Poor old Clementine. Those three words sum up the entirety of The Walking Dead's young heroines premiere episode of Telltale's astounding episodic video game. Season 2 opens with a brutal introduction as to how Clementine has lost her innocence in the post-apocalyptic zombie infested North America. At first I was apprehensive about starting Season 2 of the Walking Dead, mainly because my original choices from Season 1 were locked away on my dusty Xbox360.
Reviewing these episodes on the PC, I began to wonder if the lack of a previous save would hinder my game play experience. I was wrong. The Walking Dead: Season 2, Episode 1”All That Remains” gives the player an opportunity to create a new version of a beloved character that you once thought you knew inside and out.
Telltale Games has managed to create a wonderful blend of cinematic storytelling with interesting game play. The foundations from Season 1 are still there, but now seem polished and easier to navigate. It seems like Telltale have used the success of their other property, “Wolf Among Us” to evolve their 'bread and butter' franchise into something better.
As The Walking Dead is leaning more towards a storytelling, cinematic experience, the existence of visual bugs is something I could easily forgive. However as episode 1 progressed, I did begin to feel that the storyline itself was becoming a little too vague. It was brilliant to be able to search through every scene and piece together some form of back story to each location; and the frantic button bashing that's deployed during the zombie fights were highly entertaining and did push me to the edge of my seat.
But, as each scene ended I did feel a little lost in the sense that I had no idea where this story was going. Once Clementine finds herself part of a rag tag group, it's difficult to try and gauge the wants and needs of each person. Being the eyes and ears of Clementine does limit the player into trying to figure out what's really going on in the bigger picture.
It is of course understandable that you cannot be privy to everyone's motivations by the end of the first episode, but a little more should have been handed to the player, if only to wet their appetite for things to come. It is apparent that a major threat is on the horizon but the ambiguity, mainly caused by controlling such a young character, forced the first episode to lose its sting out with the usual shocks of people dying and decisions being made.
Although in saying that, Telltale has done a wonderful job of pushing and pulling the main protagonist, Clementine, in ways that I never expected from a video game. After one episode, they truly have created some haunting scenes that rival any of Season 1's highlights. Dog lovers, watch out.
Clementine herself is slowly shaping up to become a fully fleshed out character, no matter your choices. Some of the most satisfying dialogue options come from making Clementine sound like a mean badass. You really do see yourself creating a young, crazy, killer reminiscent of Natalie Portman's role in Leon.
Again, Telltale has pushed the boundaries of the players moral thinking via subtle conversational hooks. In season 1 we were faced with Lee having to either cut his arm off or execute a friend. In season 2, we find ourselves having to decide whether or not to execute a dog and also maliciously blackmailing a pregnant woman that you just met.
Overall, episode 1 has been a strong start to Telltale's season 2 of The Walking Dead. It's a brilliant insight into the struggles of a young woman dealing with the moral choices of a post-apocalyptic world. However, the overall story arc lacked substance and hopefully the up and coming episodes will flesh that area out.