I’ve only been on a golf course once in my life. I’m not talking about the Putt Putt courses with a spinning windmill and an orange ball. I practically used to live at those things. But a real, honest to goodness 18 hole PGA level golf course. That count stands at one.
At the time I was a web programmer. I spent my days sitting in an office, writing the same apps over and over while our salesman convinced local businesses that they really needed a contact page added to the new website he just sold them. Suddenly, I found myself in the passenger seat of Pete the salesman’s convertible BMW, on our way to a golf course in the middle of nowhere. According to Pete, I was there to ‘check out the golf pro’s system’.
HB Studio’s ‘The Golf Club’ on the Xbox One doesn’t boast PGA courses or professional golfers. Instead it offers you the chance to create your own course via the built in, Greg Norman branded, editor. You can share your courses online and have them rated and ranked by other players. I can’t help but think that whatever HB Studios paid for the Greg Norman licence was could have been used elsewhere because the legendary golfer makes no appearances in the game. No helpful tips on what makes a good course, or a critique of your creations, or even a simple audio clip saying ‘Hi I’m Greg Norman’ show up. Instead the only impact I see from the trademark is his Shark logo on the main menu. Your choice of golfer consists of either guy or girl. I admit that I’ve been spoiled by the extensive character creators of other sports titles, but at this point it’s almost a prerequisite.
A major part of The Golf Club is the voice of your golf buddy, John, who gives you tips on certain shots and comments on your play. He has a friendly, ‘one of the guys’ tone but unfortunately, he quickly gets repetitive. Before I had finished 18 holes I was already hearing some of the same remarks over and over again.
When we arrive it’s eerie how close the scene was to the stereotypical golf clubs you’d see on TV and the movies. You’re immediately greeted by beautiful mahogany decor with deep leather furniture carefully placed throughout the sprawling lobby. There was even a chandelier. I quickly asked where the server room was, hoping to be in and out of the building in a few minutes. Pete gave me a quizzical look and informed me that the computer could wait, we were on our way to the dining room to get lunch. As someone who was living on a diet of Subway and Rally’s I was a little out of my depth when the waiter came to our table and asked to show the wine list. I just ordered a chicken salad sandwich.
In The Golf Club, the decor is a bit more sparse. I know that actually hanging out at in the proverbial clubhouse in the game may have been too much to ask for, but John, the disembodied voice keeps bringing it up, making the absence of an (admittedly gratuitous) visual lobby even more noticeable. The game boasts local and online multiplayer, and it also allows you to play against your own best rounds or those of your friends. You may be a little disappointed when you don’t see your opponents on the screen though. I would have enjoyed the feeling of a group of golf buddies on the course together. Instead only their golf balls make an appearance.
We had been there over an hour and I had yet to see anything resembling a computer. Finally, the golf pro appeared and we led us back to his office, overlooking the driving range. After deciphering his non-technical explanation of ‘This computer aint working’ I realized why I was there. Tech support. It turned out that he had ordered a video capture card because he wanted to tape his lessons and sell them online. The problem was, he had no idea what a capture card was and definitely didn’t know how to install one. The next thing I know, Im installing drivers, screwing in video cards and configuring the network adapter.‘Sure I got Internet, but It don’t work’ was translated into ‘I never plugged in the network cable and don’t know if I even have one’.
Controlling your golfer on the XBox One is a very straightforward and intuitive affair. Instead of the standard 3 button-press control scheme for your swing, The Golf Club relies solely on the analog stick. Pulling the stick back winds up your swing and moving it forward completes the motion. It’s the same for driving or putting. It’s a natural feel and easy to get used to. The downside is that you aren’t given much in the way of gauging how much power you’re using. You have to guess how far back a swing you’ll need for a 28 ft putt or a 53 yard chip shot. It’s frustrating and transforms each hole into a difficult series of guessing games. There’s no kinect based control options.
In the middle of downloading drivers for an ancient Creative Labs card, I realize that I’m alone in the office. I look out the window and see Pete practicing his swing and getting a steady supply of tips from the golf pro. I could hear them both in between swings, sometimes talking about how important to bend your knees when on the backswing. And sometimes discussing just how they’d split the commission if the golf pro convinced the Club to ’add this internet stuff’ to the building. And thats when it hit me. I was living a textbook example of how the world works. These two guys, puffing on cigars, playing golf, were deciding how much money they were going to make from the work I was doing. And the numbers being tossed around were way above the hourly rate I was getting. As a matter of fact, my workday was done hours ago, so I wasn’t even being paid for this.
I put down the screwdriver and announce that I’m done. I gave some technobabble excuse as to why the videocard wouldn’t work and that he needed to buy a new one. Maybe it was true, maybe it wasn’t. I honestly don’t remember. But I do remember deciding I wasn’t going to spend another second sweating over some old rich guy’s computer while he squabbled with another old rich guy about how much money they were going to make from me.
The Golf Club is a solid golf game. There’s is no denying that. Unfortunately, it doesn’t go much further. On the XBox One the game looks beautiful in still shots, but in motion, cracks appear under the surface. You can’t help but to notice the trees popping into existence during long drives or the emptiness of the course thats void of any other golfers or even a caddy. The Golf Club is perfect for a simple relaxing game of golf on the XBox One. One of the things HB Studios’ title has over the golf club I was a guest at, is with it’s budget price tag, you won’t feel like some old rich guys are trying to cheat you out of a dollar.
On Thursday March 19th, Dead Pixel Live will welcome Dan Hinkles from Serious Parody to talk about their newest wrestling game, 5 Star Wrestling. You can listen in right here at www.Allgames.com/live at 7pm EST/4pm PST. The chat room will be open as always so feel free to log in and send us some questions.
5 Star Wrestling will be available on the PS3 on March 17th and features an innovative control style, varied movesets, and intense action. If you'll be too busy practicing your figure 4 leglock and can't make it to the live show on Thursday, you can always leave your questions in the comments section below.
Valiant Interactive, the independent studio out of Edinburgh, has released a new trailer and demo for their action packed arcade sports game that is to be released on the PC, Playstation 4, Xbox One, Mac, and Linux. A game of running, catching, diving for discs thrown by your opponent as you try to score enough goals to reduce the score of the poor sap that decided to go against you to zero.
So if you are like me and don’t actually want to go outside and throw some discs around when you can do it from the comfort of my couch. You can vote yes at their Steam Greenlight page http://steamcommunity.com/sharedfiles/filedetails/?id=520355436 You can also visit their web page at http://gyrodiscsuperleague.com/ to get more info and you can find the free demo here.
2k Sports shows off the power of the next gen consoles with this trailer featuring King James beside his digital doppelganger. NBA 2k14 is slated to appear on both the PS4 and the Xbox One along with the Xbox 360 and PS3.
As the AllGames.com resident wrestling fanatic, which includes video games, and seeing as it's WrestleMania season, I've been tasked with reviewing the new indie game that dropped on the PlayStation Network exclusively for PS3, 5 Star Wrestling. First, to understand the title of the game, you need to know that a 5 Star match in wrestling is the highest ranking you can receive in wrestling. Though, this ranking system was started by Dave Meltzer of the Wrestling Observer newsletter, it just caught on and now everyone just kind of follows it. To put this in perspective, the WWE as a whole has only had five 5 Star matches since this ranking system began in the 80's.
The selling point by 5 Star is that wrestlers can/will take damage and that damage will actually affect gameplay. This selling point is what got me so excited for the game in the first place. This was something that no games before it had done, even though the WWE games Wrestlemania 2000, No Mercy, and Day of Reckoning 1 & 2 had damage meters, and the wrestlers would limp or hold an arm, the damage never affected gameplay. The other point, which was also exciting, was unique finisher reversals, some even reversing into the opponent's finisher. This also, to my knowledge anyway, hadn't been done before. So when the game dropped, and I bought it, I had some high hopes. Was I dreaming or did 5 Star Wrestling deliver a 5 star product?
When starting, and playing this game, I feel it's important to note that this is an indie game. A small team of passionate people came together to make what they felt would be an awesome wrestling game. So keeping that in mind, I also feel that it's completely unfair to compare it to critically acclaimed games like WWF No Mercy, and current games like WWE2k15. I mean, WWE2k15 is basically working off a backbone that was started and has been refined since 1995!
I'm not going to bore you with basic stuff, there's a menu, there's music, language select, all the good stuff. The game menu music is just a randomly played wrestler theme song. Getting into the meat of this game, there's 8 wrestlers, "Raging" Andy Organ, Harvee Dee, Gregg Hearty, Dynamite Pegasus, Jonny "The Bull" Miavia, Mike Iceberg, Curtis Angel, and Ragnabrok. Since the name of the developer IS Serious Parody, I'm sure you can figure out who each wrestler is a parody of. Personally, I find the goofy names pretty awesome because it feels like a throwback to the old Fire Pro Wrestling games that had to come up with a bunch of goofy names for the wrestlers. As for match types, there's 7, with 6 being locked, they are:
*Available at start
There's also 1 alternate attire for each wrestler that can be unlocked. You can unlock match types, attires, and arenas by going through the Challenge Mode, and earning coins.
Challenge mode is the main mode of this game. Challenge mode is what it sounds like, a lot of different challenges, each challenge comes with 3 (or more) objectives, and tracks whether your match is a 5 star classic or not. To be honest, the first few challenges I did, i was just killing the objectives and then finishing the match, which lead to 1 or 2 star matches. You'll get more coin for higher star matches.
Graphically, this game is better looking than a lot of stuff out there right now, and it doesn't do the typical indie game thing where it's either pixel art dubbed "retro" or some weird artsy style. While the character models are far from realistic, they'd probably fall somewhere in like with cartoony muscle guys. But it works, so I can't knock it, i like the look of the characters and the arenas. Oddly, there's crowd noise piped in by speakers that you can see in the arenas if you really look, because there's no crowds. I kind of hope they add crowds via a patch or something, but really it's not that important.
Gameplay wise, this is where I have a lot of conflict. The controller scheme is something completely new to me, so it takes some getting use to. After a few playthroughs I really like it now, as you only need to press, at most, 2 buttons (at once) and flick the right analog stick to pull a move off, but mostly you'll be pressing one of the shoulder buttons and either hitting the right analog for grapples, or X for strikes. Working the limbs of your opponents, and seeing their knee give out under their weight while trying to perform a move, or favoring their arm, it's really nice to see that stuff. This game is probably the most cerebral wrestling game on the market right now. Oh, you could use psychology since the N64 days. Working body parts, even now in the 2K games, helps to win matches quicker. but the PRESENTATION of it. The way working the knee affects a match, it's never been done like this before, and it's a breath of fresh air. The problems with the gameplay come with glitches where grapples cause wrestlers to teleport and switch places to finish the move. But, I mean, that's really the biggest, consistent, problem I've seen. And that's not bad.
The sound of the game is typical wrestling sound, though I give immense credit on not using generic rock music or public domain music or something to cut cost. The music in this game is all original, all be it parody of real songs, but even if they're parodies they sound pretty great. My favorite is Harvee Dee's theme.
Considering this is their first outing, and their own original engine, they've really powerbombed it out of the park, and into a table. Is it a perfect game? No. Is it the fabled second coming of No Mercy, no. But it doesn't need to be. Once the little problems are patched, and once whatever planned DLC is implemented, it'll carve it's own niche in wrestling video game lore.It's not the greatest game, it needs small work in a lot of areas. I think once it's patched and everything's working solidly, it'll be one of the greatest wrestling games in the past 10 years.
Score: 3 1/2 Stars