public room or even search for a specific race type. If you want to find a race with a certain number of laps on a specific track to join, it simply isnt possible. Instead you’re restricted to pre-created hoppers or private matches which you have to fill yourself. And since the ‘Car Club’ feature from previous Forzas isn’t included, finding and staying in touch with a group of like minded racers is difficult at best. 

Somewhere along the way the franchise has started coastingForza has been doing what it does extremely well for years. But somewhere along the way the franchise has started coasting and has done just enough to get by. It’s good. It’s even good enough to be the best racing game on the XBox One. But it's lost many of the features that made it exceptional. The game has relied on higher resolutions and framerates instead of expanding on the features and capabilities that would make it great. It's almost like the game got to a certain point and just stopped evolving.  Forza Motorsport 5 needs to take a step back, look at what it’s done and ask the question, “Is this the best you can do?”

forza5 boxScore 7/10

 

Castlevania: Lords of Shadow Review (PS3)

 

castlevania_lordsofshadow_cover

 

 

The best part about video game conventions aren’t the games on the show floor, it’s the parties afterward where a bunch of geeks can hang out and be themselves. Its not like going to the neighborhood bar where the smell of cigarettes and alcohol is outmatched by the cheap cologne of men talking to women with cheaper perfume.

An industry party is different. Mostly you’re just standing around with a drink in your hand talking to someone about how the big name actors like Patrick Stewart are showing up more and more in games. There’s not a lot of cheesy lines or male bravado because to be honest, there’s not a lot of reason for it. The women at a gamer party don’t have a lot to fear from guys who spend a good chunk of time retracing levels to find that one last health gem.

This party was no different. I had come with my friend who just happened to  fit the role of a stunningly attractive woman. She may not have officially been my date, but that didn’t stop me from feeling just a little bit good about the approving nod I got from the bouncer at the door. As the night progressed we slowly drifted to opposite sides of the room. Every so often I’d see her out of the cornier of my eye hanging out by a Mrs Pacman machine. Even though I’m deep into a discussion about whether the migration from 2D to 3D in classic remakes is a natural evolution or a just money grab, I can still pick out her laugh across the room amongst the background noise. I looked past the blogger blocking my view and see  that she’s talking to a guy we had interviewed  earlier that day on the show floor .I also notice that he had ditched the lanyard and controller based accessories he was sporting at the show and swapped them  for a shiny dress shirt and jacket topped by a gold chain that would be more at home on an MTV reality show than a bar filled with podcasters. I knew the look on his face from experience. He was on the prowl.

Review: Midnight Club Los Angeles Xbox 360

One of the worst feelings in the world is when you realize you're number two. The 'Backup Plan', the 'Just in Case', the 'If All Else Fails', 'Second'. Because even when you do get to step up to the plate, its only a matter of time before you're back on the bench. It doesn't matter how good you are or how well you perform. You're only there because the first choice wasn't available. It was you or boredom.


That's Midnight Club L.A. It likes to pretend it's a glitzy blinged out arcade racer. It tries hard to impress with a lot of licensed cars and a pseudo representation of L.A.'s streets and highways. But as soon as you load it up and the poorly scripted 'story' starts, it's true nature shines through. Its really just a slightly ramped up version of the driving sections in GTA IV. And you're only playing it because you've already played through Nico's storyline twice.


Sitting across from the table from someone while they wait for their cell phone to ring is not the best way to enjoy a meal. It doesn't matter if you're funny or smart or know how to order the wine in French. Because you're the second choice. They'd happily trade you in for a cold sandwich with someone else. The pasta is bland and dry as you swallow because you know that all it takes is one phone call, and you're eating alone again. Look at those eyes. They're looking through you.
Being second sucks. You're always waiting for the hammer to fall when number one decides that they're ready to take over again. You can never get too comfortable because there's nothing stopping the door from slamming on you. What will happen when the first choice stops showing up at all? It doesn't really matter, because no matter what, you're number two. Someone else will go to the top of the list while you brush up on witty reparte.


Burnout Paradise is what Midnight Club wants to be. It wishes it could have Burnout's style and graphics and falls short imitating its gameplay options. MCLA's modes consist of 'Race from A to B', and 'Race from A to B to C'. Sure, you can plow through traffic like a madman, but it lacks Burnout's wild stunts or crashes. Adding in motorcycles and a race editor don't make up for the yawn inducing treks through the city. It wants to be more, but it falls short.


Being second sucks. Your phone only rings because someone else didn't pick up. You only get invited because someone else dropped out. You're only on the speed dial until they need the room. Midnight Club L.A. is only in the Xbox because Need For Speed Undercover wasn't on the shelves. You'd rather be playing EA's version of cops and robbers than Rockstar's. The cops that roam the streets in MC:LA act like after thoughts. The car customization tool looks like it was pulled directly from old versions of NFS. Nothing is terrible, its just 'okay'. But 'okay' is only good enough until the real deal is available.


Being second sucks. You wonder how it would feel to not get dismissed. No more sick feeling in the pit of your stomach when you hear the click of call waiting. What would you do if every call didn't end with 'my other line is ringing, I gotta go'. It must be staggering to have someone's full attention. Being first would be great. Intoxicating.


Midnight Club:LA doesn't do a lot wrong. The rubber band AI, uninspired gameplay, and lax graphics aren't it's biggest flaws. Its biggest flaw is that it's a second choice. And being second sucks.
Score 5/10

Injustice: Gods Among Us (PS3)

Injustice: Gods Among Us PS3When I was a kid, I wanted to be a superhero. I wanted a cape and a secret hideout. I wanted to beat up all the bad people in the world and I wanted to fly. I didn’t want to be Batman, because even as a kid, I knew that he wasn’t a real superhero. He didn’t have any powers. He was just a rich guy who was friends with the police commissioner. Living in the projects, I knew that those traits were more out of reach for me than getting the ability to fly. Plus, I had already tried jumping off of the top of a dumpster while holding an umbrella over my head, and the results were nowhere close to the smooth gliding descent that I had seen on Batman's TV show.

In their latest fighting game, Injustice, Gods Among Us, NetherRealm Studios is giving gamers the chance to become their favorite superheros (and villians). Using the well sculptured fighting engine from 2011’s Mortal Kombat, players can battle each other as some of DC’s most iconic characters. And for the first time, it doesn’t feel watered down. Superman punches people into space, Batman runs opponents down with the Batmobile, Aquaman feeds bad guys to sharks. It’s the epitome of comic book wish fulfillment. The list of characters is a good mix of well known standards and fan favorites. Wonder Woman, Green Lantern, and Flash are joined by lesser known heroes like Green Arrow, Hawkgirl and Cyborg. Infamous bad guys, Joker, Bane, and Lex Luthor stand beside second stringers Solomon Grundy, Killer Frost, and Black Adam. In all, there are 24 characters in the game with more being added via DLC. Each character has the trademark powers we all know them for. It’s a true feat how the developers managed to balance the gameplay between the esoteric powers of someone like Green Lantern with the more grounded attacks of Deathstroke.

I've always wanted to be Superman. He was a real superhero. He could fly wherever he wanted. Bullets couldn’t hurt him. And he was strong enough to stop anyone from even trying. Superman was my guy. And when my mom dropped me off at the YMCA Boys Club for the first time, I was proudly wearing a freshly washed Superman shirt. In the summer, when there’s no school, some kids would get shipped off to summer camp to give their parents some rest. I've always wanted to be Superman. He was a real superhero.Others spent those off months playing outside in the neighborhood. But when camp is too expensive and your neighborhood is not a good place for a kid to be walking around, you get dropped off at the YMCA Boys Club. Think of it as a daycare center littered with makeshift weapons, filled with boys from 9 to 17 years old and with barely enough adult supervision to satisfy any government regulations. Each morning parents would drop off kids on the way to work, and each evening they’d come pick them up. Hopefully more or less intact. As soon as my mom drove away I was faced with a scene that was a mix between the Lord of the Flies and the Hunger Games. But I wasn’t worried. I was wearing my Superman shirt.

I had managed to map out a schedule to surviving each day. In the morning, before the big kids showed up, I passed the time in the game room, playing pool and foursquare. Once the older kids arrived, it was time to abandon the inside of the building and head for the playground. And once it got too hot to stay outside, I would head for the makeshift library, to spend the rest of the day playing board games and reading in the corner. In the end, the library became my fortress of solitude. But for a while, the playground was my favorite part of the day. Because that’s where I got to practice being a superhero.

Superman Batman BatcaveInjustice: Gods Among Us has all of the prerequisites for a fighting game, alternate costumes, distinct locations, flashy super moves, etc. Then it takes them a step further. Levels are multi-tiered, with the ability to knock your foe into an entirely new environment. Supermoves go a step further and deliver a cinematic punch worthy of their comic book origins. The single player offerings include the usual versus modes, but there’s also an inventive Star Labs section where the heroes are given different tasks to complete, not always involving fighting. Dodging debris, saving civilians, and breaking barriers are some of the skills you’ll master in Star Labs. Of course, there are still a good deal of ‘Beat up this guy to win’ type of missions, but the occasional change of pace is welcome after years of single player fighting game modes that are simply dumbed down versions of the multiplayer experience.

Swingsets are boring. Sure they’re fun for a few minutes, but day after day, week after week, even a goofy kid like me figured out that I was just going back and forth. That is, until I discovered how to ‘fly’. Here’s how it worked, first, you stand up on the seat. Then by bending your knees, and pushing forward, you get much higher, much faster that you can by sitting down and pumping your legs back and forth. Now, most of the other kids would sit down at some point and then ‘jump’ by sliding off of the front of the swing. That was fun. But it wasn’t flying. Flying was jumping off while you were still standing. Soaring through the air and landing further than anyone thought possible. Thats what I was doing. A lot. I was 12 years old and still invincible. And when some of the other kids began to copy my swingset superheroics, I had to find a way to take it up a notch. It’s not a superpower if everyone is doing it. So I decided to add a level of difficulty.

I stood on the cracked black rubber that passed as the seat of the swing and bent my legs. I pushed my feet forward while pulling back on the chains as hard as I could. For this to work I would need to go higher than I ever had before. Best case scenario, I would land twirling in the grass, armed crossed, looking like a bad ass.</>Soon I was speeding back and forth, the wind whooshing in my ears and the world blurring. The moment of truth was almost here. I couldn’t go any higher and some faint twinge of self preservation told me not to try. But it was just a twinge, and so it failed to stop me from completing the next part of my kryptonian destiny. I jumped. Just like I had dozens of times before. I figured I must have been twenty feet off the ground, no, more like fifty. And this is where I would set myself apart from all the pretenders. In mid-air, I twisted my body to spin around 360 degrees. Best case scenario, I would land twirling in the grass, armed crossed, looking like a bad ass. Worst case scenario...well, kids don’t really consider worst case scenarios. Plus, I saw Superman do it in a movies, so I knew it was possible.

Harley Nightwing MetropolisInjustice:Gods Among Us manages to mix casual and hardcore gaming together, so that even if you’re not veteran of fighting games, you still feel like anything is possible. You can hit a guy through a brick wall without memorizing a complete sequence of button presses and thumbstick movements. On screen indicators let you know when you can pick up that helicopter and slam it down on Bane’s head. But at the same time, it never feels crippled by it’s simplicity. It’s just as happy to have you dole out punishment via 20+ hit combos worthy of the best players at EVO or single button supermoves that send your opponent through a subway train.

My own supermove was a near complete success. When I made the leap from the top of the swing’s arc, I heard everyone gasp. When I spun, I heard the appropriate amounts of ‘WHOA!’ . And when I landed I heard the kid who was up next yell ‘Oh my God!’. I also heard someone snap their fingers for some reason. The landing wasn’t perfect. I must have over-rotated because instead of the cool superman pose I had planned on, I was sprawled on the grass with dandelions in my teeth and ears. Not a big problem. I’d do better next time. I didn’t realize that there’d be no next time.

I got up to soak in the adulation of the other kids, but they had already moved on. I decided to sit on the edge of the nearby see-saw in case anyone wanted to come and ask how I managed to fly like that. For some reason, getting from the ground to my would be throne was a lot harder than it should have been. My right foot wasn’t cooperating. In fact, it was screaming for me to stop moving. I hobbled over and sat down as tears welled up in my eyes from the pain. I hobbled over and sat down as tears welled up in my eyes from the pain.I sat there for an hour. Partly trying to figure out why I couldn’t walk but mostly working out how to spin better the next time I jumped off the swing. Some kids yelled that a game of ‘Bombardment’ was about to start in the gym. Bombardment is basically dodgeball on steroids. We all loved it. And if enough of us got there fast enough, we’d be able to avoid the influx of older kids that always signaled the end of ‘fun’. I got up to run to the gym, and was immediately reminded that my foot was still off duty. It should have fixed itself by now. I wasn’t worried though. Superman never stayed hurt for too long, so I was positive that my malfunctioning foot would be better soon. I hopped on one leg to the gym. and each time my right foot even glazed the ground, a bolt of pain shot up my leg. By the time I made it to the gym, any thoughts of dodging rubber projectiles had fled my mind. Instead, I crawled to the top of the bleachers, and pretended to watch while fighting back the urge to cry for help.

Injustice: Gods Among Us succeeds where other superhero games have failed. No one wants to play a game as a superhero only to find out that your character’s powers are diminished for the sake of ‘balance’. It’s not fun to don a costume only to find out that you can be taken down by an average street thug. And it also avoids the traps that other fighting games fall into. It’s easy enough to learn, but not so convoluted that you need a guide book and months of practice to enjoy yourself. NetherRealm has done a fantastic job of allowing anyone the chance to feel how fun it would be to have superpowers, even if it’s only in a game.

By the time my mom was due to pick me up at 5:30pm, I had been in the bleachers for nearly 6 hours. It wouldn’t be until the next day that I would learn the snap I heard on landing was actually my ankle fracturing. I had no idea that I was destined to spend the next 6 weeks in a cast and crutches. I hopped to the car, dragging my useless foot behind me, each step an explosion of spikes slamming into my leg. I got in the car, shaking from the pain, and the first thing I said was ‘Ma, Today I was Superman!’

Score 9/10

Subscribe to this RSS feed