Christmas is over. The two super hyped "next generation" consoles have released to massive sales even with very limited libraries. Everyone has finished the launch titles they were interested in and the rest have not come down to the magical preowned pick up price yet. There is nothing new on the horizon with naught but a trickle of ports and indie games to keep gamers going until the tail end of march when the next big system sellers Titanfall and infamous: Second son come out.
Looking at the respective stores for new releases each week is like looking for a snowball in the desert.
So these next gen consoles are relegated to being pretty dust collectors for the time being as gamers look elsewhere for the next gaming fix.
PC & iOS seem to be evergreen sources for games however this January again both are rather sparse on the release front. However there is one shining beacon through the bleak winter: Baldurs Gate 2: Enhanced Edition.
Originally released back in 2000 (14 years ago at time of writing) based on Advanced D&D mechanics Baldurs Gate 2 managed to sell over 2 million copies, no mean feat considering how complicated this system is.
Combining the original campaign Shadows of Amn with both add ons Throne Of Baahl and Black Pits 2: Gladiators of Thay, there is a massive amount of content contained within, encompassing hundreds of hours of gameplay.
Baldurs Gate 2 features the traditional Isometric RPG with movement and actions controlled via mouse clicks and hot keys (if you so desire). It's very simple on the surface but as soon as you dig into the menus and all the options available for each character within, things start to get real complex, real fast. This is not a game for the casual gamer.
This is further reinforced by the steep difficulty curve, beginning in a dark dingy dungeon (as is common with many RPGs these days) with a group of up to 4 (depending on conversational choices) facing off against ever growing groups of goblins swiftly becomes tricky if you don't have your wits about you. Upon finally exiting this dank dungeon you are greeted with a diverse interesting world to explore and the adventure can truly begin. I wouldn't like to spoil the story for those reading this review but I will say that it's not exactly Lord Of The Rings in terms of quality but it is a compelling story nonetheless that is well worth playing through and has more than a few twists and turns along the way to keep you guessing.
For this enhanced edition, several new areas have been added into the main game which are all presented organically into the main quest and extend the playtime still further, if you were to attempt to see everything in the game you probably wouldn't need to play anything else till the summer.
Yes there's nothing groundbreaking or particularly new here but this is the best version of one of the greatest RPGs ever and that in itself is to be applauded. The graphical update is noticeable and more than acceptable but can't quite quite match the polish of more recent games of a similar ilk such as Diablo 3. The soundscape is well crafted and everything is as you would expect sword clattering, box opening noises are all present and correct and the score is well realised. The voice acting is fairly good though the characters aren't quite as well realised as they could have been.
Throne of Baahl adds more of the same adventuring contained in the main campaign but here it finishes up the story started in Child of Baahl, which can be found in Baldurs Gate: Enhanced Edition.
Black pits 2: Gladiators of Thay is the weakest part of the package focusing on gladiatorial combat confined within an arena whilst it looks and plays just as well as the rest of Baldurs Gate 2, the lack of freedom holds this section back with it's lack of a sense of scale and without a particularly compelling story it's rather a damp squib when compared to Shadows Of Amn and Throne Of Baahl.
Overall this is a great package and unlike other so called enhanced/definitive/Goty packages it is fairly priced at $24.99.
Baldurs Gate 2:Enhanced Edition is available now on iPad, PC, Steam and Mac.
42 Level One
The next Mass Effect video game is shroud in mystery
Fast forward to the present and it appears as if die-hard Mass Effect video game fans may be ready to give Bioware a second chance. Bioware, on the other hand, seems to be slow to reciprocate. It looks as if Bioware is taking its time to create, design, produce and ultimately deliver the next Mass Effect video game. To date, little is known about the next Mass Effect video game except there will be a whole new set of video game characters which will exclude Commander Shepard.
Bioware has announced they will be taking it slow on the Next Mass Effect to bring a good, quality video game to you, the video game player, instead of rushing to develop another video game. The company has also been relatively quiet about the storyline, the characters, type of characters, i.e., aliens, astronauts, etc. The two facts known about the next Mass Effect video game is that it will not be called Mass Effect 4 and that Commander Shepard will not be featured anywhere at all in the game. However, the location of the video game story as well as the action will be set in the same Mass Effect universe from the previous video games in the series.
Commander Shepard will not not make an appearance in the Next Mass Effect video game.
Just how slow is Bioware taking to make the next Mass Effect game? The answer is "very slow." Progress is being made -- but it is being done at a relatively slow pace. A few days ago, it was reported there were new graphics created for the next Mass Effect video game by developers within the span of about five hours. Of course we were not privy to look at these creations which could be due to a number of reasons. One of the main reasons I think Bioware is hush-hush about the next Mass Effect video game is they are taking their time to search for or create a story that will resonate as favorable with video game players as the former Mass Effect video game did -- sans the poor endings.
Until a name is revealed for the next Mass Effect, Bioware appears to not mind in the meantime, if the upcoming video game is called the next Mass Effect -- just do not call it Mass Effect 4. According to Bioware Chief Yanick Roy -- calling the new game Mass Effect 4 would be a disservice, since the Mass Effect triology is complete, and a new story will emerge. In other words, it would be misleading to name the next video game, Mass Effect 4 when it will not be a sequel for the previous video game.
Commander Shepard will go; Mass Effect universe will stay
The latest rumor regarding the next Mass Effect video game is Bioware may do a reveal at the June, 2014 E3 Expo while others say nothing will happen until around 2015. With E3 just a few months away and if Bioware makes an announcement-- hopefully more will be revealed about the next Mass Effect video game, including when it will be released, as well as its name.
The next Mass Effect video game will be rated M for Mature and is expected to be playable on the previous and next generation video game consoles. As a side note -- given the volatile atmosphere and competitive nature of the video game market, I would not be surprised if Bioware decides to speed up its production and complete the next Mass Effect video game -- sooner than later.
The Eschalon series from Basilisk Games is a throwback to old school RPGS. With it's focus on character creation, vast lands to explore and exciting combat, Eschalon 3 caters to the hard core roleplayer. On January 23rd, Dead Pixel Live will interview Thomas Reigsecker, owner of Basilisk and the lead developer of the upcoming RPG. We'll ask him everything you wanted to know about the Eschalon series and more.
Listen live to DPL Thursdays right here on Allgames.com and head into the chatroom to suggest questions that we may have missed. But if you're going to be too busy slaying orcs and hording gold to make it to the show live, feel free to leave a question in the comments section below.
After the phenomenal three episodes of Telltales “The Walking Dead: Season 2”, it was about time that we experienced our 'breather' episode. Just like any form of episodic storytelling, there comes a time where events seem to slow down in order for the audience to catch their breath.
Although this episode has turned down the excitement factor a notch, that doesn't mean to say that we weren't treated to a lack of drama. The stakes were as high as ever for Clementine and her rag tag group, but for the majority of Episode 4 we were experiencing the calmer side to the zombie apocalypse with intermittent bursts of violence and difficult choices.
Throughout the episode, we experienced Clementine dealing with loss once more. Telltale has become renowned for making each death feel purposeful to the narrative as well as the consequences. As an audience we become attached to the supporting cast, which in turn makes each decision all the more gut wrenching and saddening.
However, 'Amid the Ruins' fails to capitalise on the successes of previous episodes, and manages to make each consequence feel cheap and lacking any form of emotional depth. It's almost as if the writers realised the supporting cast was too big for their story, and used Episode 4 as an excuse to get rid of the extra baggage.
Characters were dropping like flies left and right in rapid succession. So rapid in fact, that there was hardly any time to dwell on the choices you made; and in some instances the characters vanished off screen, leaving you feeling unsatisfied and previous episode choices hollow and unnecessary.
Moving on from the unsatisfying take on character deaths, we see Clementine spending the majority of the episode with the unknown character Jane who we met in Episode 3. Through Jane we get a chance to witness the pros (and cons) of surviving as an individual, which brings up the question of how important it is to have family in this new world. Should Clementine be bogged down with the groups responsibilities or take the route of Jane? It's almost as if Jane is what Clementine would be if she went alone and turned her back on the group.
The majority of tensions and conflicts that arose in previous episodes were disappointingly swept under the rug as the group began to focus on new problems. Unfortunately, that made me question whether or not my previous choices made an impact and dampened the idea that previous decisions would effect future episodes.
On top of these minor inconveniences throughout Episode 4, there were some brilliant scenes between Clementine and specific characters. One such scene revolving around suicide and the other concerning the decision to leave someone behind. Again as brilliant as these scenes were, they were never fully resolved and instead swept under the rug and replaced with new dilemmas.
Overall, Episode 4 of Telltales 'The Walking Dead: Season 2' was a lacklustre effort from the storytellers. Previous decisions and consequences felt useless and evaporated without resolution, only to be replaced with new problems that Clementine had little influence on.
These nagging problems overshadowed some key scenes that proved once again how brilliant the writers of the game are. Although the suspense from the previous episodes has all but fizzled out, I am still hopeful that the Season 2 finale will do the game justice.