The Walking Dead Season 2 – Episode 3 “In Harms Way”
After the bombshell that was the second episode in Telltale's stellar video game series The Walking Dead, we immediately move forward without being able to stop and think about the choices you chose previously. Which is a good thing, as the second episode did shake me up a little and I began to question my own moral compass and how devastating the narrative has been on poor Clementine.
Episode two was all about the action and raising the stakes, where as episode three is more focused on the psychological and emotional breaking points of each character. All seems to be lost as Carver has captured the group and is taking them back to his place of safety.
The writer of this episode (Pierre Shorette) really does push the player to his/her own emotional brink, and has created some brilliantly sadistic and uncomfortable scenes that again not only questions Clementine and the supporting casts actions, but also the players actions and moral compass.
The episode itself manages to be fresh and unpredictable. Even right up to its climax it still wasn't apparent if the group were going to make it to safety. The shift from all out action to the emotional and psychological was handled superbly and was just as gripping.
I feel that In Harms Way was probably the most bleakest of any of the franchise episodes to date, and any form of optimism is immediately quashed by the continuous moral choices faced by Clementine.
The ever present, menacing character that is the brilliant Carver continuously raises the stakes for our group and provides the necessary roadblocks that Clementine and co have to overcome, not only to plan an escape, but just to survive in general. His ruthless control over the community is brilliantly played out through the entire episode. Every interaction with Carver was unpredictable and an uneasy affair.
Carver has been such a huge presence on and off screen that I found myself playing Clementine in a slightly different light. I originally set out to sculpt her into a cold hearted, bitter eleven year old who never trusted anyone. However, with the introduction of Carver I found myself siding with the group and being a little warmer to her relationships with each group member.
All because of the huge effect Carver has on the episode as a whole. So huge in fact, that for the first time in a long time I genuinely wanted to see this character dead and wiped off the face of the earth.
This then sets up a fantastic ending to the character and you genuinely do find yourself throwing all compassion out the window and dishing out cold blooded justice.
The episode itself ends openly in that as the player, you have literally no idea what's in store for Clementine and the rest of the group. That made the ending all the more unnerving and your choices more important as the unpredictability of the series continues.
Overall, episode three was a different beast to the action packed episode two. Your moral choices and dialogue options felt more important in this episode than ever before. The unpredictability of Carver heightens everything to its maximum, and the episode itself ends in such an open way that I will be worried for Clementine's future until episode four is released.
After the phenomenal three episodes of Telltales “The Walking Dead: Season 2”, it was about time that we experienced our 'breather' episode. Just like any form of episodic storytelling, there comes a time where events seem to slow down in order for the audience to catch their breath.
Although this episode has turned down the excitement factor a notch, that doesn't mean to say that we weren't treated to a lack of drama. The stakes were as high as ever for Clementine and her rag tag group, but for the majority of Episode 4 we were experiencing the calmer side to the zombie apocalypse with intermittent bursts of violence and difficult choices.
Throughout the episode, we experienced Clementine dealing with loss once more. Telltale has become renowned for making each death feel purposeful to the narrative as well as the consequences. As an audience we become attached to the supporting cast, which in turn makes each decision all the more gut wrenching and saddening.
However, 'Amid the Ruins' fails to capitalise on the successes of previous episodes, and manages to make each consequence feel cheap and lacking any form of emotional depth. It's almost as if the writers realised the supporting cast was too big for their story, and used Episode 4 as an excuse to get rid of the extra baggage.
Characters were dropping like flies left and right in rapid succession. So rapid in fact, that there was hardly any time to dwell on the choices you made; and in some instances the characters vanished off screen, leaving you feeling unsatisfied and previous episode choices hollow and unnecessary.
Moving on from the unsatisfying take on character deaths, we see Clementine spending the majority of the episode with the unknown character Jane who we met in Episode 3. Through Jane we get a chance to witness the pros (and cons) of surviving as an individual, which brings up the question of how important it is to have family in this new world. Should Clementine be bogged down with the groups responsibilities or take the route of Jane? It's almost as if Jane is what Clementine would be if she went alone and turned her back on the group.
The majority of tensions and conflicts that arose in previous episodes were disappointingly swept under the rug as the group began to focus on new problems. Unfortunately, that made me question whether or not my previous choices made an impact and dampened the idea that previous decisions would effect future episodes.
On top of these minor inconveniences throughout Episode 4, there were some brilliant scenes between Clementine and specific characters. One such scene revolving around suicide and the other concerning the decision to leave someone behind. Again as brilliant as these scenes were, they were never fully resolved and instead swept under the rug and replaced with new dilemmas.
Overall, Episode 4 of Telltales 'The Walking Dead: Season 2' was a lacklustre effort from the storytellers. Previous decisions and consequences felt useless and evaporated without resolution, only to be replaced with new problems that Clementine had little influence on.
These nagging problems overshadowed some key scenes that proved once again how brilliant the writers of the game are. Although the suspense from the previous episodes has all but fizzled out, I am still hopeful that the Season 2 finale will do the game justice.