With the new console launches comes the return of a phenomenon known as 'fanboyism'. It's where a gamer makes a decision on which system to buy, and then justifies the choice by vehemently trashing the alternative console. To a fanboy, it's much more important to find faults with the 'opposition' rather than find positive points for their chosen platform. DPL sees this as a huge opportunity to please everyone, and to also anger everyone. So in two special episodes, Dead Pixel Live becomes a fanboy for both sides. In Episode 785, we go deep into why the PS4 should have never been made and point out every one of it's many flaws. Then in Episode 786, we go deep into why the Xbox One should have never been made and point out every one of it's many flaws.
So no matter which system you're a fanboy of, DPL has you covered. Some people may see this as a way to show how little sense 'fanboyism' makes, and that such negativity doesnt help anyone. But Dead Pixel Live sees it as a marketing opportunity.
In every generation of videogame consoles, a manufacturer attempts to take how we play games past the status quo. Videogames have been presented in the same basic way for nearly 40 years. You look at a screen and control whats on that screen with a joystick and buttons. The screens have gotten bigger and the controllers have added more buttons, but all in all, not much has changed. But each generation, a company tries to move gamers deeper into the experience and expand how we interact with our consoles. And they fail. Every single time. The failure isn’t because it’s a bad idea (well, sometimes it’s a bad idea). Most of the time its because the idea was poorly implemented, lacked support, or simply didn’t work. Or maybe gamers don't want anything new. Is it possible we're satifsifed with how things are and that's why gamers as a group steadfastly reject any control scheme other than a stick and buttons?
In this article we'll go back through each console generation and look at some of those failed attempts at innovation. We’ll only be looking at 1st party peripherals, the items built by the console makers themselves since they had best chance to succeed in terms of development and support. That mean famous failures like the Power Glove and U-Force will get a pass.
XBOX One Kinect
Ok, this isn’t a surprise to anyone. Microsoft recently announced that the Kinect will no longer be a required part of the Xbox One console. While this doesn't automatically mean the camera/microphone sensor has failed, lets be honest. It means that it failed. The Kinect was the most advanced sensor of its kind. It could listen to your voice commands, translate your movements into controls for games or media. Hell, it could even tell if you were smiling and when your heart rate went up. Experts will be debating why the Kinect wasn’t embraced by consumers for a long time. But the lack of software support had to have been a huge problem. For most people who had the Kinect sitting in front of their TV, that's all it did..sit there.
PS4 PS Camera/Move
Sony’s PR people are the best in the world. Not because they’re great at promoting products. But because when they have a failed product, no one ever talks about it. At the launch of the PS4 was a Camera/Microphone sensor that had many of the features of the Kinect, just not as precise. The camera was a $60 option that the vast majority of PS4 owners have skipped. And the few that did pick it up quickly realized that there wasn’t much they could do with it other that make tiny robots dance in the free Playroom software.
The PS4 Controller is also treasure trove of failed concepts. Sony added the ‘sixaxis’ motion abilities to the DualShock 4 controller. You can tilt and rotate your controller and thus have more precise and integrated movements on screen. It’s a feature thats used less than the Sweet n Low packets at a candy store.
Sony also managed to sneak in a PS Move sensor into all of the controllers along with a touch pad. The Dual Shock 4 is equipped with a bright tracking light that is very similar to the original PSMove controller that will allow the the PS4 to have pinpoint accurate motion controls. This has yet to be used in any game (but it's rumored to be important to the upcoming virtual reality headset). And the touch pad is a pretty good way to enter your password when signing into PSN, other than that, its a controller feature that has yet to be exploited.
Wii U Tablet
It’s a 10.5 inch tablet with a screen smaller than my 7 inch Nexus. Nintendo knew their Wii U console was underpowered spec-wise when it was released, but they figured that the innovative tablet controller would be more than enough to alleviate any problems with horsepower. Nintendo has stood behind the controller, even if it does seem forced at times. Blowing into the microphone to turn a propeller on Mario World doesnt really boost your confidence that you made a smart purchase.
Xbox 360 Kinect
The first iteration of the Kinect had a lot going for it, a wide range of titles, tons of media coverage as the next big thing, and the unwavering support of Microsoft. But after the initial surge, the games quicky dried up and the consensus of the gaming public was ‘it just doesn’t work’. Microsoft didn't give up easily though and announced the second version would be a required part of their next console (until it wasnt). Meanwhile the original Kinect is gathering dust with development for it at a near standstill.
Live Vision Camera
Before the Kinect there was the Live vision camera. Basically is was a webcam that plugged into your Xbox 360. Why would you want to do that? No reason. None at all. Unless you wanted to play UNO and witness visuals that made Chat Roulette look highbrow. The camera was succeded by the Kinect sensor which for all intents and purposes made the Live Vision cam obsolete.
This unfortunately shaped device was Sony’s answer to the overwhelming success of the Nintendo Wii’s motion controls. An illuminated bulb tethered to a makeshift gamepad worked in conjunction with the PSEye camera on the Playstation 3 to give you an incredible range of precise movement on screen. And it worked pretty well, too. But people couldn’t get over the fact that it looked like it should be sold at a discount by Adam & Eve, and also the game support for it was almost non existent. The technology would like in as it was transferred to the DualShock 4 controller and Sony still contends that the PSMove works with the PS4, even though there is no software available that uses it.
Nintendo Wii Balance Board
The Wii Balance Board was going to transform your Wii into the ultimate fitness partner. Instead it spent it's life gathering dust underneath couches all across the world.
Sega Dreamcast VMU
The Visual Memory Unit (VMU) for Sega’s Dreamcast added a new dimension to controllers. Think of it as a very early version of the Wii U tablet. Only much, much smaller with its 1.5 x 1inch screen having a resolution of 48x32 pixels. If that seems like it would be too tiny to do anything meaningful, you would be correct. It was intended to be used as a way to display information from your games, and the VMU even had a little controller and buttons on it like a baby gameboy. But in the end only a few games took advantage of it and most just ignored it altogether.
Sega Genesis Activator
The Genesis had its fair share of failed add ons (32x anyone?). But for the purposes of this article, the Activator fits perfectly. The Activator was a large ring that you placed on the floor and stood inside of. It would sense your movements so that you could punch and kick while your onscreen character mimicked your actions. Now, if the Kinect has problems pulling this scenario off in 2014, this 1993 controller had very little chance of success. Its lackluster sensors resulted in unwanted motions and twitching characters that almost never resembled what the player was doing. Since it was a direct controller replacement, you could use it with any game, like say, Ecco the Dolphin (which was actually suggested by the tutorial video). They never explained exactly how punching and kicking in the air corresponded to a dophlin swimming in the sea eating guppies.
Nintendo NES Power Pad
Nintendo wanted to get kids moving. Partly to silence critics who said the NES was creating a generation of couch potatoes, and partly to sell a bunch of overpriced plastic mats. So Nintendo introduced the NES Powerpad. The power pad was a large mat you placed on the floor with buttons embedded in it. The uses started and ended with running in place or hopping back and forth like a futuristic form of hopscotch. Unfortunately kids weren’t interested in being active. They had an NES so they -didn’t- have to run around. The Power Pad died a quiet death after having only 11 titles to support it.
Coleco Vision Expansion Module #2
The ColecoVision launched with an available expansion module that added a steering wheel and gas pedal to the system. It allowed players a true arcade like experience when playing racing/driving games. Today PC gamers spend hundreds of dollars on steering wheels to go with their driving sims. But in 1982, not so much. The Colecovision’s driving controller only had 4 titles available for it. Which wasn’t nearly enough reason for consumers to get the accessory.
Atari 2600 Keyboard Controller
Oddly enough, the Keyboard controller for the Atari 2600 wasn’t really a keyboard. It was actually a 12key number keypad(0-9 and *, #). As you can expect, there are very few titles that used the keyboard controller. Classics like 'Basic Programming' and 'Memory Match' weren't enough to spur gamers into leaving the world of up-down-left-right and a single fire button.
Game makers continue to try to change how we play games, and even though none of them caught on and infact were often huge failures, I'm glad that they are making the attempt. As consoles get more powerful and games get more complex, we need to search for better ways to interact with the virtual worlds being created. Simplifying everything down to a few buttons and joystick movements deal a huge disservice to gamers and the games we play. Hopefully we'll get a control method that's not gimmicky and actually works. Until then, I'll be yelling at my Kinect and watching Hulu on my Wii U Tablet.
Dead Pixel Live talked to Bobby King, VP at Farsight Studios about their multiplatform title, The Pinball Arcade. He tells us about the differences a small studio can face when releasing a title on the Xbox 360 vs the Playstation, Ouya and mobile platforms. He also lets us in on some of the enhancements that are coming for the next gen platform versions of Pinball arcade, including the Wii U. We talk about the Terminator 2 Kickstarter campaign that is underway and how gamers can help them secure the license to the classic table. Mr. King goes over what new tables are on the way (-cough-Metallica-cough-) and even teases the possibility of some original tables from Farsight, and even a pinball construction set where users can create their own unique machines. Listen or download the interview below.
Now that a brand new year is here, is one of your resolutions to enjoy even more video games in 2014, than you did in 2013? If so, the video game industry is ready to help you keep your New Year's resolution by offering new games not only for the next generation video game consoles -- the Xbox One and the PlayStation 4 -- but for the previous video game systems as well, such as the Xbox 360, PlayStation 3, and the Wii U.
Limited New Games
There have been complaints about the low quantity of video games released for the next generation video game consoles at launch; however, I believe the developers are hard at work to provide quality video games, which may take longer than churning out video games as if they were on an assembly line. I'm not making excuses for the developers, but it's possible that there is a learning curve in upgrading or creating new games for the next generation video game consoles. Speculations aside, a developer actually admitted that making video games for the next generation consoles was 10 times -- I repeat -- 10 times harder than for the previous video game systems. Additionally a senior manager from Capcom, Masaru Ijuin, stated they ran into some problems using their original engine, MT Framework -- which is the reason they are now working on a new engine, Panta Rhei. Of course video game development itself takes time, and there may be a "gazillion" reasons for the limited number of video games for the Xbox One and the PlayStation 4 at the current time. Hopefully as the developers get more accustomed to the new video game hardware (or overcome other causes for delayed new video games) -- games will start flowing abundantly, similar to what happened during the tail end of 2011. I recall during that time -- just about every day a game was being released for the Xbox 360 and the PS3. I was so impressed with the rapid availability of video games, I gave kudos to the video game industry here.
Slow Start for New Video Games
I'm choosing to take a positive projectory stance regarding the slow start for new video games for the Xbox One and the PlayStation 4. Even with the slow start for new video games, things are looking up for the video game industry as a whole. Did you know the video game industry is estimated to be worth approximately 76 to 100 billion dollars, with the video game console segment currently heading the market? To keep its market lead, I think it's important for video game companies to develop quality video games -- not only for the satisfaction of the video game player -- but to also keep its lead, and to survive in general -- since it's reported that PC and mobile gaming are on the heels of the consoles -- attempting to take over market share.
Xbox One and PlayStation 4 Woes
Unfortunately, the new generation video game consoles are not without problems since both systems have failed to deliver on some promises. A thorough, unbiased summary and assessment of those broken promises are here: http://www.allgames.com/component/k2/item/7217-broken-promises-of-the-next-gen-consoles
Microsoft - Sony Video Game Issues
The good news is that I'm sure both Microsoft and Sony are aware of these issues and have them on their radar. The lack of new video games is certainly obvious. In fact, a video game company has gone so far as to offer pre-order bonuses for the game, Evolve, without the prerequisite gameplay footage available to preview. Essentially if you preorder this game, you are doing so in the blind. I guess they wanted to fill the void by at least offering a preorder bonus for a game that is in the works -- with an unspecified, projected release date of the near future.
With the above being said, here is the list of video games that may be on your "can't wait" list of video games for 2014.
Video Games -- "Can't Wait" List for 2014
Note: Remember to check the Entertainment Software Rating Board (ESRB) ratings of video games and purchase accordingly.
1. Watch Dogs -- Since the announcement in October 2013 that Watch Dogs would be delayed, Ubisoft has been relatively quiet about the progress of this game. There was a rumor there would be some "GTA 5"- like gameplay when it is released, which, personally, I'm wishing is just a rumor. In my opinion, Watch Dogs is one of those video games that will show that a video game can be innovative and exciting to play without an overload of bad language, blood and violence. I believe this game is certainly worth waiting for and I'm hoping that it will not disappoint. Watch Dogs will be playable on previous and next generation video game consoles and the PC. Release date: Spring, 2014
2. Titanfall -- Microsoft has announced there will be a special, limited edition wireless controller available for this game which will be designed to have the feel of a military spec item transported from the Titanfall universe. This first person shooter video game won numerous awards as well as a record breaking six E3 critics awards at E3 2013. Titanfall will be playable on the Xbox 360, Xbox One and the PC. Release date: March 11, 2014.
3. Project Cars -- Slightly Mad Studios plan to give Gran Turismo 6 and Fortza 5 a run for their money. They are developers of Need for Speed and Need for Speed Shift 2 and are showing they mean business by the stunning, realistic graphics of the cars in this video game as well as the environment. Having high quality video games Gran Turismo 6 and Fortza 5 as competitors, I'm not surprised the video game graphics of Project Cars have been described as "beyond incredible." Hopefully the gameplay will measure up as well. Project Cars will be playable on the Xbox One, Playstation 4, Wii U, Steam OS and the PC. Release date: Third or fourth quarter, 2014.
4. Quantum Break -- This third person shooter is described by Remedy as the "ultimate Remedy" game, Quantum Break meshes television action with your video gameplay. Of course this video game/television scenario has been done before, i.e. the video game Defiance, but the storyline, in my opinion makes this video game stand out. Here's my take on Quantum Break:
5. Tom Clancy's The Division -- If you are a fan of Tom Clancy's video games, you should be happy to know that more action-adventure video gameplay is coming your way soon. Video gameplay involves fighting against a virus and other type enemies to save everyone from the fall of society. This game will have a companion app where you can join your team of friends as a drone from a smart phone or tablet -- anytime and wherever you may be. Tom Clancy's The Division will be playable on Xbox One, PlayStation 4 and the PC. Release date: Possible 2014. (An anonymous developer is rumored to have revealed they have quite a ways to go before this game is finished).
6. The Order: 1886 -- In this action adventure video game set in Victorian-era London, you will use advance technology to fight against monsters. Add this gameplay with the fusion of time, and you will have a unique experience playing this video game. The Order: 1886 is a PlayStation 4 exclusive video game. Release date: Third quarter, 2014.
7. Destiny -- With an open world setting, Destiny is described as an action, role-playing first person shooter video game with a "mythic science fiction" type influence. The unique feature of this game is actions may happen during gameplay that were not necessarily designed or orchestrated by the developer. Destiny will be playable on the previous and next generation video game consoles. Release date: September 9, 2014.
Here's more on Destiny: http://www.moms-minute.com/ms-h-news/745-video-games-halo-4-successor-destiny-changes
8. Metal Gear Solid V: Ground Zeroes -- I guess this video game was so nice, they had to do it twice. The video game is in two parts -- with part one being more of an extended prologue and the action continuing in part two -- Metal Gear Solid V: The Phantom Pain -- which currently does not have a release date. Metal Gear Solid V: Ground Zeroes will be playable on the previous and next generation video game consoles. Release date: March 18, 2014.
9. Dragon Age: Inquisition -- Unlike its Dragon Age predecessor, Dragon Age: Inquistion will afford you the opportunity to explore the open video game environment with a mission to save the world. It will be playable on the previous and next generation video game consoles as well as the PC. Release date: Third quarter, 2014.
10. Smash Bros -- In my opinion, this list would not be complete without an Nintendo video game. Enter Smash Bros -- a fighting game featuring Nintendo characters. This game has been providing fun video gameplay since 1999 and is still going strong. It will be playable on the Wii U and the 3DS and has the connectivity to play between the versions. Release date: 2014 (specific timeframe unavailable at press time).
If you do not see your "can't wait" video game for 2014 on the list -- don't fret. I'm sure if I had extended the list to more than 10 video games -- your game would have found a place -- front and center.
Happy New Year Everyone.
Among other such ballyhooed features as a time-saving sleep/resume function and the ability to purchase a rising mountain of slightly remastered versions of games you already purchased between two and 10 years ago, the Playstation 4 also makes it dead simple for anyone to engage in the formerly cost- and technically-prohibitive act of streaming a live performance of their gameplay to all who wish to watch it.
Now let's amend that statement for Bossa Studios' "I Am Bread." Among other such blah blah blah as something something God of War III High-High Definition Edition, the PS4 makes it dead simple for anyone but you to spend their own $13 to play "Bread" on a live stream while you, and not them, enjoy the game's best feature -- schadenfreude -- for free. You need not even own a PS4 to take advantage of this incredible offer.
"Bread's" gameplay operates in league with the likes of "Octodad," "Surgeon Simulator" (Bossa's previous game) and the ancestral "QWOP," all of which tasked players with doing simple things -- walking around as an octopus, maneuvering a surgeon's hands and running on a track, respectively -- via purposely unintuitive controls that transformed elementary motion into acts of comedy and horror.
This time, you control a slice of bread, whose four corners are mapped to, of all things, the Dual Shock 4’s shoulder (L1, R1) and trigger (L2, R2) buttons. Hold the corresponding buttons to apply weight and grip to those corners, and use the left stick to swing, nudge, flip and fling the bread according to the whims of physics and whatever combination of corners you have gripping onto whatever surface stands between you and the floor.
From this, a system of movement is sort of born, and if it sounds willfully messy in written form, the words have done their job. Even "Bread's" lone attempt at helpfulness, wherein it denotes each corner's button assignment with a corresponding icon on that corner, sort of backfires. All four icons look nearly identical, and you may wonder, with increasing lament, why the iconic Playstation face buttons weren't used instead or simply offered as an option. (They come into play as well, but in service of a secondary grip mechanic that isn't nearly as instrumental or complicated.)
The objective of all this? Get yourself toasted before too much exposure to the ground or other unsavory elements deems you inedible.
(Never mind that the walls and furniture you maneuver to stay off the ground appear just as dirty as anything below. "Bread's" definition of what constitutes an edible slice of toast is right up there with its controls in terms of erratic interpretation, so please do not consult it when making real toast in your own home.)
Aggravatingly, "Bread's" physics are similarly temperamental — sometimes obeying the laws of this earth, but just as frequently suffering a crisis of gravity that turns the task of gently steering a simple bread slice into either (a) a reactive guessing game or (b) an experience reminiscent of accidentally wandering into quicksand and trying to crabwalk your way out. Soft touches sometimes trigger wildly erratic flops, while other times, all the jamming in the world on the stick and buttons won't move the slice more than a painfully impotent tick at a time.
Yes, while you're working all this out and seeing these digital tantrums for the first time, "Bread" is funny — not laugh-out-loudly so, because the games that broke this genre in did so with more absurdity, charm, surprise and shock, but amusing at least.
But "Bread's" temperament and sluggishness spell a quick demise for the joke. And once the joke wears off and all that remains is you, these not-quite controls, these not-quite physics, a fickle edibility meter and the constant threat of one wrong anything — from you or the game — undoing 20-plus minutes of monotonously careful maneuvering that had sapped all pretense of being fun to play at around minute four, "Bread" feels less like amusement, or even a game, and mostly like digital antagonism that's designed to be enjoyed by everyone but the person tasked with playing it.
(That, after only three failed attempts, each level tosses in an invincibility power-up that makes failing the level completely impossible is quite telling in multiple interpretative ways. An unspoken admission that the developer recognizes but has no interest in intelligently reconciling the laughable imbalance between the task at hand and the tools provided to complete or even just enjoy it? Or just yet another way for game and audience alike to mock the poor soul who ponied up the $13 sacrifice? All of the above? Take your pick. No wrong answers here.)
The shame in all this is that some genuine novelty peeks through all that contrived aggravation. When you discover, possibly by accident, that you can toast your bread without a toaster, it's enough to wonder if "Bread" could have been a clever environmental puzzle game instead of a practical joke. Physics are sometimes employed to clever effect, even if these instances are telegraphed by the standout placement of certain objects in each area. "Bread's" end-of-level grading system takes toasting technique into account, and had it gone all in on this pursuit and left the willfully obtuse control scheme giggles behind, it could have been a genre unto itself instead of an also-ran.
"Bread's" story mode — which is punctuated by interstitial text that, to its credit, pays off with a clever conclusion and remains amusing long after your smile might fade everywhere else -- accompanies a series of secondary modes that all engender their own ill will in their own special ways.
There's a multiple-item fetch quest mode in which you play as a cracker that's susceptible to breakage as well as dirt and bad physics and is, as such, even more tedious to control. There's a very basic racing mode starring a bagel that's amusing except for the part where you steer a bagel that occasionally betrays everything you're doing with the controller, and there's a zero G mode that's amusing except for the part where you bang your head against a stubborn control scheme that feels like that aforementioned quicksand with a side of frozen tundra mixed in.
Finally, there's a destruction mode, starring a presumably stale baguette, that should be the cathartic foil to the antagonistic game that envelopes it. But even here, where failure is nearly impossible and the only task is to create as much chaos as possible in two minutes' time, a diving framerate and the worst, most not-of-this-earth physics in the entire game join forces to pry aggravation from the jaws of mindless fun.
At that point, with all other options exhausted, the only recourse is to quit the game, fire up the Live From PlayStation app, find a stream of someone else playing "Bread," and experience the game as it's most likely intended to be experienced. Only here — when you set out to revel in someone else getting their turn at comedic misery but instead experience pangs of empathy while watching an increasingly dispirited fellow player attempt to justify 13 evaporated dollars by chasing it with countless wasted minutes — does "Bread" feel like a product whose intent and result are in strangely perfect alignment.
Here -- In this seemingly ordinary looking Best Buy lies the answer you have probably been waiting for.
Have you pre-ordered your PS4 or plan to get one but do not have the slightest idea of when the system will be available? You may have a general idea or a nebulous time frame as to when the PS4 will be released. For example, you may have heard the rumor that the PS4 will be launched some time before the holidays, 2013. The question you may have is -- how much time before the holidays arrive will the PS4 be available and is there a specific release date for the PS4?
Could the release date be just days before Christmas, since some video game companies like to schedule launches around the holidays? Or maybe the release date will tie in with Black Friday. Since Black Friday is one of the biggest shopping days before Christmas, it would be strategic timing on Sony's part to release the PS4 on a day when just about everyone will probably be out shopping anyway. There's nothing quite like a big shopping day like Black Friday to launch a new, highly anticipated video game system, especially for those holiday shoppers who like to get their shopping done early.
Can you find the system inside Best Buy that shows the release date for the PS4? Hint: It's in the picture to your left.
Putting speculations aside, could it be that somewhere out there in the video game biosphere, there is someone or a group who knows without a shadow of a doubt the release date for the PS4? Certainly Sony knows, but to date, they seem to be taking their time getting the word out. I guess Sony may be satisfied that it has done enough by sharing with you at E3, 2013 how much you will have to fork over to get your hands on a PS4 -- namely $399.99. Maybe the company is of the mindset that the price is enough information for you right now. However, I will wholeheartedly disagree. I think Sony should share when this game will be available when known, without any leaks, teasers, etc. I'm sure Sony knows that news regarding video game systems or even video games for that matter involve providing answers relative to the Who, What, Where, Why and When.
If you picked this Pre-order touch screen system, you were correct as to the source for the release date for the PS4.
You already probably know the Who -- Sony; the What -- PS4; the Where -- Whereever video game systems are sold; the Why --Releasing new generation video game system; but until now you probably did not know the When. Exactly when will the PS4 be released?
The answer lies in what I would describe as an impressive pre-order display touch screen system located at a particular Best Buy I went to recently. Using the touch screen, you can pre-order video games and/or the new video game systems. While I was at Best Buy, using the touch screen, I decided, on a whim, to select the video game consoles category since I was curious as to what would be displayed for the PS4. I touched the screen that showed a picture of the PS4 -- when lo and behold -- I saw it! There before me on the big screen was the release date for the PS4.
They say that a picture is worth a thousand words, so take a look and you will see what I saw as the availability, release, or launch date for the PS4. Rather than me telling you the date -- check out the visual below.
Pre-order touch screen at Best Buy shows availability date for the PS4 as 11/30/2013
There you have it -- practically in black and white -- that the release date for the PS4 is 11/30/2013. In my opinion, it is beneficial to know the specific release date for the PS4 for planning purposes -- however; there is a caveat. If you are interested in pre-ordering the PS4, unlike Amazon or other places that do not require a deposit, you will have to pay a $25.00 deposit if you pre-order from Best Buy.
The PS 4 will be available on 11/30/2013, and will require a $25.00 deposit if you pre-order from Best Buy.
Regarding the $25.00 deposit -- when you look at the big picture, if you already plan to spend $399.99 for the new video game console -- along with the cost of the video games you plan to buy for the PS4 -- paying a $25.00 deposit to pre-order the PS4 now may not be such a big deal.
As for me, I plan to continue to enjoy playing video games on my PS3, for now, even if the PS4 is probably a steal, when compared to the $499.99 price for the Xbox One when it launches. As the release date for the PS4 gets closer -- of course, this could change.
That being said, I'm looking foward to getting an up close and personal look at the PS4 on the store shelves when it releases on November 30, 2013.
PlayStation 4 vs. Xbox One controller
Is it just me, or did you notice that both Sony and Microsoft did not spend much time, if any, talking about their video game system's controllers during their respective E3 press conferences on June 10, 2013? Maybe they did not want to repeat themselves since the controllers were mentioned at their previous press conferences. However, I, for one, would have liked to hear more indepth details about the new controllers and why they are (or are not) considered to be an improvement over the current ones.
The Xbox One and PS4 battle continues with the video game controllers
Of course, the meat of the new gaming systems is the consoles themselves; however, is it possible that a controller could sway you more toward buying either the PS4 or the Xbox One?.
Here's information to help you choose between the PS4 or the Xbox One controllers.
The PS4 controller is referred to as Dual Shock 4. Unfortunately, the current PS3 (Dual Shock 3) controller is not compatible with the PS4. The PS4 controller will have a touchpad, a headphone jack and a built in speaker. The controller will support motion detection via gyroscope sensors.
Additionally, the PS4 controller will feature a light bar that will display different colors to alert you regarding your status while playing a video game, i.e. low health, etc. The controller will have a motion sensor similar to the PS move. The existing PS move for the PS3 will be supported on the PS4.
The Xbox One's controller basically keeps it current design. The battery compartment is slimmer and the directional pad on the controller has a four way design. Each trigger will have independent rumble motors, called impulse triggers where the trigger will vibrate when performiing an action -- for example firing a weapon.
The best way to find out if you like either the PS4 or the Xbox One controller is to actually hold it and better yet -- to play your favorite video game with it.
Is a video game more enjoyable if you like the controller?
In just a few months you will be able to do just that with either the Xbox One or the PS4 controller when the next generation systems, Xbox One and the PS4 launch during the 2013 holiday season.
2013 was a big year for gaming consoles. We were on the brink of a new generation of systems, but the current gen wasn't showing any signs of going away. Huge games like GTA V and Call of Duty Ghosts proved that you didn't need to drop hundreds on new hardware to experience the best gaming had to offer. The influx of Android based platforms finally hit store shelves in a big way. Now low priced, HD games were were available to anyone with $100 and an HDMI cable. But would games that were fun on a phone translate to the big screen? You can't forget the impact that portable gaming made on the industry because when you talk of the best games released this year, a good chunk of them will fit in your pocket.
AllGames has taken a hard look back on this epic year and come up with a definitive list of the Top Ten Consoles for 2013. If you disagree with some of the placements, additions, or ommisions (let's be honest, you -will- disagree), leave a comment and let us know how you would have ranked the best gaming consoles of 2013.
The Ouya started off with a bang, but a dearth of AAA titles and lack of graphical punch really hurt it. Hopefully the upcoming Ouya 2.0 will solve some of the problems, but it’s not the only android system on the block anymore and other consoles are already nipping at it’s heels.
#9 NVidia Shield
NVidia’s Shield hit late in the year, and it still managed to make a splash. Packing a lot more power then it’s android based brethren, it also added to ability to stream games from your PC. At $250, It’s high price is it’s biggest drawback in getting gamers to take the leap although the NVidia name will go a long way in gaining clout with the hardcore crowd.
#8 Nintendo Wii U
The WiiU makes the list by just being itself. Nintendo wasn’t fooling anyone with it’s claims of ‘hardcore’ gaming at the console’s launch. Once the WiiU realized that halfhearted ports of Call of Duty and Assassin’s Creed cutting it, Nintendo went back to it’s family based roots, and the system finally started to shine. New Mario, Luigi and Zelda releases marked an immediate and strong return to form.
#7 Sony Playstation Vita
Sony isn’t giving up on portable. Not by a long shot. By adding a number of CrossPlay titles, and pairing it heavily with the new PS4, the Vita has received a renewed lease on life. The jury is still out on how many Vita based titles will be worth getting, but if you have a PS4, this portable is the perfect companion.
#6 Neo Geo X
The Neo Geo X may not have been a big hit (it may not even survive through 2014), but it has a pedigree that outshines a lot of other consoles. Near perfect arcade ports of near perfect arcade games means that this is one retro console that still looks good on the big screen. And if you’re a fan of fighting games, then you really have no excuse not to own one.
#5 Microsoft Xbox One
The Xbox One had a hard road to its release date with a number of PR missteps. On launch day, none of that mattered because the multifaceted console was able to silence any doubters with one of the strongest line up of titles seen on a system’s release day. With a ton of options including music, skype, movies, and tv, the Xbox One has made a solid argument to being the only entertainment box you’ll need. Time will tell if the lack of focus on purely gaming will be a liability.
#4 Sony Playstation 4
The Sony PS4 was one of the biggest launches in the history of consoles, but it was marred with hardware failures and network outages. Fortunately, it was able to rise up from the ashes with the help of excellent titles like Resogun and Killzone that showed off the fourth Playstation’s strengths. Allowing users to stream gameplay directly from the console went a long way to making the PS4 a popular next gen choice. Now it just needs more games.
#3 Microsoft Xbox 360
The Xbox 360 stood strong in 2013. With hit after hit, the console proved that it still had the power to deliver a great gaming experience. Although Kinect add-on was ignored by both gamers and developers, price drops on the core system helped keep the 360 at the top of the charts all year long. Xbox Live continues to be one of the best online services around and the biggest reason the 360 had stayed viable for so long.
#2 Nintendo 3DS/2DS
Nintendo knows portable gaming.They’ve dominated the space since the original Gameboy and haven’t missed a step. A lower price on the 3DS and the release of the 2DS may have gotten the system into more pockets, but the constant stream of excellent games kept those systems turned on. New Pokemon titles, Animal Crossing, and the best Zelda game released in years made the 3DS a must own platform in 2013
#1 Sony Playstation 3
Sony came strong in 2013 with the PS3. The Instant Game Collection promotion that gave PS+ members free AAA titles every month blew away other online services. Sony managed to deliver some jaw dropping exclusive titles like The Last of Us and Beyond Two Souls, along with a number of award winning Indie games. Even with the release of the next gen consoles looming, the PS4 was able to show that it’s not going away anytime soon.
Bigmoon Entertainment is bringing Demons Age to the Playstation 4, Xbox One, and PC in 2016. Demons Age is a turn-based, fantasy, role playing game developed by the people who brought you Trapped Dead: Lockdown and Space Empires V: Battle for Artemis.
In Demons Age you will set up your character and be able to hire a cast of diverse characters to help you in your adventure. You can play a single character or in party mode. Level up by following the main story, solving puzzles, and performing side quests. Watching the video you can see that it has that classic dungeon crawler feel that makes me reminisce about my days playing D&D. So if you want to don’t want to roll your dice for your Listen check find out more info at http://www.demonsage.com
The Director’s Cut of Q.U.B.E. has launched on the Playstation 4 and Playstation 3 (available as a cross-buy) and was released on the Xbox One shortly after that, July 21st and 24th respectively, and will be available on the Wii U in August. Toxic Games has developed the newest edition of the physics puzzler and it has been published by Grip Games .
Q.U.B.E. (Quick Understanding of Block Extrusion) is a first-person puzzle game that sets you in a spaceship where you have to manipulate blocks using a pair of high tech gloves to accomplish your goals in the environment. The Director’s Cut edition has an all new narrative single player campaign that pits you against unusual and challenging puzzles with a new original music score to add ambiance. You can also test your skills in 10 new levels in the time trial mode. To find out more visit http://www.grip-games.com/games/QUBE/