January 30 2014 was Star Trek Online's 4th year anniversary, and besides the fun and prizes normally included in an anniversary there will also be a release of an episode of Season 8.5 called “A Step between Stars” with actor Tim Russ starring as Admiral Tuvok. Season 8.5 will be introducing a Brand-new Ship Management System, new episodes, a new PVP arena, and so much more. There will be three rewards you can receive by playing episode “A step between Stars” three times or you can receive a single one for playing through once. On the first playthrough you will be rewarded with 400 Qmendations. The Qmendations can be used for the Anniversary event reputation project.
That’s right folks tune in live on May 14th for a special interview with Trion Worlds about their incredible cross media project Defiance! 42 Level One will be talking to the developers of the first multi-platform massively multiplayer shooter that just happens to also be a TV show on the SyFy network. If you have a PC, PS3 or, XBox 360, and like shooting aliens in epic science fiction environments, this interview is what you've been waiting for.
Trion Worlds are MMO veterans with big titles like End of Nations and Rift under thier belts and Defiance takes then even further by mixing in a TV show that expands the story based on events in the game. The guys at 42 Level One will be getting all the info you need to know directly from the developers, live on-air. Listeners can even participate by hopping into the chatroom during the interview and passing along questions of your own to the hosts.
Just hit the play button in the top right corner @ 9:30pm GMT (4:30pm EST, 1:30pm PST) and you will be magically transported to a world of videogames wonderment! Feel free to join us in the chat! Just pop in a user name and you’re good to go! We will be happy to ask any questions for you!
Most epic fantasy has a lot of thanks to give not only to Tolkien, but to his inspirations: mythos and lore. In this same way, much of modern fantasy that occupies tabletops and gaming consoles can tip a hat to Forgotten Realms for the depth of their universes. It's hard to escape the influence in most games set in medieval or high fantasy. Expecting Perfect World and Cryptic to bring something new to the table when presenting their free-to-play MMO, Neverwinter, is a bit much considering this framework defined the genre. Yet they still brought innovation to the table, just with focus on MMORPG functionality.
This isn't to say Perfect World changed how they monetize FTPMMOs. They have a solid structure that has worked with their many other titles, and they know better than to mess with that. For those new to the program, however, things can be a little daunting. I get that the urge to rush into the gameplay is strong, and you probably feel you have a pretty good grasp on MMOs in general, (at least I did), but it's important to pay attention in the beginning of the game. Not everything you need to know is spelled out for you, but the game offers access in game to wikis and provides tips in load screens. You can also do a quick search and find plenty of fanmade wikis to aid you, as well. Learning as much as you can as early as you can will benefit you, because there are a lot of things going on here.
First, there is normal gameplay. The controls here are decent once you get used to a targeting system that is a little unorthodox for third-person RPGs. (I did, however, much prefer the controls here to the ones found in D&D Online, but maybe I just didn't give those enough time.) My biggest gripe with a targeting system where you aim instead of click on targets is how often line of sight is easily broken. (This is especially a headache if you try to heal an individual in a full on battle.) When targeting enemies, however, there is a bit of an auto-aim that adjusts your character's focus while you are in attack mode. The controls are fluid and responsive. I have always been a double-click the mouse runner, but learning to use WASD full time was not difficult, especially since it's pretty standard. The rest of the key-mapping is intuitive and easy to remember, and also entirely customizable.
Speaking of customization, the character selection screen is pretty darn good. Players can choose between some of the most prominent races in Forgotten Realms, such as halflings, half-orcs, dwarfs, and even the drow eventually, with more races to come. Tieflings are also an option, creating some of the most impressive looking wizards you'll see running around in game. Individual tweaking of character appearance is detailed (though not quite as much as in PWI or other Cryptic titles) and impacts both facial structure and body structure. A wide range of tones are available for skin, hair, and other features. There are also three body types available, including a “heavy” preset, which can be altered using individual sliders for each body area.
Class is not limited to race, though different races have abilities consistent with specific class types. There are also more classes that will be added to the game over time. Attributes are chosen by rolling, which is a nice touch. One of the best parts of creating a character is choosing their background and deity alignment. You can also add a character history while creating a character, or at any point during gameplay. Just be sure to save this text in another application, because I encountered a glitch that repeatedly erased the character history I wrote for all of my characters. Only two character slots are available per account, with additional slots available for purchase. Some gamers choose to create multiple accounts to get past paying, but keep in mind that purchases made on one account with real money will not transfer to other accounts.
Speaking of the many forms of currency, how do they work? Well, the Zen currency is used in all of Perfect World's game incarnations. It allows you access to exclusive items, but there is also a variety of game currencies that can be achieved through different means as you progress in the game. Each currency relates to a specific market, granting access to things such as augmentations, profession items, and potions. Astral diamonds are the in game currency that can be acquired and traded for Zen to be spent on exclusive items. The amount of astral diamonds needed for these items is very high, and it takes a lot of work, but there are ways to avoid spending real money to get some of the real money items.
Astral diamonds/Zen also help to unlock Nightmare Lockboxes that are found in the game. While most of the drops in the game at lower to mid level are good, they all lack a certain legendary quality. The character will have many chances to collect these dropped lockboxes. They contain very rare items at random, but require a large about of astral diamonds or the purchase of Zen to open. At this point, there are aspects of the game that resemble a pay-to-win structure. I personally prefer when games stick to purely aesthetic purchases for real currency. On the other hand, you are required to pay nothing for a game that will likely provide you weeks upon weeks of enjoyment.
I had no real issue with the currency system because I've always been more of a PvE player, but there is a PvP arena that allows party vs party combat. It can be really invigorating provided you're in a solid team. If you prefer solo or small group play, the game is set up for that, too. I found the rogue and cleric to be very fun in solo play. You can also unlock the ability to use a computer controlled companion that you train and summon to help you. Keeping up with the timing of their training, on top of timed profession building, means your character has a lot to focus on while they strive for the current level cap of 60. Professions work like time-based quests found in social gaming apps, so they can be performed in the background at all times. There are dungeons and skirmishes available, each performed with a full party of five players. Queue up for these events while you work on other parts of the game.
All of the things I'm describing are achieved at level ten and higher, but you can only realize how fun these things are if you make it past the beginning of the game. Granted leveling is quick, and the beginning is relatively short, but the story here is drab, dry, and a sorry follow-up to the awe-inspiring opening cinematic. The story and fighting abilities vastly improve as the player levels, and my personal favorite feature of the entire game is introduced at level 15- The Foundry. The Foundry allows players to create their own quests and campaigns within the game. Some of the stories you can play, created by individuals from all over the world, are varied, creative, and an excellent way to level outside of the main quests. You can create your own campaigns, but this varies from the tabletop version. Even with a vastly adaptable tool kit and a cornucopia of base content to configure, there are limits simply by using the visual representation required in game. That's not to say the limits prevent any worth- the Foundry is an amazing addition to this gameplay format, and does a fantastic job at resembling the creative nature of tabletop itself.
The truth is, as a lifelong fan of the Forgotten Realms and nearly every game released from this universe, I had high expectations. In some ways, I was disappointed. I maybe expected too much from the story given my nostalgia for other games set within Neverwinter or Baldur's Gate. Neverwinter is a game that takes a little time to ease into, but it's worth the investment. I'd even say that in-game purchases with real money are warranted, provided you like the game enough to keep playing as it grows better and better. Beware of glitches that can cause things like character histories to be erased, or even prevent you from using an ability or potion here or there during battle. (I encountered the latter infrequently, and I'm sure the game is constantly patching and fixing these things.) One of the most compelling features of Neverwinter is the constant attention to improving the game and adding more features, including endgame PvE and PvP opportunities. This, along with character created Foundry campaigns and a seeming desire to incorporate the essence of tabletop magic, lead me to highly recommend at the very least trying this game if you are a fan of Forgotten Realms and MMOs.
Introduction to Black Desert Online: A Ms. H Video Game Review
I was pleasantly surprised at what awaited me when I downloaded the Massively Multiplayer Online Role Player Game (MMORG) Black Desert Online. Black Desert Online was different from the video game I imagined it would be. I've played quite a few MMORGs and was ready to experience the same type video gaming experience as I did before. However, I quickly realized Black Desert Online wants to be clear that it is not your ordinary, run of the mill MMORG video game. Here are my thoughts and views of the Black Desert Online video game.
Video Game Customizations in Black Desert Online Video Game
It didn't take me long to find out that one of the many high points of playing Black Desert Online was the customizations. In fact, I spent an inordinate amount of time first of all on naming my characters -- then customizing them to the Nth degree. There were numerous choices of how I could customize my video game characters which included not only the facial features and body types, but also the horoscopes and other aspects that were provided to me.
There was a minor downside to my customizations. When I logged back in to play Black Desert Online, I discovered the specific character I customized was tied to a particular server. Of course I had not made note of the server I chose, so I was unable to retrieve my customized character. No problem. All I had to do was to pick another server, customize another video game character and be sure to use the same server to bring her back up.
I believe I customized about two or three characters before I decided that it was time to get into actually playing the video game. When i concentrated my efforts on playing the video game, instead of using my customized characters, I decided to use the character that was provided in the game with no customizations whatsoever. That's not to say that I will not maybe later retrieve my customized character and play the game from her vantage point.
Graphics in Black Desert Online Video Game
At first glance, Black Desert Online graphics had the cookie-cutter look of other similar type video games. However, some of the close-up rendering of the enviornment was quite impressive, and appeared to look realistic.
Choices in Black Desert Online Video Game
The developers, in my opinion, did not economize when it came to giving gamers choices when playing the Black Desert Online video game. In addition to the wide variety of customization features available for the video game characters, there were numerous choices within the video game itself. As I completed quests and other adventures, I was given options to interact with other video game characters in the game by simply pushing the "R" key. There were many other choices as well throughout the video gameplay.
If I was stuck in some way in the video game or needed help, I could summon the assistant called the Black Spirit by simply pressing the comma key on my laptop. The assistant would appear as a black flowing cloud with red dots for eyes to instruct me on what I could do. Interesting enough, I found out if I summoned the assistant while I was in combat with enemies, this assistant was not immune and could get temporarily destroyed.
Violence and Gore in Black Desert Online Video Game
Speaking of enemies, many of the quests in Black Desert Online video game involved fighting or destroying enemies. Some of the enemies included grass beetles, weasels and other creatures. I think it was creative how the developers would oftentimes camouflage these enemy creatures in the foilage and other areas where sometimes they were not easily visible. A negative was the blood splatters in this video game which I am not a fan. I think the video game would be even more enjoyable to play if there were no blood splatters in these battles.
Leveling Up in Black Desert Online Video Game
I think leveling up in Black Desert online was not difficult. When I reached level 10, I was no longer considered a beginner in the tutorial stage. As I leveled up, I begin to notice other aspects of the video game. For example, I noticed the attention to detail in the environment as well as other video game players' characters in the game. There was also the usual dialogue among players appearing and scrolling sometimes on the left side of the screen.
I was leery of being tempted to get loyalty points by logging on to the video game Black Desert Online daily. For the first two or three days, I gave in to signing in daily, and in turn boosted up my loyalty points. However, I still limited my video game playing time. I resisted the urge to log on to Black Desert Online for loyalty points as I did other things instead of playing this video game. My caution is to not get lured into having this video game take up a lot of your time by playing it for long periods of time, not only because of the temptation of the loyalty points, but also because Black Desert Online is such a fun video game to play. As I've cautioned you before -- always strike a balance between playing video games and doing other real-life non-video game activities.
Assessment of Black Desert Online Video Game
In my opinion, Black Desert Online is a video game that is worth your time playing in moderation. I think you will enjoy the different type environments and the feeling that you are actually a part of this video game world and making video game accomplishments. There are lots of quests you can choose to take as well different adventures you can embark upon. Black Desert Online video game will keep your interest in part because of the wide variety of characters and the real-world look of the video game backdrop as well as the various missions and quests. As with most online video games, there is also an online forum you can consult as required if you need help in getting to the next level or getting further into the video game.
I believe I would have rated Black Desert Online higher if the blood splatters were eliminated, if it was easier to get the video game launched in the first place and if the characters retained their customizations once you got a far-away view of them in action, if profanity in the video game was eliminated and on top of all this if there were no instances where the server timed out during the game play. When this happened, I had to start playing the video game all over again. That being said, I think the positives of the Desert Online video game far outweigh the negatives.
Rating of Black Desert Online Video Game
On a scale of 1 star to 10 stars, with 1 star being the lowest and 10 stars being the highest, I rate Black Desert Online video game 8 stars.
Availability of Black Desert Online Video Game
Black Desert Online is a buy-to-play video game developed by Pearl Abyss and is playable on the PC.